Add more acronyms from intro
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@@ -378,9 +378,9 @@ We evaluate how the visual rendering of the hand (real or virtual), the environm
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\chapref{xr_perception} details a system for rendering visuo-haptic virtual textures that augment tangible surfaces using an immersive \AR/\VR headset and a wearable vibrotactile device.
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\chapref{xr_perception} details a system for rendering visuo-haptic virtual textures that augment tangible surfaces using an immersive \AR/\VR headset and a wearable vibrotactile device.
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The haptic textures are rendered as a real-time vibrotactile signal representing a grating texture, and is provided to the middle phalanx of the index finger touching the texture using a voice-coil actuator (VCA).
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The haptic textures are rendered as a real-time vibrotactile signal representing a grating texture, and is provided to the middle phalanx of the index finger touching the texture using a \VCA.
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The tracking of the real hand and environment is done using marker-based technique, and the visual rendering of their virtual counterparts is done using the immersive optical see-through (OST) \AR headset Microsoft HoloLens~2.
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The tracking of the real hand and environment is done using marker-based technique, and the visual rendering of their virtual counterparts is done using the immersive \OST \AR headset Microsoft HoloLens~2.
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\chapref{xr_perception} then presents a first user study using this system.
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\chapref{xr_perception} then presents a first user study using this system.
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@@ -404,11 +404,11 @@ We evaluate how the visual and haptic augmentation of the hand can improve the i
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\chapref{visual_hand} explores in a first user study the effect of six visual hand augmentations that provide contact feedback with the \VO, as a set of the most popular hand renderings in the \AR literature.
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\chapref{visual_hand} explores in a first user study the effect of six visual hand augmentations that provide contact feedback with the \VO, as a set of the most popular hand renderings in the \AR literature.
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Using the OST-\AR headset Microsoft HoloLens~2, the user performance and experience are evaluated in two representative manipulation tasks, \ie push-and-slide and grasp-and-place of a \VO directly with the hand.
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Using the \OST-\AR headset Microsoft HoloLens~2, the user performance and experience are evaluated in two representative manipulation tasks, \ie push-and-slide and grasp-and-place of a \VO directly with the hand.
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\chapref{visuo_haptic_hand} evaluates in a second user study two vibrotactile contact techniques, provided at four different locations on the real hand, as haptic rendering of the hand-object interaction.
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\chapref{visuo_haptic_hand} evaluates in a second user study two vibrotactile contact techniques, provided at four different locations on the real hand, as haptic rendering of the hand-object interaction.
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They are compared to the two most representative visual hand augmentations from the previous study, and the user performance and experience are evaluated within the same OST-\AR setup and manipulation tasks.
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They are compared to the two most representative visual hand augmentations from the previous study, and the user performance and experience are evaluated within the same \OST-\AR setup and manipulation tasks.
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\bigskip
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\bigskip
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@@ -41,6 +41,7 @@
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\acronym{hRE}{haptic real environment}
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\acronym{hRE}{haptic real environment}
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\acronym{hVE}{haptic virtual environment}
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\acronym{hVE}{haptic virtual environment}
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\acronym{MR}{mixed reality}
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\acronym{MR}{mixed reality}
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\acronym{OST}{optical see-through}
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\acronym{RE}{real environment}
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\acronym{RE}{real environment}
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\acronym{RV}{reality-virtuality}
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\acronym{RV}{reality-virtuality}
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\acronym{vAE}{visual augmented environment}
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\acronym{vAE}{visual augmented environment}
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@@ -52,4 +53,5 @@
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\acronym{VO}{virtual object}
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\acronym{VO}{virtual object}
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\acronym{VR}{virtual reality}
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\acronym{VR}{virtual reality}
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\acronym{vRE}{visual real environment}
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\acronym{vRE}{visual real environment}
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\acronym{VST}{visual see-through}
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\acronym{vVE}{visual virtual environment}
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\acronym{vVE}{visual virtual environment}
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