diff --git a/1-introduction/related-work/3-augmented-reality.tex b/1-introduction/related-work/3-augmented-reality.tex index c4bf6a6..e98db03 100644 --- a/1-introduction/related-work/3-augmented-reality.tex +++ b/1-introduction/related-work/3-augmented-reality.tex @@ -1,12 +1,12 @@ \section{Principles and Capabilities of AR} \label{augmented_reality} -The first \AR headset was invented by \textcite{sutherland1968headmounted}: With the technology available at the time, it was already capable of displaying virtual objects at a fixed point in space in real time, giving the user the illusion that the content was present in the room (\figref{sutherland1968headmounted}). +The first \AR headset was invented by \textcite{sutherland1968headmounted}: With the technology available at the time, it was already capable of displaying \VOs at a fixed point in space in real time, giving the user the illusion that the content was present in the room (\figref{sutherland1968headmounted}). Fixed to the ceiling, the headset displayed a stereoscopic (one image per eye) perspective projection of the virtual content on a transparent screen, taking into account the user's position, and thus already following the interaction loop presented in \figref[introduction]{interaction-loop}. \begin{subfigs}{sutherland1968headmounted}{Photos of the first \AR system~\cite{sutherland1968headmounted}. }[ \item The \AR headset. - \item Wireframe \ThreeD virtual objects were displayed registered in the real environment (as if there were part of it). + \item Wireframe \ThreeD \VOs were displayed registered in the real environment (as if there were part of it). ] \subfigsheight{45mm} \subfig{sutherland1970computer3} @@ -15,9 +15,10 @@ Fixed to the ceiling, the headset displayed a stereoscopic (one image per eye) p \subsection{What is Augmented Reality?} -\label{ar_definition} +\label{what_is_ar} -\paragraph{A Definition} +\subsubsection{A Definition} +\label{ar_definition} The system of \cite{sutherland1968headmounted} already fulfilled the first formal definition of \AR, proposed by \textcite{azuma1997survey} in the first survey of the domain: \begin{enumerate}[label=(\arabic*)] @@ -36,7 +37,9 @@ Yet, most of the research have focused on visual augmentations, and the term \AR %For example, \textcite{milgram1994taxonomy} proposed a taxonomy of \MR experiences based on the degree of mixing real and virtual environments, and \textcite{skarbez2021revisiting} revisited this taxonomy to include the user's perception of the experience. -\paragraph{Applications} + +\subsubsection{Applications} +\label{ar_applications} Advances in technology, research and development have enabled many usages of \AR, including medicine, education, industrial, navigation, collaboration and entertainment applications~\cite{dey2018systematic}. For example, \AR can help surgeons to visualize \ThreeD images of the brain overlaid on the patient's head prior or during surgery, \eg in \figref{watanabe2016transvisible}~\cite{watanabe2016transvisible}, or improve the learning of students with complex concepts and phenomena such as optics or chemistry~\cite{bousquet2024reconfigurable}. @@ -59,7 +62,7 @@ Yet, the user experience in \AR is still highly dependent on the display used. \end{subfigs} -\subsection{AR Displays and Perception} +\subsubsection{AR Displays and Perception} \label{ar_displays} \cite{bimber2005spatial} @@ -80,12 +83,14 @@ Using a VST-AR headset have notable consequences, as the "real" view of the envi % billinghurst2021grand -\subsection{Presence and Embodiment in AR} -\label{ar_presence} + +\subsubsection{Presence and Embodiment in AR} +\label{ar_presence_embodiment} Despite the clear and acknowledged definition presented in \secref{ar_definition} and the viewpoint of this thesis that \AR and \VR are two type of \MR experience with different levels of mixing real and virtual environments, as presented in \secref[introduction]{visuo_haptic_augmentations}, there is still a debate on defining \AR and \MR as well as how to characterize and categorized such experiences~\cite{speicher2019what,skarbez2021revisiting}. \paragraph{Presence} +\label{ar_presence} Presence is one of the key concept to characterize a \VR experience. \AR and \VR are both essentially illusions as the virtual content does not physically exist but is just digitally simulated and rendered to the user's perception through a user interface and the user's senses. @@ -97,14 +102,14 @@ It doesn't mean that the virtual events are realistic, but that they are plausib A third strong illusion in \VR is the \SoE, which is the illusion that the virtual body is one's own~\cite{slater2022separate,guy2023sense}. The \AR presence is far less defined and studied than for \VR~\cite{tran2024survey}, but it will be useful to design, evaluate and discuss our contributions in the next chapters. -Thereby, \textcite{slater2022separate} proposed to invert \PI to what we can call \enquote{object illusion}, \ie the sense of the virtual object to \enquote{feels here} in the \RE (\figref{presence-ar}). +Thereby, \textcite{slater2022separate} proposed to invert \PI to what we can call \enquote{object illusion}, \ie the sense of the \VO to \enquote{feels here} in the \RE (\figref{presence-ar}). As with VR, \VOs must be able to be seen from different angles by moving the head but also, this is more difficult, be consistent with the \RE, \eg occlude or be occluded by real objects~\cite{macedo2023occlusion}, cast shadows or reflect lights. The \PSI can be applied to \AR as is, but the \VOs must additionally have knowledge of the \RE and react accordingly to it. \textcite{skarbez2021revisiting} also named \PI for \AR as \enquote{immersion} and \PSI as \enquote{coherence}, and these terms will be used in the remainder of this thesis. \begin{subfigs}{presence}{The sense of immersion in virtual and augmented environments. Adapted from \textcite{stevens2002putting}. }[ \item Place Illusion (PI) is the sense of the user of \enquote{being there} in the \VE. - \item Objet illusion is the sense of the virtual object to \enquote{feels here} in the \RE. + \item Objet illusion is the sense of the \VO to \enquote{feels here} in the \RE. ] \subfigsheight{35mm} \subfig{presence-vr} @@ -112,17 +117,21 @@ The \PSI can be applied to \AR as is, but the \VOs must additionally have knowle \end{subfigs} \paragraph{Embodiment} +\label{ar_embodiment} As presence, \SoE in \AR is a recent topic and little is known about its perception on the user experience~\cite{genay2021virtual}. \subsection{Direct Hand Manipulation in AR} +\label{ar_interaction} + +Both \AR/\VR and haptic systems are able to render \VOs and environments as sensations displayed to the user's senses. +A user must also be able in turn to manipulate the \VOs and environments to complete the loop interaction (\figref[introduction]{interaction-loop}), \eg through a hand-held controller, a tangible object, or even directly with the hands. +An \emph{interaction technique} is then required to map the user inputs to actions on the \VE~\cite{laviola20173d}. -Both \AR/\VR and haptic systems are able to render virtual objects and environments as sensations displayed to the user's senses. -However, as presented in \figref[introduction]{interaction-loop}, the user must be able to manipulate the virtual objects and environments to complete the loop, \eg through a hand-held controller, a tangible object, or even directly with the hands. -An \emph{interaction technique} is then required to map user inputs to actions on the \VE~\cite{laviola20173d}. \subsubsection{Interaction Techniques} +\label{interaction_techniques} For a user to interact with a computer system, they first perceive the state of the system and then act on it using an input interface. An input interface can be either an \emph{active sensing}, physically held or worn device, such as a mouse, a touchscreen, or a hand-held controller, or a \emph{passive sensing}, not requiring any physical contact, such as eye trackers, voice recognition, or hand tracking. @@ -132,15 +141,17 @@ Choosing useful and efficient input interfaces and interaction techniques is cru \fig[0.5]{interaction-technique}{An interaction technique map user inputs to actions within a computer system. Adapted from \textcite{billinghurst2005designing}.