From 921628c9297980733ab8fc1aa729761e4562f738 Mon Sep 17 00:00:00 2001 From: Erwan Normand Date: Mon, 12 Aug 2024 09:23:06 +0200 Subject: [PATCH] Add more acronyms from intro --- 1-introduction/introduction/introduction.tex | 8 ++++---- config/acronyms.tex | 2 ++ 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/1-introduction/introduction/introduction.tex b/1-introduction/introduction/introduction.tex index 2fe9355..386863d 100644 --- a/1-introduction/introduction/introduction.tex +++ b/1-introduction/introduction/introduction.tex @@ -378,9 +378,9 @@ We evaluate how the visual rendering of the hand (real or virtual), the environm \chapref{xr_perception} details a system for rendering visuo-haptic virtual textures that augment tangible surfaces using an immersive \AR/\VR headset and a wearable vibrotactile device. % -The haptic textures are rendered as a real-time vibrotactile signal representing a grating texture, and is provided to the middle phalanx of the index finger touching the texture using a voice-coil actuator (VCA). +The haptic textures are rendered as a real-time vibrotactile signal representing a grating texture, and is provided to the middle phalanx of the index finger touching the texture using a \VCA. % -The tracking of the real hand and environment is done using marker-based technique, and the visual rendering of their virtual counterparts is done using the immersive optical see-through (OST) \AR headset Microsoft HoloLens~2. +The tracking of the real hand and environment is done using marker-based technique, and the visual rendering of their virtual counterparts is done using the immersive \OST \AR headset Microsoft HoloLens~2. \chapref{xr_perception} then presents a first user study using this system. % @@ -404,11 +404,11 @@ We evaluate how the visual and haptic augmentation of the hand can improve the i \chapref{visual_hand} explores in a first user study the effect of six visual hand augmentations that provide contact feedback with the \VO, as a set of the most popular hand renderings in the \AR literature. % -Using the OST-\AR headset Microsoft HoloLens~2, the user performance and experience are evaluated in two representative manipulation tasks, \ie push-and-slide and grasp-and-place of a \VO directly with the hand. +Using the \OST-\AR headset Microsoft HoloLens~2, the user performance and experience are evaluated in two representative manipulation tasks, \ie push-and-slide and grasp-and-place of a \VO directly with the hand. \chapref{visuo_haptic_hand} evaluates in a second user study two vibrotactile contact techniques, provided at four different locations on the real hand, as haptic rendering of the hand-object interaction. % -They are compared to the two most representative visual hand augmentations from the previous study, and the user performance and experience are evaluated within the same OST-\AR setup and manipulation tasks. +They are compared to the two most representative visual hand augmentations from the previous study, and the user performance and experience are evaluated within the same \OST-\AR setup and manipulation tasks. \bigskip diff --git a/config/acronyms.tex b/config/acronyms.tex index c3f240a..b5676e1 100644 --- a/config/acronyms.tex +++ b/config/acronyms.tex @@ -41,6 +41,7 @@ \acronym{hRE}{haptic real environment} \acronym{hVE}{haptic virtual environment} \acronym{MR}{mixed reality} +\acronym{OST}{optical see-through} \acronym{RE}{real environment} \acronym{RV}{reality-virtuality} \acronym{vAE}{visual augmented environment} @@ -52,4 +53,5 @@ \acronym{VO}{virtual object} \acronym{VR}{virtual reality} \acronym{vRE}{visual real environment} +\acronym{VST}{visual see-through} \acronym{vVE}{visual virtual environment}