Add publication in chapters' conclusion

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@@ -11,3 +11,11 @@ Our wearable visuo-haptic augmentation system enable any real surface to be augm
It also allows a free exploration of the textures, as if they were real (\secref[related_work]{ar_presence}), by letting the user view them from different poses and touch them with the bare finger without constraints on hand movements.
The visual latency we measured is typical of \AR systems, and the haptic latency is below the perceptual detection threshold for vibrotactile rendering.
This system forms the basis of the apparatus for the user studies presented in the next two chapters, which evaluate the user perception of these visuo-haptic texture augmentations.
\noindentskip This work was presented and published at the VRST 2024 conference:
Erwan Normand, Claudio Pacchierotti, Eric Marchand, and Maud Marchal.
(2024).
\enquote{How Different Is the Perception of Vibrotactile Texture Roughness in Augmented versus Virtual Reality?}.
In: \textit{ACM Symposium on Virtual Reality Software and Technology}, pp. 287--296.
\textsc{doi}: \href{https://doi.org/10/g5rr49}{10/g5rr49}.