} -\paragraph{Tasks} + +\subsubsection{Tasks} +\label{ve_tasks} \textcite{laviola20173d} classify interaction techniques into three categories based on the tasks they enable users to perform: manipulation, navigation, and system control. \textcite{hertel2021taxonomy} proposed a revised taxonomy of interaction techniques specifically for immersive \AR. The \emph{manipulation tasks} are the most fundamental tasks in \AR and \VR systems, and the basic blocks for more complex interactions. -\emph{Selection} is the identification or acquisition of a specific virtual object, \eg pointing at a target as in \figref{grubert2015multifi}, touching a button with a finger, or grasping an object with a hand. +\emph{Selection} is the identification or acquisition of a specific \VO, \eg pointing at a target as in \figref{grubert2015multifi}, touching a button with a finger, or grasping an object with a hand. \emph{Positioning} and \emph{rotation} of a selected object are respectively the change of its position and orientation in \ThreeD space. -It is also common to \emph{resize} a virtual object to change its size. +It is also common to \emph{resize} a \VO to change its size. These three tasks are geometric (rigid) manipulations of the object: they do not change its shape. The \emph{navigation tasks} are the movements of the user within the \VE. @@ -149,20 +160,6 @@ Wayfinding is the cognitive planning of the movement such as pathfinding or rout The \emph{system control tasks} are changes in the system state through commands or menus such as creation, deletion, or modification of objects, \eg as in \figref{roo2017onea}. It is also the input of text, numbers, or symbols. -\paragraph{Reducing the Physical-Virtual Gap} - -In \AR and \VR, the state of the system is displayed to the user as a \VE seen spatially in 3D. -Within an immersive and portable \AR system, this \VE is experienced at a 1:1 scale and as an integral part of the \RE. -The rendering gap between the physical and virtual elements, as described on the interaction loop in \figref[introduction]{interaction-loop}, is thus experienced as very narrow or even not consciously perceived by the user. -This manifests as a sense of presence of the virtual, as presented in \secref{ar_presence}. - -As the physical-virtual rendering gap is reduced, we could expect a similar and seamless interaction with the \VE as with a physical environment that \cite{jacob2008realitybased} called \emph{reality based interactions}. -As of today, an immersive \AR system track itself with the user in \ThreeD, using tracking sensors and pose estimation algorithms~\cite{marchand2016pose}, \eg as in \figref{newcombe2011kinectfusion}. -It enables to register the \VE with the \RE and the user simply moves themselves to navigate within the virtual content. -%This tracking and mapping of the user and \RE into the \VE is named the \enquote{extent of world knowledge} by \textcite{skarbez2021revisiting}, \ie to what extent the \AR system knows about the \RE and is able to respond to changes in it. -However, direct hand manipulation of the virtual content is a challenge that requires specific interaction techniques~\cite{billinghurst2021grand}. -Such \emph{reality based interaction}~\cite{jacob2008realitybased} in immersive \AR is often achieved using two interaction techniques: \emph{tangible objects} and \emph{virtual hands}~\cite{billinghurst2015survey,hertel2021taxonomy}. - \begin{subfigs}{interaction-techniques}{Interaction techniques in \AR. }[ \item Spatial selection of virtual item of an extended display using a hand-held smartphone~\cite{grubert2015multifi}. \item Displaying as an overlay registered on the \RE the route to follow~\cite{grubert2017pervasive}. @@ -176,7 +173,25 @@ Such \emph{reality based interaction}~\cite{jacob2008realitybased} in immersive \subfig{newcombe2011kinectfusion} \end{subfigs} -\paragraph{Manipulating with Tangibles} + +\subsubsection{Reducing the Physical-Virtual Gap} +\label{physical-virtual-gap} + +In \AR and \VR, the state of the system is displayed to the user as a \VE seen spatially in 3D. +Within an immersive and portable \AR system, this \VE is experienced at a 1:1 scale and as an integral part of the \RE. +The rendering gap between the physical and virtual elements, as described on the interaction loop in \figref[introduction]{interaction-loop}, is thus experienced as very narrow or even not consciously perceived by the user. +This manifests as a sense of presence of the virtual, as presented in \secref{ar_presence}. + +As the physical-virtual rendering gap is reduced, we could expect a similar and seamless interaction with the \VE as with a physical environment that \cite{jacob2008realitybased} called \emph{reality based interactions}. +As of today, an immersive \AR system track itself with the user in \ThreeD, using tracking sensors and pose estimation algorithms~\cite{marchand2016pose}, \eg as in \figref{newcombe2011kinectfusion}. +It enables to register the \VE with the \RE and the user simply moves themselves to navigate within the virtual content. +%This tracking and mapping of the user and \RE into the \VE is named the \enquote{extent of world knowledge} by \textcite{skarbez2021revisiting}, \ie to what extent the \AR system knows about the \RE and is able to respond to changes in it. +However, direct hand manipulation of the virtual content is a challenge that requires specific interaction techniques~\cite{billinghurst2021grand}. +Such \emph{reality based interaction}~\cite{jacob2008realitybased} in immersive \AR is often achieved using two interaction techniques: \emph{tangible objects} and \emph{virtual hands}~\cite{billinghurst2015survey,hertel2021taxonomy}. + + +\subsubsection{Manipulating with Tangibles} +\label{ar_tangibles} \cite{issartel2016tangible} \cite{englmeier2020tangible} @@ -184,11 +199,13 @@ en OST-AR \cite{kahl2021investigation,kahl2022influence,kahl2023using} Triple problème : il faut un tangible par objet, problème de l'association qui ne fonctionne pas toujours (\cite{hettiarachchi2016annexing}) et du nombre de tangibles à avoir -et l'objet visuellement peut ne pas correspondre aux sensations haptiques du tangible manipulé (\cite{tinguy2019how}). +et l'objet visuellement peut ne pas correspondre aux sensations haptiques du tangible manipulé (\cite{detinguy2019how}). C'est pourquoi utiliser du wearable pour modifier les sensations cutanées du tangible est une solution qui fonctionne en VR (\cite{detinguy2018enhancing,salazar2020altering}) et pourrait être adaptée à la RA. Mais, spécifique à la RA vs RV, le tangible et la main sont visibles, du moins partiellement, même si caché par un objet virtuel : comment va fonctionner l'augmentation haptique en RA vs RV ? Biais perceptuels ? Le fait de voir toucher avec sa propre main le tangible vs en RV où il est caché, donc illusion potentiellement plus forte en RV ? -\paragraph{Manipulating with Virtual Hands} + +\subsubsection{Manipulating with Virtual Hands} +\label{ar_virtual_hands} Les techniques d'interactions dites \enquote{naturelles} sont celles qui permettent à l'utilisateur d'utiliser directement les mouvements de son corps comme interface d'entrée avec le système de \AR/\VR~\cite{billinghurst2015survey}. C'est la main qui nous permet de manipuler avec force et précision les objets réels de la vie de tous les jours (\secref{hand_anatomy}), et c'est donc les techniques d'interactions de mains virtuelles qui sont les plus naturelles pour manipuler des objets virtuels~\cite{laviola20173d}. @@ -196,71 +213,86 @@ Initialement suivi par des dispositifs de capture de mouvement sous forme de gan La main de l'utilisateur est donc suivie et reconstruite dans le \VE sous forme d'une \emph{main virtuelle}~\cite{billinghurst2015survey,laviola20173d}. Les modèles les plus simples représentent la main sous forme d'un objet 3D rigide suivant les mouvements de la main réelle avec \qty{6}{\DoF} (position et orientation dans l'espace)~\cite{talvas2012novel}. -Une alternative est de représenter seulement les bouts des doigts, ce qui permet de réaliser des oppositions entre les doigts (\secref{grasp_types}). -Enfin, les techniques les plus courantes représentent l'ensemble du squelette de la main sous forme d'un modèle kinématique articulé: -Chaque phalange virtuelle est alors représentée avec certain \DoFs par rapport à la phalange précédente (\secref{hand_anatomy}). +Une alternative est de représenter seulement les bouts des doigts, as in \figref{lee2007handy}, voire de représenter la main sous forme d'un nuage de points, as in \figref{hilliges2012holodesk}. +Enfin, les techniques les plus courantes représentent l'ensemble du squelette de la main sous forme d'un modèle cinématique articulé (\secref{hand_anatomy}): +Chaque phalange virtuelle est alors représentée avec certain \DoFs de rotations par rapport à la phalange précédente~\cite{borst2006spring}. Il existe plusieurs techniques pour simuler les contacts et l'interaction du modèle de main virtuelle avec les objets virtuels~\cite{laviola20173d}. -Les techniques avec une approche heuristique utilisent des règles pour déterminer la sélection, la manipulation et le lâcher d'un objet~\cite{kim2015physicsbased}. -Une sélection se fait par exemple en réalisant avec la main un geste prédéfini sur l'objet comme un type de grasping (\secref{grasp_types})~\cite{piumsomboon2013userdefined}. -Les techniques basées sur la physique simulent les forces aux points de contact du modèle avec l'objet. +Les techniques avec une approche heuristique utilisent des règles pour déterminer la sélection, la manipulation et le lâcher d'un objet, \eg in \figref{piumsomboon2014graspshell_1}. +Mais les heuristiques produisent des comportements peu réalistes et sont limités aux cas prévus par les règles. +À l'inverse, les techniques basées sur la physique simulent les forces aux points de contact de la main virtuelle avec l'objet. +\textcite{borst2006spring} ont nottament proposé un modèle cinématique articulé dont chaque phalange est un rigid body simulé avec la méthode god-object~\cite{zilles1995constraintbased}: la phalange virtuelle les mouvements de la phalange réelle suivie mais reste contraintes à la surface des objets virtuels lors d'un contact. Les forces appliquées à l'objet sont calculées en fonction de la distance entre les mains réelles et virtuelles (\figref{borst2006spring}). +Des techniques plus avancées simulent les phénomèmes de friction as in \secref{friction}~\cite{talvas2013godfinger} et les déformations des doigts~\cite{talvas2015aggregate}, permettant des