Fix abdulali2016datadrivena reference

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2025-04-11 23:00:54 +02:00
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@@ -239,7 +239,7 @@ More complex models were then created to more systematically capture everyday te
This led to the release of the \HaTT database, a public set of stylus recordings and models of 100 haptic textures \cite{culbertson2014one}.
A similar database, but captured from a direct touch context with the fingertip, has also recently been released \cite{balasubramanian2024sens3}.
A common limitation of these data-driven models is that they can only render \emph{isotropic} textures: their record does not depend on the position of the measure, and the rendering is the same regardless of the direction of the movement.
This was eventually addressed to include the user's velocity direction into the capture, modelling and rendering of the textures \cite{abdulali2016datadriven,abdulali2018datadriven}.
This was eventually addressed to include the user's velocity direction into the capture, modelling and rendering of the textures \cite{abdulali2016datadriven,abdulali2016datadrivena}.
%A third approach is to model
%Alternative models have been proposed to both render both isotropic and patterned textures \cite{chan2021hasti}., or to simulate the vibrations from the (visual) texture maps used to visually render a \ThreeD object \cite{chan2021hasti}.