Visual hands
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@@ -33,7 +33,7 @@ As virtual content is rendered on top of the real environment, the hand of the u
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To avoid the abovementioned undesired occlusions due to the virtual content being rendered on top of the real environment, we can carefully crop the former whenever it hides real content that should be visible~\cite{macedo2023occlusion}, \eg the thumb of the user in \figref{method/hands-occlusion}.
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This approach is frequent in works using VST-AR headsets~\cite{knorlein2009influence, ha2014wearhand, piumsomboon2014graspshell, suzuki2014grasping, al-kalbani2016analysis} .
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This approach is frequent in works using VST-AR headsets~\cite{knorlein2009influence, ha2014wearhand, piumsomboon2014graspshell, suzuki2014grasping, al-kalbani2016analysis}.
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\subsubsection{Tips (\figref{method/hands-tips})}
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