interactions très réalistes. +\begin{subfigs}{virtual-hand}{Virtual hand interactions in \AR. }[ + \item A fingertip tracking that enables to select a \VO by opening the hand~\cite{lee2007handy}. + \item Physics-based hand-object interactions with a virtual hand made of numerous many small rigid-body spheres~\cite{hilliges2012holodesk}. + \item Grasping through gestures when the fingers are detected as opposing on the object~\cite{piumsomboon2014graspshell}. + \item A kinematic hand model with rigid-body phalanges (in beige) following the real tracked hand (in green) but kept physically constrained to the \VO. Applied force are displayed as red arrows~\cite{borst2006spring}. + ] + \subfigsheight{35.5mm} + \subfig{lee2007handy} + \subfig{hilliges2012holodesk} + \subfig{piumsomboon2014graspshell_1} + \subfig{borst2006spring} +\end{subfigs} -Maglré tout, le principal problème de l'interaction naturelle avec les mains dans un \VE, outre la détection des mains, est le manque de contrainte physique sur le mouvement de la main et des doigts, ce qui rend les actions fatiguantes (\cite{hincapie-ramos2014consumed}), imprécises (on ne sait pas si on touche l'objet virtuel sans retour haptique) et difficile (idem, sans retour haptique on ne sent pas l'objet glisser, et on a pas de confirmation qu'il est bien en main). Des techniques d'interactions d'une part sont toujours nécessaire,et un retour haptique adapté aux contraintes d'interactions de la RA est indispensable pour une bonne expérience utilisateur. - -Cela peut être aussi difficile à comprendre : "\cite{chan2010touching} proposent la combinaison de retours continus, pour que l’utilisateur situe le suivi de son corps, et de retours discrets pour confirmer ses actions." Un rendu et affichage visuel des mains est un retour continu, un bref changement de couleur ou un retour haptique est un retour discret. Mais cette combinaison n'a pas été évaluée. - -\cite{piumsomboon2013userdefined} : user-defined gestures for manipulation of virtual objects in AR. -\cite{piumsomboon2014graspshell} : direct hand manipulation of virtual objects in immersive AR vs vocal commands. - -Problèmes d'occultation, les objets virtuels doivent toujours êtres visibles : soit en utilisant une main virtuelle transparente plutôt qu’opaque, soit en affichant leurs contours si elle les cache \cite{piumsomboon2014graspshell}. +Cependant, le manque de contraintes physiques sur les mouvements de la main de l'utilisateur rend les actions de manipulation fatiguantes~\cite{hincapie-ramos2014consumed}. +Les doigts de l'utilsateur vont également traverser l'objet virtuel tandis qu'une main virtuelle basée physique restera en contact avec l'objet, ce qui peut dégrader les performances de l'utilisateur en \VR~\cite{prachyabrued2012virtual}. +Enfin, en l'absence de retour haptique sur chaque doigt, il est difficile d'estimer les contacts et les forces appliquées par les doigts sur l'objet pendant la saisie et la manipulation~\cite{maisto2017evaluation,meli2018combining}. +Si le rendu visuel de la main virtuelle en \VR permet de compenser ces problèmes~\cite{prachyabrued2014visual}, la question de la représentation visuelle et haptique de la main virtuelle, ou leur combinaison, en \AR reste peu étudiée. \subsection{Visual Rendering of Hands in AR} +\label{ar_visual_hands} -In VR, as the user is fully immersed in the \VE and cannot see their real hands, it is necessary to represent them virtually. -Virtual hand rendering is also known to influence how an object is grasped in VR~\cite{prachyabrued2014visual,blaga2020too} and AR, or even how real bumps and holes are perceived in VR~\cite{schwind2018touch}, but its effect on the perception of a haptic texture augmentation has not yet been investigated. -It is known that the virtual hand representation has an impact on perception, interaction performance, and preference of users~\cite{prachyabrued2014visual, argelaguet2016role, grubert2018effects, schwind2018touch}. -In a pick-and-place task in VR, \textcite{prachyabrued2014visual} found that the virtual hand representation whose motion was constrained to the surface of the virtual objects performed the worst, while the virtual hand representation following the tracked human hand (thus penetrating the virtual objects), performed the best, even though it was rather disliked. -The authors also observed that the best compromise was a double rendering, showing both the tracked hand and a hand rendering constrained by the virtual environment. -It has also been shown that over a realistic avatar, a skeleton rendering can provide a stronger sense of being in control~\cite{argelaguet2016role} and that minimalistic fingertip rendering can be more effective in a typing task~\cite{grubert2018effects}. +In \VR, as the user is fully immersed in the \VE and cannot see their real hands, it is necessary to represent their virtually. +When interacting using a physics-based virtual hand method (\secref{ar_virtual_hands}), the visual rendering of the virtual hand have an influence on perception, interaction performance, and preference of users~\cite{prachyabrued2014visual,argelaguet2016role,grubert2018effects,schwind2018touch}. +In a pick-and-place manipulation task in \VR, \textcite{prachyabrued2014visual} and \textcite{canales2019virtual} found that the visual hand rendering whose motion was constrained to the surface of the \VOs similar as to \textcite{borst2006spring} (\enquote{Outer Hand} in \figref{prachyabrued2014visual}) performed the worst, while the visual hand rendering following the tracked human hand (thus penetrating the \VOs, \enquote{Inner Hand} in \figref{prachyabrued2014visual}), performed the best, even though it was rather disliked. +\textcite{prachyabrued2014visual} also observed that the best compromise was a double rendering, showing both the virtual hand and the tracked hand (\enquote{2-Hand} in \figref{prachyabrued2014visual}). +While a realistic human hand rendering increase the sense of ownership~\cite{lin2016need}, a skeleton-like rendering provide a stronger sense of control~\cite{argelaguet2016role}, and a minimalistic fingertip rendering reduce errors in typing text~\cite{grubert2018effects}. +A visual hand rendering while in \VE also seems to affect how one grasps an object~\cite{blaga2020too}, or how real bumps and holes are perceived~\cite{schwind2018touch}. -\fig{prachyabrued2014visual}{Effect of different hand renderings on a pick-and-place task in VR~\cite{prachyabrued2014visual}.} +\fig{prachyabrued2014visual}{Visual hand renderings affect user experience in \VR~\cite{prachyabrued2014visual}.} -\cite{hilliges2012holodesk} -\cite{chan2010touching} : cues for touching (selection) virtual objects. +As presented in \secref{ar_displays}, a user sees their hands in \AR, and the mutual occlusion between the hands and the \VOs is a common issue, \ie hiding the \VO when the real hand is in front of it and hiding the real hand when it is behind the \VO. +While in \VST-\AR, this could be solved as a masking problem by combining the real and virtual images~\cite{battisti2018seamless}, \eg in \figref{knorlein2009influence_1}, in \OST-\AR, this is much more difficult because the \VE is displayed as a transparent \TwoD image on top of the \ThreeD \RE, which cannot be easily masked~\cite{macedo2023occlusion}. +For example, in \figref{hilliges2012holodesk}, the user is pinching a virtual cube in \OST-\AR with their thumb and index fingers, but while the index is behind the cube, it is seen as in front of it. +%Yet, even in \VST-\AR, -Mutual visual occlusion between a virtual object and the real hand, \ie hiding the virtual object when the real hand is in front of it and hiding the real hand when it is behind the virtual object, is often presented as natural and realistic, enhancing the blending of real and virtual environments~\cite{piumsomboon2014graspshell, al-kalbani2016analysis}. -In video see-through AR (VST-AR), this could be solved as a masking problem by combining the image of the real world captured by a camera and the generated virtual image~\cite{macedo2023occlusion}. -In OST-AR, this is more difficult because the virtual environment is displayed as a transparent 2D image on top of the 3D real world, which cannot be easily masked~\cite{macedo2023occlusion}. -Moreover, in VST-AR, the grip aperture and depth positioning of virtual objects often seem to be wrongly estimated~\cite{al-kalbani2016analysis, maisto2017evaluation}. -However, this effect has yet to be verified in an OST-AR setup. - -An alternative is to render the virtual objects and the hand semi-transparents, so that they are partially visible even when one is occluding the other, \eg the real hand is behind the virtual cube but still visible. -Although perceived as less natural, this seems to be preferred to a mutual visual occlusion in VST-AR~\cite{buchmann2005interaction,ha2014wearhand,piumsomboon2014graspshell} and VR~\cite{vanveldhuizen2021effect}, but has not yet been evaluated in OST-AR. -However, this effect still causes depth conflicts that make it difficult to determine if one's hand is behind or in front of a virtual object, \eg the thumb is in front of the virtual cube, but it appears to be behind it. - -In AR, as the real hand of a user is visible but not physically constrained by the virtual environment, adding a visual hand rendering that can physically interact with virtual objects would achieve a similar result