Add publication in chapters' conclusion
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@@ -11,3 +11,11 @@ Our wearable visuo-haptic augmentation system enable any real surface to be augm
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It also allows a free exploration of the textures, as if they were real (\secref[related_work]{ar_presence}), by letting the user view them from different poses and touch them with the bare finger without constraints on hand movements.
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The visual latency we measured is typical of \AR systems, and the haptic latency is below the perceptual detection threshold for vibrotactile rendering.
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This system forms the basis of the apparatus for the user studies presented in the next two chapters, which evaluate the user perception of these visuo-haptic texture augmentations.
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\noindentskip This work was presented and published at the VRST 2024 conference:
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Erwan Normand, Claudio Pacchierotti, Eric Marchand, and Maud Marchal.
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(2024).
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\enquote{How Different Is the Perception of Vibrotactile Texture Roughness in Augmented versus Virtual Reality?}.
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In: \textit{ACM Symposium on Virtual Reality Software and Technology}, pp. 287--296.
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\textsc{doi}: \href{https://doi.org/10/g5rr49}{10/g5rr49}.
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