Add publication in chapters' conclusion
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@@ -15,3 +15,11 @@ This is consistent with similar manipulation studies in \VR and in non-immersive
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This study suggests that a \ThreeD visual hand augmentation is important in \AR when interacting with a virtual hand technique, particularly when it involves precise finger movements in relation to virtual content, \eg \ThreeD windows, buttons and sliders, or more complex tasks, such as stacking or assembly.
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A minimal but detailed rendering of the virtual hand that does not hide the real hand, such as the skeleton rendering we evaluated, seems to be the best compromise between the richness and effectiveness of the feedback.
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%Still, users should be able to choose and adapt the visual hand rendering to their preferences and needs.
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\noindentskip This work was published in Transactions on Haptics:
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Erwan Normand, Claudio Pacchierotti, Eric Marchand, and Maud Marchal.
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(2024).
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\enquote{Visuo-Haptic Rendering of the Hand during 3D Manipulation in Augmented Reality}.
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In: \textit{IEEE Transactions on Haptics} 27.4, pp. 2481--2487.
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\textsc{doi}: \href{https://doi.org/10/gtqcfz}{10/gtqcfz}.
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