to the promising double-hand rendering of \textcite{prachyabrued2014visual}. -Additionally, \textcite{kahl2021investigation} showed that a virtual object overlaying a tangible object in OST-AR can vary in size without worsening the users' experience nor the performance. +In \AR, as the hand of a user is visible but not physically constrained by the \VE, adding a visual rendering of the virtual hand that can physically interact with \VOs would achieve a similar result to the promising double-hand rendering of \textcite{prachyabrued2014visual}. +Additionally, \textcite{kahl2021investigation} showed that a \VO overlaying a tangible object in \OST-\AR can vary in size without worsening the users' experience nor the performance. This suggests that a visual hand rendering superimposed on the real hand could be helpful, but should not impair users. -Few works have explored the effect of visual hand rendering in AR~\cite{blaga2017usability, maisto2017evaluation, krichenbauer2018augmented, yoon2020evaluating, saito2021contact}. -For example, \textcite{blaga2017usability} evaluated a skeleton rendering in several virtual object manipulations against no visual hand overlay. -Performance did not improve, but participants felt more confident with the virtual hand. -However, the experiment was carried out on a screen, in a non-immersive AR scenario. -\textcite{saito2021contact} found that masking the real hand with a textured 3D opaque virtual hand did not improve performance in a reach-to-grasp task but displaying the points of contact on the virtual object did. -To the best of our knowledge, evaluating the role of a visual rendering of the hand displayed \enquote{and seen} directly above real tracked hands in immersive OST-AR has not been explored, particularly in the context of virtual object manipulation. +An alternative is to render the \VOs and the virtual hand semi-transparents, so that they are partially visible even when one is occluding the other, \eg the real hand is behind the virtual cube but still visible as in \figref{piumsomboon2014graspshell}. +Although perceived as less natural, this seems to be preferred to a mutual visual occlusion in \VST-\AR~\cite{buchmann2005interaction,ha2014wearhand,piumsomboon2014graspshell} and \VR~\cite{vanveldhuizen2021effect}, but has not yet been evaluated in \OST-\AR. +However, this effect still causes depth conflicts that make it difficult to determine if one's hand is behind or in front of a \VO, \eg the thumb is in front of the virtual cube, but could be perceived to be behind it. -Mais se pose la question de la représentation, qui a montré des effets sur la performance et expérience utilisateur en RV mais reste peu étudiée en RA. +Few works have compared different visual hand rendering in \AR, nor with wearable haptic feedback. +\textcite{blaga2017usability} evaluated direct hand manipulation in non-immersive \VST-\AR a skeleton-like rendering against no visual hand rendering: while user performance did not improve, participants felt more confident with the virtual hand. +\textcite{krichenbauer2018augmented} found participants \percent{22} faster in immersive \VST-\AR than in \VR in the same pick-and-place manipulation task. +No visual hand rendering was used in \VR while the real hand was visible in \AR. +In a collaboration task in immersive \OST-\AR \vs \VR with a remote partner, \textcite{yoon2020evaluating} found that a realistic human hand rendering was the most preferred over a low-polygon hand and a skeleton-like hand. +Finally, \textcite{maisto2017evaluation} and \textcite{meli2018combining} compared visual and haptic rendering of the virtual hand in \AR, as detailed in the next section (\secref{vhar_rings}). +%\cite{chan2010touching} : cues for touching (selection) \VOs. +%\textcite{saito2021contact} found that masking the real hand with a textured 3D opaque virtual hand did not improve performance in a reach-to-grasp task but displaying the points of contact on the \VO did. +%To the best of our knowledge, evaluating the role of a visual rendering of the hand displayed \enquote{and seen} directly above real tracked hands in immersive OST-AR has not been explored, particularly in the context of \VO manipulation. +\begin{subfigs}{visual-hands}{Visual hand renderings of virtual hands in \AR. } + \subfigsheight{35mm} + \subfig{piumsomboon2014graspshell_2} + \subfig{buchmann2005interaction} + \subfig{blaga2017usability} + \subfig{yoon2020evaluating} +\end{subfigs} \subsection{Conclusion} \label{ar_conclusion} -\AR systems integrate virtual objects into the visual perception as if they were part of the \RE. +\AR systems integrate \VOs into the visual perception as if they were part of the \RE. \AR headsets now enable real-time tracking of the head and hands, and high-quality display of virtual content, while being portable and mobile. They enable highly immersive \AEs that users can explore with a strong sense of the presence of the virtual content. -But without a direct and seamless interaction with the virtual objects using the hands, the coherence of the \AE experience is compromised. -In particular, there is a lack of mutual occlusion and interaction cues between hands and virtual objects in \OST-\AR that could be mitigated by visual rendering of the hand. -A common alternative approach is to use tangible objects as proxies for interaction with virtual objects, but this raises concerns about their number and association with virtual objects, as well as consistency with the visual rendering. -In this context, the use of wearable haptic systems worn on the hand seems to be a promising solution both for improving direct hand manipulation of virtual objects and for coherent visuo-haptic augmentation of touched tangible objects. +But without a direct and seamless interaction with the \VOs using the hands, the coherence of the \AE experience is compromised. +In particular, there is a lack of mutual occlusion and interaction cues between hands and virtual content while manipulating \VOs in \OST-\AR that could be mitigated by visual rendering of the hand. +A common alternative approach is to use tangible objects as proxies for interaction with \VOs, but this raises concerns about their number and association with \VOs, as well as consistency with the visual rendering. +In this context, the use of wearable haptic systems worn on the hand seems to be a promising solution both for improving direct hand manipulation of \VOs and for coherent visuo-haptic augmentation of touched tangible objects. diff --git a/1-introduction/related-work/4-visuo-haptic-ar.tex b/1-introduction/related-work/4-visuo-haptic-ar.tex index 1fb975c..67f1fbb 100644 --- a/1-introduction/related-work/4-visuo-haptic-ar.tex +++ b/1-introduction/related-work/4-visuo-haptic-ar.tex @@ -29,17 +29,17 @@ Thus, the overall perception can be modified by changing one of the modalities, % The ability to discriminate whether two stimuli are simultaneous is important to determine whether stimuli should be bound together and form a single multisensory perceptual object. diluca2019perceptual Similarly but in VR, \textcite{degraen2019enhancing} combined visual textures with different passive haptic hair-like structure that were touched with the finger to induce a larger set of visuo-haptic materials perception. -\textcite{gunther2022smooth} studied in a complementary way how the visual rendering of a virtual object touching the arm with a tangible object influenced the perception of roughness. +\textcite{gunther2022smooth} studied in a complementary way how the visual rendering of a \VO touching the arm with a tangible object influenced the perception of roughness. Likewise, visual textures were combined in VR with various tangible objects to induce a larger set of visuo-haptic material perceptions, in both active touch~\cite{degraen2019enhancing} and passive touch~\cite{gunther2022smooth} contexts. A common finding of these studies is that haptic sensations seem to dominate the perception of roughness, suggesting that a smaller set of haptic textures can support a larger set of visual textures. \subsubsection{Pseudo-Haptic Feedback} \label{pseudo_haptic} -% Visual feedback in VR and AR is known to influence haptic perception [13]. The phenomenon of ”visual dominance” was notably observed when estimating the stiffness of virtual objects. L´ecuyer et al. [13] based their ”pseudo-haptic feedback” approach on this notion of visual dominance gaffary2017ar +% Visual feedback in VR and AR is known to influence haptic perception [13]. The phenomenon of ”visual dominance” was notably observed when estimating the stiffness of \VOs. L´ecuyer et al. [13] based their ”pseudo-haptic feedback” approach on this notion of visual dominance gaffary2017ar A few works have also used pseudo-haptic feedback to change the perception of haptic stimuli to create richer feedback by deforming the visual representation of a user input~\cite{ujitoko2021survey}. -For example, different levels of stiffness can be simulated on a grasped virtual object with the same passive haptic device~\cite{achibet2017flexifingers} or +For example, different levels of stiffness can be simulated on a grasped \VO with the same passive haptic device~\cite{achibet2017flexifingers} or the perceived softness of tangible objects can be altered by superimposing in AR a virtual texture that deforms when pressed by the hand~\cite{punpongsanon2015softar}, or in combination with vibrotactile rendering in VR~\cite{choi2021augmenting}. \cite{ban2012modifying} @@ -63,9 +63,9 @@ Even before manipulating a visual representation to induce a haptic sensation, s \subsubsection{Perception of Visuo-Haptic Rendering in AR and VR} \label{AR_vs_VR} -Some studies have investigated the visuo-haptic perception of virtual objects in \AR and \VR. +Some studies have investigated the visuo-haptic perception of \VOs in \AR and \VR. They have shown how the latency of the visual rendering of an object with haptic feedback or the type of environment (\VE or \RE) can affect the perception of an identical haptic rendering. -Indeed, there are indeed inherent and unavoidable latencies in the visual and haptic rendering of virtual objects, and the visual-haptic feedback may not appear to be simultaneous. +Indeed, there are indeed inherent and unavoidable latencies in the visual and haptic rendering of \VOs, and the visual-haptic feedback may not appear to be simultaneous. In an immersive \VST-\AR setup, \textcite{knorlein2009influence} rendered a virtual piston using force-feedback haptics that participants pressed directly with their hand (\figref{visuo-haptic-stiffness}). In a \TAFC task, participants pressed two pistons and indicated which was stiffer. @@ -93,8 +93,8 @@ Therefore, a haptic delay (positive $\Delta t$) increases the perceived stiffnes In a similar \TAFC user study, participants compared perceived stiffness of virtual pistons in \OST-\AR and \VR~\cite{gaffary2017ar}. However, the force-feedback device and the participant's hand were not visible (\figref{gaffary2017ar}). The reference piston was judged to be stiffer when seen in \VR than in \AR, without participants noticing this difference, and more force was exerted on the piston overall in \VR. -This suggests that the haptic stiffness of virtual objects feels \enquote{softer} in an \AE than in a full \VE. -%Two differences that could be worth investigating with the two previous studies are the type of \AR (visuo or optical) and to see the hand touching the virtual object. +This suggests that the haptic stiffness of \VOs feels \enquote{softer} in an \AE than in a full \VE. +%Two differences that could be worth investigating with the two previous studies are the type of \AR (visuo or optical) and to see the hand touching the \VO. \begin{subfigs}{gaffary2017ar}{Perception of haptic stiffness in \OST-\AR \vs \VR~\cite{gaffary2017ar}. }[ \item Experimental setup: a virtual piston was pressed with a force-feedback placed to the side of the participant. @@ -125,15 +125,16 @@ A first reason is that they permanently cover the fingertip and affect the inter Another category of actuators relies on systems that cannot be considered as portable, such as REVEL~\cite{bau2012revel} that provide friction sensations with reverse electrovibration that need to modify the real objects to augment, or Electrical Muscle Stimulation (EMS) devices~\cite{lopes2018adding} that provide kinesthetic feedback by contracting the muscles. \subsubsection{Nail-Mounted Devices} +\label{vhar_nails} \textcite{ando2007fingernailmounted} were the first to propose this approach that they experimented with a voice-coil mounted on the index nail (\figref{ando2007fingernailmounted}). The sensation of crossing edges of a virtual patterned texture (\secref{texture_rendering}) on a real sheet of paper were rendered with \qty{20}{\ms} vibration impulses at \qty{130}{\Hz}. Participants were able to match the virtual patterns to their real counterparts of height \qty{0.25}{\mm} and width \qtyrange{1}{10}{\mm}, but systematically overestimated the virtual width to be \qty{4}{\mm} longer. -This approach was later extended by \textcite{teng2021touch} with Touch\&Fold, a haptic device mounted on the nail but able to unfold its end-effector on demand to make contact with the fingertip when touching virtual objects (\figref{teng2021touch}). +This approach was later extended by \textcite{teng2021touch} with Touch\&Fold, a haptic device mounted on the nail but able to unfold its end-effector on demand to make contact with the fingertip when touching \VOs (\figref{teng2021touch}). This moving platform also contains a \LRA (\secref{moving_platforms}) and provides contact pressure (\qty{0.34}{\N} force) and texture (\qtyrange{150}{190}{\Hz} bandwidth) sensations. %The whole system is very compact (\qtyproduct{24 x 24 x 41}{\mm}), lightweight (\qty{9.5}{\g}), and fully portable by including a battery and Bluetooth wireless communication. \qty{20}{\ms} for the Bluetooth -When touching virtual objects in \OST-\AR with the index finger, this device was found to be more realistic overall (5/7) than vibrations with a \LRA at \qty{170}{\Hz} on the nail (3/7). +When touching \VOs in \OST-\AR with the index finger, this device was found to be more realistic overall (5/7) than vibrations with a \LRA at \qty{170}{\Hz} on the nail (3/7). Still, there is a high (\qty{92}{\ms}) latency for the folding mechanism and this design is not suitable for augmenting real tangible objects. % teng2021touch: (5.27+3.03+5.23+5.5+5.47)/5 = 4.9 @@ -158,21 +159,23 @@ However, as for \textcite{teng2021touch}, finger speed was not taken into accoun \end{subfigs} \subsubsection{Ring Belt Devices} +\label{vhar_rings} -The haptic ring belt devices of \textcite{minamizawa2007gravity} and \textcite{pacchierotti2016hring}, presented in \secref{belt_actuators}, have been employed to improve the manipulation of real and virtual objects in \AR. +The haptic ring belt devices of \textcite{minamizawa2007gravity} and \textcite{pacchierotti2016hring}, presented in \secref{belt_actuators}, have been employed to improve the manipulation of \VOs in \AR, which is a fundamental task with a \VE (\secref{ar_interaction}). In a \VST-\AR setup, \textcite{scheggi2010shape} explored the effect of rendering the weight (\secref{weight_rendering}) of a virtual cube placed on a real surface hold with the thumb, index, and middle fingers (\figref{scheggi2010shape}). The middle phalanx of each of these fingers was equipped with a haptic ring of \textcite{minamizawa2007gravity}. -However, no proper user study was conducted to evaluate this feedback.% on the manipulation of the cube. +%However, no proper user study was conducted to evaluate this feedback.% on the manipulation of the cube. %that simulated the weight of the cube. %A virtual cube that could push on the cube was manipulated with the other hand through a force-feedback device. -%\textcite{scheggi2010shape} report that \percent{80} of the participants appreciated the weight feedback. +\textcite{scheggi2010shape} report that 12 out of 15 participants found the weight haptic feedback essential to feel the presence of the virtual cube. -In pick-and-place tasks in non-immersive \VST-\AR involving both virtual and real objects (\figref{maisto2017evaluation}), \textcite{maisto2017evaluation} and \textcite{meli2018combining} compared the effects of providing haptic feedback about contacts at the fingertips using either the haptic ring of \textcite{pacchierotti2016hring}, or on the proximal phalanx, the moving platform of \textcite{chinello2020modular} on the fingertip. -They showed that the haptic feedback improved the performance (completion time), reduced the exerted force on the cubes over a visual feedback alone. +In a pick-and-place task in non-immersive \VST-\AR involving direct hand manipulation of both virtual and real objects (\figref{maisto2017evaluation}), \textcite{maisto2017evaluation} and \textcite{meli2018combining} compared the effects of providing haptic or visual feedback about fingertip-object contacts. +They compared the haptic ring of \textcite{pacchierotti2016hring} on the proximal phalanx, the moving platform of \textcite{chinello2020modular} on the fingertip, and a visual rendering of the tracked fingertips as virtual points. +They showed that the haptic feedback improved the completion time, reduced the exerted force on the cubes over the visual feedback (\figref{ar_visual_hands}). The haptic ring was also perceived by users to be more effective than the moving platform. However, the measured difference in performance could be attributed to either the device or the device position (proximal vs fingertip), or both. -These two studies were also conducted in non-immersive setups, where users looked at a screen displaying the visual interactions, and only compared haptic and visual feedback, but did not examine them together. +These two studies were also conducted in non-immersive setups, where users looked at a screen displaying the visual interactions, and only compared haptic and visual rendering of the hand-object contacts, but did not examine them together. \begin{subfigs}{ar_rings}{Wearable haptic ring devices for \AR. }[ \item Rendering weight of a virtual cube placed on a real surface~\cite{scheggi2010shape}. @@ -184,6 +187,7 @@ These two studies were also conducted in non-immersive setups, where users looke \end{subfigs} \subsubsection{Wrist Bracelet Devices} +\label{vhar_bracelets} With their \enquote{Tactile And Squeeze Bracelet Interface} (Tasbi), already mentioned in \secref{belt_actuators}, \textcite{pezent2019tasbi} and \textcite{pezent2022design} explored the use of a wrist-worn bracelet actuator. It is capable of providing a uniform pressure sensation (up to \qty{15}{\N} and \qty{10}{\Hz}) and vibration with six \LRAs (\qtyrange{150}{200}{\Hz} bandwidth). diff --git a/1-introduction/related-work/figures/blaga2017usability.jpg b/1-introduction/related-work/figures/blaga2017usability.jpg new file mode 100644 index 0000000..a9fa374 Binary files /dev/null and b/1-introduction/related-work/figures/blaga2017usability.jpg differ diff --git a/1-introduction/related-work/figures/borst2006spring.jpg b/1-introduction/related-work/figures/borst2006spring.jpg new file mode 100644 index 0000000..c819612 Binary files /dev/null and b/1-introduction/related-work/figures/borst2006spring.jpg differ diff --git a/1-introduction/related-work/figures/buchmann2005interaction.jpg b/1-introduction/related-work/figures/buchmann2005interaction.jpg new file mode 100644 index 0000000..03248ab Binary files /dev/null and b/1-introduction/related-work/figures/buchmann2005interaction.jpg differ diff --git a/1-introduction/related-work/figures/hilliges2012holodesk.jpg b/1-introduction/related-work/figures/hilliges2012holodesk.jpg new file mode 100644 index 0000000..1182a35 Binary files /dev/null and b/1-introduction/related-work/figures/hilliges2012holodesk.jpg differ diff --git a/1-introduction/related-work/figures/lee2007handy.jpg b/1-introduction/related-work/figures/lee2007handy.jpg new file mode 100644 index 0000000..3594012 Binary files /dev/null and b/1-introduction/related-work/figures/lee2007handy.jpg differ diff --git a/1-introduction/related-work/figures/piumsomboon2014graspshell_1.jpg b/1-introduction/related-work/figures/piumsomboon2014graspshell_1.jpg new file mode 100644 index 0000000..1cd3b7f Binary files /dev/null and b/1-introduction/related-work/figures/piumsomboon2014graspshell_1.jpg differ diff --git a/1-introduction/related-work/figures/piumsomboon2014graspshell_2.jpg b/1-introduction/related-work/figures/piumsomboon2014graspshell_2.jpg new file mode 100644 index 0000000..c52a7b8 Binary files /dev/null and b/1-introduction/related-work/figures/piumsomboon2014graspshell_2.jpg differ diff --git a/1-introduction/related-work/figures/yoon2020evaluating.jpg b/1-introduction/related-work/figures/yoon2020evaluating.jpg new file mode 100644 index 0000000..a6c17d0 Binary files /dev/null and b/1-introduction/related-work/figures/yoon2020evaluating.jpg differ diff --git a/3-manipulation/visual-hand/2-method.tex b/3-manipulation/visual-hand/2-method.tex index de17bc1..97d9b14 100644 --- a/3-manipulation/visual-hand/2-method.tex +++ b/3-manipulation/visual-hand/2-method.tex @@ -33,7 +33,7 @@ As virtual content is rendered on top of the real environment, the hand of the u To avoid the abovementioned undesired occlusions due to the virtual content being rendered on top of the real environment, we can carefully crop the former whenever it hides real content that should be visible~\cite{macedo2023occlusion}, \eg the thumb of the user in \figref{method/hands-occlusion}. % -This approach is frequent in works using VST-AR headsets~\cite{knorlein2009influence, ha2014wearhand, piumsomboon2014graspshell, suzuki2014grasping, al-kalbani2016analysis} . +This approach is frequent in works using VST-AR headsets~\cite{knorlein2009influence, ha2014wearhand, piumsomboon2014graspshell, suzuki2014grasping, al-kalbani2016analysis}. \subsubsection{Tips (\figref{method/hands-tips})} diff --git a/references.bib b/references.bib index 9a48a1b..08b3669 100644 --- a/references.bib +++ b/references.bib @@ -1,7 +1,7 @@ @inproceedings{achibet2017flexifingers, title = {{{FlexiFingers}}: {{Multi-finger}} Interaction in {{VR}} Combining Passive Haptics and Pseudo-Haptics}, shorttitle = {{{FlexiFingers}}}, - booktitle = {{{IEEE Symposium}} on {{3D User Interfaces}}}, + booktitle = {{{IEEE Symp}}. {{3D User Interfaces}}}, author = {Achibet, Merwan and Le Gouis, Benoit and Marchal, Maud and Leziart, Pierre-Alexandre and Argelaguet, Ferran and Girard, Adrien and Lecuyer, Anatole and Kajimoto, Hiroyuki}, date = {2017}, pages = {103--106}, @@ -13,7 +13,7 @@ shorttitle = {Touch Perceptions across Skin Sites}, author = {Ackerley, Rochelle and Carlsson, Ida and Wester, Henric and Olausson, Håkan and Backlund Wasling, Helena}, date = {2014}, - journaltitle = {Frontiers in Behavioral Neuroscience}, + journaltitle = {Front. Behav. Neurosci.}, volume = {8}, doi = {10/f23xr2} } @@ -28,7 +28,7 @@ title = {Finger Pad Friction and Its Role in Grip and Touch}, author = {Adams, Michael J. and Johnson, Simon A. and Lefèvre, Philippe and Lévesque, Vincent and Hayward, Vincent and André, Thibaut and Thonnard, Jean-Louis}, date = {2013}, - journaltitle = {Journal of The Royal Society Interface}, + journaltitle = {J. R. Soc. Interface}, volume = {10}, number = {80}, doi = {10/gg6ths} @@ -37,7 +37,7 @@ @inproceedings{adams2022depth, title = {Depth {{Perception}} in {{Augmented Reality}}: {{The Effects}} of {{Display}}, {{Shadow}}, and {{Position}}}, shorttitle = {Depth {{Perception}} in {{Augmented Reality}}}, - booktitle = {{{IEEE Conference}} on {{Virtual Reality}} and {{3D User Interfaces}}}, + booktitle = {{{IEEE Conf}}. {{Virtual Real}}. {{3D User Interfaces}}}, author = {Adams, Haley and Stefanucci, Jeanine and Creem-Regehr, Sarah and Bodenheimer, Bobby}, date = {2022}, pages = {792--801}, @@ -48,7 +48,7 @@ title = {Decentralized {{Control}} of a {{Heterogeneous Human}}–{{Robot Team}} for {{Exploration}} and {{Patrolling}}}, author = {Aggravi, Marco and Sirignano, Giuseppe and Giordano, Paolo Robuffo and Pacchierotti, Claudio}, date = {2022}, - journaltitle = {IEEE Transactions on Automation Science and Engineering}, + journaltitle = {IEEE Trans. Autom. Sci. Eng.}, volume = {19}, number = {4}, pages = {3109--3125}, @@ -57,7 +57,7 @@ @inproceedings{al-kalbani2016analysis, title = {Analysis of {{Medium Wrap Freehand Virtual Object Grasping}} in {{Exocentric Mixed Reality}}}, - booktitle = {{{IEEE International Symposium}} on {{Mixed}} and {{Augmented Reality}}}, + booktitle = {{{IEEE Int}}. {{Symp}}. {{Mix}}. {{Augment}}. {{Real}}.}, author = {Al-Kalbani, Maadh and Williams, Ian and Frutos-Pascual, Maite}, date = {2016}, pages = {84--93}, @@ -66,7 +66,7 @@ @inproceedings{alma2019perceived, title = {Perceived {{Roughness}} of {{Band-Limited Noise}}, {{Single}}, and {{Multiple Sinusoids Compared}} to {{Recorded Vibration}}}, - booktitle = {{{IEEE World Haptics Conference}}}, + booktitle = {{{IEEE World Haptics Conf}}.}, author = {Alma, Ugur Alican and Altinsoy, Ercan}, date = {2019}, pages = {337--342}, @@ -77,7 +77,7 @@ title = {Perceptual {{Substitution}} Based {{Haptic Texture Rendering}} for {{Narrow-Band Reproduction}}}, author = {Alma, U. Alican and Rosenkranz, Robert and Altinsoy, M. Ercan}, date = {2023}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, pages = {204--214}, doi = {10/grw7ms} } @@ -86,7 +86,7 @@ title = {A Fingernail-Mounted Tactile Display for Augmented Reality Systems}, author = {Ando, Hideyuki and Watanabe, Junji and Inami, Masahiko and Sugimito, Maki and Maeda, Taro}, date = {2007}, - journaltitle = {Electronics and Communications in Japan (Part II: Electronics)}, + journaltitle = {Electron. Comm. Jpn. Pt. II}, volume = {90}, number = {4}, pages = {56--65}, @@ -96,7 +96,7 @@ @inproceedings{argelaguet2016role, title = {The Role of Interaction in Virtual Embodiment: {{Effects}} of the Virtual Hand Representation}, shorttitle = {The Role of Interaction in Virtual Embodiment}, - booktitle = {{{IEEE Virtual Reality}}}, + booktitle = {{{IEEE Virtual Real}}.}, author = {Argelaguet, Ferran and Hoyet, Ludovic and Trico, Michael and Lecuyer, Anatole}, date = {2016}, pages = {3--10}, @@ -105,7 +105,7 @@ @inproceedings{asano2012vibrotactile, title = {Vibrotactile Display Approach That Modifies Roughness Sensations of Real Textures}, - booktitle = {{{IEEE International Symposium}} on {{Robot}} and {{Human Interactive Communication}}}, + booktitle = {{{IEEE Int}}. {{Symp}}. {{Robot Hum}}. {{Interact}}. {{Commun}}.}, author = {Asano, Shuhei and Okamoto, Shogo and Matsuura, Yoichiro and Nagano, Hikaru and Yamada, Yoji}, date = {2012}, pages = {1001--1006}, @@ -116,7 +116,7 @@ title = {Vibrotactile {{Stimulation}} to {{Increase}} and {{Decrease Texture Roughness}}}, author = {Asano, Shuhei and Okamoto, Shogo and Yamada, Yoji}, date = {2015}, - journaltitle = {IEEE Transactions on Human-Machine Systems}, + journaltitle = {IEEE Trans. Hum.-Mach. Syst.}, volume = {45}, number = {3}, pages = {393--398}, @@ -126,7 +126,7 @@ @inproceedings{azadi2014vibrotactile, title = {Vibrotactile Actuators: {{Effect}} of Load and Body Site on Performance}, shorttitle = {Vibrotactile Actuators}, - booktitle = {{{IEEE Haptics Symposium}}}, + booktitle = {{{IEEE Haptics Symp}}.}, author = {Azadi, Mojtaba and Jones, Lynette A.}, date = {2014}, pages = {351--356}, @@ -136,7 +136,7 @@ @inproceedings{azmandian2016haptic, title = {Haptic {{Retargeting}}: {{Dynamic Repurposing}} of {{Passive Haptics}} for {{Enhanced Virtual Reality Experiences}}}, shorttitle = {Haptic {{Retargeting}}}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Azmandian, Mahdi and Hancock, Mark and Benko, Hrvoje and Ofek, Eyal and Wilson, Andrew D.}, date = {2016}, pages = {1968--1979}, @@ -147,7 +147,7 @@ title = {A Survey of Augmented Reality}, author = {Azuma, Ronald T.}, date = {1997}, - journaltitle = {Presence: teleoperators \& virtual environments}, + journaltitle = {Presence Teleoperators Virtual Environ.}, volume = {6}, number = {4}, pages = {355--385}, @@ -159,12 +159,15 @@ shorttitle = {{{SENS3}}}, booktitle = {{{EuroHaptics}}}, author = {Balasubramanian, Jagan K. and Kodak, Bence L. and Vardar, Yasemin}, - date = {2024} + date = {2024}, + eprint = {2401.01818}, + eprinttype = {arXiv}, + eprintclass = {cs, eess} } @inproceedings{ban2012modifying, title = {Modifying an Identified Curved Surface Shape Using Pseudo-Haptic Effect}, - booktitle = {{{IEEE Haptics Symposium}}}, + booktitle = {{{IEEE Haptics Symp}}.}, author = {Ban, Yuki and Kajinami, Takashi and Narumi, Takuji and Tanikawa, Tomohiro and Hirose, Michitaka}, date = {2012}, pages = {211--216}, @@ -173,7 +176,7 @@ @inproceedings{ban2014displaying, title = {Displaying Shapes with Various Types of Surfaces Using Visuo-Haptic Interaction}, - booktitle = {{{ACM Symposium}} on {{Virtual Reality Software}} and {{Technology}}}, + booktitle = {{{ACM Symp}}. {{Virtual Real}}. {{Softw}}. {{Technol}}.}, author = {Ban, Yuki and Narumi, Takuji and Tanikawa, Tomohiro and Hirose, Michitaka}, date = {2014}, pages = {191--196}, @@ -191,12 +194,21 @@ pubstate = {prepublished} } +@inproceedings{battisti2018seamless, + title = {Seamless {{Bare-Hand Interaction}} in {{Mixed Reality}}}, + booktitle = {{{IEEE Int}}. {{Symp}}. {{Mix}}. {{Augment}}. {{Real}}. {{Adjun}}.}, + author = {Battisti, Caterina and Messelodi, Stefano and Poiesi, Fabio}, + date = {2018}, + pages = {198--203}, + doi = {10/gjb2cz} +} + @article{bau2012revel, title = {{{REVEL}}: Tactile Feedback Technology for Augmented Reality}, shorttitle = {{{REVEL}}}, author = {Bau, Olivier and Poupyrev, Ivan}, date = {2012}, - journaltitle = {ACM Transactions on Graphics}, + journaltitle = {ACM Trans. Graph.}, volume = {31}, number = {4}, pages = {89:1--89:11}, @@ -207,7 +219,7 @@ title = {Visual and {{Haptic Representations}} of {{Material Properties}}}, author = {Baumgartner, Elisabeth and Wiebel, Christiane B. and Gegenfurtner, Karl R.}, date = {2013}, - journaltitle = {Multisensory Research}, + journaltitle = {Multisensory Res.}, volume = {26}, number = {5}, pages = {429--455}, @@ -217,7 +229,7 @@ @inproceedings{bayart2008force, title = {Force {{Feedback Virtual Painting}} on {{Real Objects}}: {{A Paradigm}} of {{Augmented Reality Haptics}}}, shorttitle = {Force {{Feedback Virtual Painting}} on {{Real Objects}}}, - booktitle = {Haptics: {{Perception}}, {{Devices}} and {{Scenarios}}}, + booktitle = {Haptics {{Percept}}. {{Devices Scenar}}.}, author = {Bayart, Benjamin and Didier, Jean-Yves and Kheddar, Abderrahmane}, date = {2008}, pages = {776--785}, @@ -228,7 +240,7 @@ title = {The Vibrations of Texture}, author = {BensmaÏa, Sliman J. and Hollins, Mark}, date = {2003}, - journaltitle = {Somatosensory \& Motor Research}, + journaltitle = {Somatosens. Mot. Res.}, volume = {20}, number = {1}, pages = {33--43}, @@ -239,7 +251,7 @@ title = {Pacinian Representations of Fine Surface Texture}, author = {Bensmaïa, Sliman and Hollins, Mark}, date = {2005}, - journaltitle = {Perception \& Psychophysics}, + journaltitle = {Percept. Psychophys.}, volume = {67}, number = {5}, pages = {842--854}, @@ -250,7 +262,7 @@ title = {Analysis of Haptic Perception of Materials by Multidimensional Scaling and Physical Measurements of Roughness and Compressibility}, author = {Bergmann Tiest, Wouter M. and Kappers, Astrid M.L.}, date = {2006}, - journaltitle = {Acta Psychologica}, + journaltitle = {Acta Psychol. (Amst.)}, volume = {121}, number = {1}, pages = {1--20}, @@ -272,7 +284,7 @@ title = {Thermosensory Reversal Effect Quantified}, author = {Bergmann Tiest, Wouter M. and Kappers, Astrid M.L.}, date = {2008}, - journaltitle = {Acta Psychologica}, + journaltitle = {Acta Psychol. (Amst.)}, volume = {127}, number = {1}, pages = {46--50}, @@ -281,9 +293,9 @@ @article{bergmanntiest2009cues, title = {Cues for {{Haptic Perception}} of {{Compliance}}}, - author = {Bergmann Tiest, Wouter M. and Kappers, Astrid M. L.}, + author = {Bergmann Tiest, W.M. and Kappers, A.}, date = {2009}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {2}, number = {4}, pages = {189--199}, @@ -294,7 +306,7 @@ title = {Tactile Perception of Thermal Diffusivity}, author = {Bergmann Tiest, Wouter M. and Kappers, Astrid M. L.}, date = {2009}, - journaltitle = {Attention, Perception, \& Psychophysics}, + journaltitle = {Atten. Percept. Psychophys.}, volume = {71}, number = {3}, pages = {481--489}, @@ -316,7 +328,7 @@ title = {Tactual Perception of Material Properties}, author = {Bergmann Tiest, Wouter M.}, date = {2010}, - journaltitle = {Vision Research}, + journaltitle = {Vision Res.}, volume = {50}, number = {24}, pages = {2775--2782}, @@ -325,7 +337,7 @@ @inproceedings{bergmanntiest2011cutaneous, title = {Cutaneous and Kinaesthetic Perception of Traversed Distance}, - booktitle = {{{IEEE World Haptics Conference}}}, + booktitle = {{{IEEE World Haptics Conf}}.}, author = {Bergmann Tiest, Wouter M. and Van Der Hoff, L. Martin A. and Kappers, Astrid M. L.}, date = {2011}, pages = {593--597}, @@ -344,7 +356,7 @@ @inproceedings{bergstrom2021how, title = {How to {{Evaluate Object Selection}} and {{Manipulation}} in {{VR}}? {{Guidelines}} from 20 {{Years}} of {{Studies}}}, shorttitle = {How to {{Evaluate Object Selection}} and {{Manipulation}} in {{VR}}?}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Bergström, Joanna and Dalsgaard, Tor-Salve and Alexander, Jason and Hornbæk, Kasper}, date = {2021}, doi = {10/gksktq} @@ -355,7 +367,7 @@ shorttitle = {Exploring {{Button Designs}} for {{Mid-air Interaction}} in {{Virtual Reality}}}, author = {Bermejo, Carlos and Lee, Lik Hang and Chojecki, Paul and Przewozny, David and Hui, Pan}, date = {2021}, - journaltitle = {ACM on Human-Computer Interaction}, + journaltitle = {ACM Hum.-Comput. Interact.}, volume = {5}, pages = {1--26}, doi = {10/gngb8p} @@ -377,7 +389,7 @@ title = {Detection of {{Friction-Modulated Textures}} Is {{Limited}} by {{Vibrotactile Sensitivity}}}, author = {Bernard, Corentin and Ystad, Sølvi and Monnoyer, Jocelyn and Wiertlewski, Michaël}, date = {2020}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {13}, number = {3}, pages = {542--551}, @@ -386,7 +398,7 @@ @inproceedings{besancon2017mouse, title = {Mouse, {{Tactile}}, and {{Tangible Input}} for {{3D Manipulation}}}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Besançon, Lonni and Issartel, Paul and Ammi, Mehdi and Isenberg, Tobias}, date = {2017}, pages = {4727--4740}, @@ -398,7 +410,7 @@ shorttitle = {Augmenting the Feel of Real Objects}, author = {Bhatia, Arpit and Hornbæk, Kasper and Seifi, Hasti}, date = {2024}, - journaltitle = {International Journal of Human-Computer Studies}, + journaltitle = {Int. J. Hum.-Comput. Stud.}, volume = {185}, doi = {10/gtvx2r} } @@ -416,18 +428,29 @@ title = {Designing Augmented Reality Interfaces}, author = {Billinghurst, Mark and Grasset, Raphael and Looser, Julian}, date = {2005}, - journaltitle = {ACM SIGGRAPH Computer Graphics}, + journaltitle = {ACM SIGGRAPH Comput. Graph.}, volume = {39}, number = {1}, pages = {17--22}, doi = {10/crqzdh} } +@article{billinghurst2015survey, + title = {A {{Survey}} of {{Augmented Reality}}}, + author = {Billinghurst, Mark and Clark, Adrian and Lee, Gun}, + date = {2015}, + journaltitle = {Found. Trends Human–Computer Interact.}, + volume = {8}, + number = {2-3}, + pages = {73--272}, + doi = {10/gc2hkv} +} + @article{billinghurst2021grand, title = {Grand {{Challenges}} for {{Augmented Reality}}}, author = {Billinghurst, Mark}, date = {2021}, - journaltitle = {Frontiers in Virtual Reality}, + journaltitle = {Front. Virtual Real.}, volume = {2}, doi = {10/gjrwsw} } @@ -442,7 +465,7 @@ @inproceedings{blaga2017usability, title = {Usability {{Analysis}} of an {{Off-the-Shelf Hand Posture Estimation Sensor}} for {{Freehand Physical Interaction}} in {{Egocentric Mixed Reality}}}, - booktitle = {{{IEEE International Symposium}} on {{Mixed}} and {{Augmented Reality}}}, + booktitle = {{{IEEE Int}}. {{Symp}}. {{Mix}}. {{Augment}}. {{Real}}.}, author = {Blaga, Andreea-Dalia and Frutos-Pascual, Maite and Al-Kalbani, Maadh and Williams, Ian}, date = {2017}, pages = {31--34}, @@ -452,7 +475,7 @@ @inproceedings{blaga2020too, title = {Too {{Hot}} to {{Handle}}: {{An Evaluation}} of the {{Effect}} of {{Thermal Visual Representation}} on {{User Grasping Interaction}} in {{Virtual Reality}}}, shorttitle = {Too {{Hot}} to {{Handle}}}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Blaga, Andreea Dalia and Frutos-Pascual, Maite and Creed, Chris and Williams, Ian}, date = {2020}, pages = {1--16}, @@ -463,7 +486,7 @@ title = {Medical Gallery of {{Blausen Medical}}}, author = {Blausen, Bruce}, date = {2014}, - journaltitle = {WikiJournal of Medicine}, + journaltitle = {WikiJournal Med.}, volume = {1}, number = {2}, doi = {10/ggkx78} @@ -484,7 +507,7 @@ title = {Reconfigurable and Versatile Augmented Reality Optical Setup for Tangible Experimentations}, author = {Bousquet, Bruno and Hachet, Martin and Casamayou, Vincent and Normand, Erwan and Guillet, Jean-Paul and Canioni, Lionel}, date = {2024}, - journaltitle = {Discover Education}, + journaltitle = {Discov. Educ.}, volume = {3}, number = {1}, pages = {113}, @@ -493,7 +516,7 @@ @inproceedings{brahimaj2023crossmodal, title = {Cross-Modal Interaction of Stereoscopy, Surface Deformation and Tactile Feedback on the Perception of Texture Roughness in an Active Touch Condition}, - booktitle = {International {{Francophone Conference}} on {{Human-Computer Interaction}}}, + booktitle = {Int. {{Francoph}}. {{Conf}}. {{Hum}}.-{{Comput}}. {{Interact}}.}, author = {Brahimaj, Detjon and Berthaut, Florent and Giraud, Frederic and Semail, Betty}, date = {2023}, doi = {10/gs6rbg} @@ -514,7 +537,7 @@ @inproceedings{brooks2021stereosmell, title = {Stereo-{{Smell}} via {{Electrical Trigeminal Stimulation}}}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Brooks, Jas and Teng, Shan-Yuan and Wen, Jingxuan and Nith, Romain and Nishida, Jun and Lopes, Pedro}, date = {2021}, doi = {10/gksk2c} @@ -522,7 +545,7 @@ @inproceedings{brooks2023taste, title = {Taste {{Retargeting}} via {{Chemical Taste Modulators}}}, - booktitle = {{{ACM Symposium}} on {{User Interface Software}} and {{Technology}}}, + booktitle = {{{ACM Symp}}. {{User Interface Softw}}. {{Technol}}.}, author = {Brooks, Jas and Amin, Noor and Lopes, Pedro}, date = {2023}, doi = {10/gt625w} @@ -530,7 +553,7 @@ @inproceedings{buchmann2004fingartips, title = {{{FingARtips}}: Gesture Based Direct Manipulation in {{Augmented Reality}}}, - booktitle = {International {{Conference}} on {{Computer Graphics}} and {{Interactive Techniques}} in {{Australasia}} and {{South East Asia}}}, + booktitle = {Int. {{Conf}}. {{Comput}}. {{Graph}}. {{Interact}}. {{Tech}}. {{Australas}}. {{South East Asia}}}, author = {Buchmann, Volkert and Violich, Stephen and Billinghurst, Mark and Cockburn, Andy}, date = {2004}, pages = {212--221}, @@ -547,7 +570,7 @@ title = {Grasp {{Frequency}} and {{Usage}} in {{Daily Household}} and {{Machine Shop Tasks}}}, author = {Bullock, Ian M. and Zheng, Joshua Z. and De La Rosa, Sara and Guertler, Charlotte and Dollar, Aaron M.}, date = {2013}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {6}, number = {3}, pages = {296--308}, @@ -558,17 +581,25 @@ title = {A {{Hand-Centric Classification}} of {{Human}} and {{Robot Dexterous Manipulation}}}, author = {Bullock, Ian M. and Ma, Raymond R. and Dollar, Aaron M.}, date = {2013}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {6}, number = {2}, pages = {129--144}, doi = {10/f4zvmf} } +@inproceedings{canales2019virtual, + title = {Virtual {{Grasping Feedback}} and {{Virtual Hand Ownership}}}, + booktitle = {{{ACM Symp}}. {{Appl}}. {{Percept}}.}, + author = {Canales, Ryan and Normoyle, Aline and Sun, Yu and Ye, Yuting and Luca, Massimiliano Di and Jörg, Sophie}, + date = {2019}, + doi = {10/gjzbzv} +} + @inproceedings{casiez2012filter, title = {1€ Filter: A Simple Speed-Based Low-Pass Filter for Noisy Input in Interactive Systems}, shorttitle = {1 \&\#x20ac; Filter}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Casiez, Géry and Roussel, Nicolas and Vogel, Daniel}, date = {2012}, pages = {2527--2530}, @@ -578,7 +609,7 @@ @inproceedings{chan2010touching, title = {Touching the Void: Direct-Touch Interaction for Intangible Displays}, shorttitle = {Touching the Void}, - booktitle = {{{SIGCHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{SIGCHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Chan, Li-Wei and Kao, Hui-Shan and Chen, Mike Y. and Lee, Ming-Sui and Hsu, Jane and Hung, Yi-Ping}, date = {2010}, pages = {2625--2634}, @@ -588,7 +619,7 @@ @inproceedings{chan2021hasti, title = {Hasti: {{Haptic}} and {{Audio Synthesis}} for {{Texture Interactions}}}, shorttitle = {Hasti}, - booktitle = {{{IEEE World Haptics Conference}}}, + booktitle = {{{IEEE World Haptics Conf}}.}, author = {Chan, Sonny and Tymms, Chase and Colonnese, Nicholas}, date = {2021}, pages = {733--738}, @@ -597,7 +628,7 @@ @inproceedings{chessa2019grasping, title = {Grasping Objects in Immersive {{Virtual Reality}}}, - booktitle = {{{IEEE Virtual Reality}}}, + booktitle = {{{IEEE Virtual Real}}.}, author = {Chessa, Manuela and Maiello, Guido and Klein, Lina K and Paulun, Vivian C and Solari, Fabio}, date = {2019}, pages = {1749--1754}, @@ -608,7 +639,7 @@ title = {A {{Three Revolute-Revolute-Spherical Wearable Fingertip Cutaneous Device}} for {{Stiffness Rendering}}}, author = {Chinello, Francesco and Pacchierotti, Claudio and Malvezzi, Monica and Prattichizzo, Domenico}, date = {2018-01}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {11}, number = {1}, pages = {39--50}, @@ -620,7 +651,7 @@ shorttitle = {A {{Modular Wearable Finger Interface}} for {{Cutaneous}} and {{Kinesthetic Interaction}}}, author = {Chinello, Francesco and Malvezzi, Monica and Prattichizzo, Domenico and Pacchierotti, Claudio}, date = {2020}, - journaltitle = {IEEE Transactions on Industrial Electronics}, + journaltitle = {IEEE Trans. Ind. Electron.}, volume = {67}, number = {1}, pages = {706--716}, @@ -632,7 +663,7 @@ shorttitle = {Vibrotactile {{Display}}}, author = {Choi, Seungmoon and Kuchenbecker, Katherine J.}, date = {2013}, - journaltitle = {Proceedings of the IEEE}, + journaltitle = {Proc. IEEE}, volume = {101}, number = {9}, pages = {2093--2104}, @@ -642,7 +673,7 @@ @inproceedings{choi2016wolverine, title = {Wolverine: {{A}} Wearable Haptic Interface for Grasping in Virtual Reality}, shorttitle = {Wolverine}, - booktitle = {{{IEEE}}/{{RSJ International Conference}} on {{Intelligent Robots}} and {{Systems}}}, + booktitle = {{{IEEERSJ Int}}. {{Conf}}. {{Intell}}. {{Robots Syst}}.}, author = {Choi, Inrak and Hawkes, Elliot W. and Christensen, David L. and Ploch, Christopher J. and Follmer, Sean}, date = {2016}, pages = {986--993}, @@ -652,7 +683,7 @@ @inproceedings{choi2017grabity, title = {Grabity: {{A Wearable Haptic Interface}} for {{Simulating Weight}} and {{Grasping}} in {{Virtual Reality}}}, shorttitle = {Grabity}, - booktitle = {{{ACM Symposium}} on {{User Interface Software}} and {{Technology}}}, + booktitle = {{{ACM Symp}}. {{User Interface Softw}}. {{Technol}}.}, author = {Choi, Inrak and Culbertson, Heather and Miller, Mark R. and Olwal, Alex and Follmer, Sean}, date = {2017-10-20}, pages = {119--130}, @@ -662,7 +693,7 @@ @inproceedings{choi2018claw, title = {{{CLAW}}: {{A Multifunctional Handheld Haptic Controller}} for {{Grasping}}, {{Touching}}, and {{Triggering}} in {{Virtual Reality}}}, shorttitle = {{{CLAW}}}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Choi, Inrak and Ofek, Eyal and Benko, Hrvoje and Sinclair, Mike and Holz, Christian}, date = {2018}, doi = {10/gfz8j2} @@ -672,7 +703,7 @@ title = {Augmenting {{Perceived Softness}} of {{Haptic Proxy Objects Through Transient Vibration}} and {{Visuo-Haptic Illusion}} in {{Virtual Reality}}}, author = {Choi, Inrak and Zhao, Yiwei and Gonzalez, Eric J. and Follmer, Sean}, date = {2021}, - journaltitle = {IEEE Transactions on Visualization and Computer Graphics}, + journaltitle = {IEEE Trans. Vis. Comput. Graph.}, volume = {27}, number = {12}, pages = {4387--4400}, @@ -682,7 +713,7 @@ @inproceedings{choi2021perceived, title = {Perceived {{Hardness}} of {{Virtual Surface}}: {{A Function}} of {{Stiffness}}, {{Damping}}, and {{Contact Transient}}}, shorttitle = {Perceived {{Hardness}} of {{Virtual Surface}}}, - booktitle = {{{IEEE World Haptics Conference}}}, + booktitle = {{{IEEE World Haptics Conf}}.}, author = {Choi, Hyejin and Bhardwaj, Amit and Yoon, Gyeore and Choi, Seungmoon}, date = {2021}, pages = {613--618}, @@ -694,7 +725,7 @@ shorttitle = {Touchy}, author = {Costes, Antoine and Argelaguet, Ferran and Danieau, Fabien and Guillotel, Philippe and Lécuyer, Anatole}, date = {2019}, - journaltitle = {Frontiers in ICT}, + journaltitle = {Front. ICT}, volume = {6}, pages = {1}, doi = {10/gtv39b} @@ -702,7 +733,7 @@ @inproceedings{culbertson2012refined, title = {Refined Methods for Creating Realistic Haptic Virtual Textures from Tool-Mediated Contact Acceleration Data}, - booktitle = {{{IEEE Haptics Symposium}}}, + booktitle = {{{IEEE Haptics Symp}}.}, author = {Culbertson, Heather and Romano, Joseph M. and Castillo, Pablo and Mintz, Max and Kuchenbecker, Katherine J.}, date = {2012}, pages = {385--391}, @@ -711,7 +742,7 @@ @inproceedings{culbertson2013generating, title = {Generating Haptic Texture Models from Unconstrained Tool-Surface Interactions}, - booktitle = {{{IEEE World Haptics Conference}}}, + booktitle = {{{IEEE World Haptics Conf}}.}, author = {Culbertson, Heather and Unwin, Juliette and Goodman, Benjamin E. and Kuchenbecker, Katherine J.}, date = {2013}, pages = {295--300}, @@ -722,7 +753,7 @@ title = {Modeling and {{Rendering Realistic Textures}} from {{Unconstrained Tool-Surface Interactions}}}, author = {Culbertson, Heather and Unwin, Juliette and Kuchenbecker, Katherine J.}, date = {2014}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {7}, number = {3}, pages = {381--393}, @@ -731,7 +762,7 @@ @inproceedings{culbertson2014one, title = {One Hundred Data-Driven Haptic Texture Models and Open-Source Methods for Rendering on {{3D}} Objects}, - booktitle = {{{IEEE Haptics Symposium}}}, + booktitle = {{{IEEE Haptics Symp}}.}, author = {Culbertson, Heather and López Delgado, Juan José and Kuchenbecker, Katherine J.}, date = {2014}, pages = {319--325}, @@ -746,7 +777,7 @@ @inproceedings{culbertson2015should, title = {Should Haptic Texture Vibrations Respond to User Force and Speed?}, - booktitle = {{{IEEE World Haptics Conference}}}, + booktitle = {{{IEEE World Haptics Conf}}.}, author = {Culbertson, Heather and Kuchenbecker, Katherine J.}, date = {2015}, pages = {106--112}, @@ -757,7 +788,7 @@ title = {Importance of {{Matching Physical Friction}}, {{Hardness}}, and {{Texture}} in {{Creating Realistic Haptic Virtual Surfaces}}}, author = {Culbertson, Heather and Kuchenbecker, Katherine J.}, date = {2017}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {10}, number = {1}, pages = {63--74}, @@ -768,7 +799,7 @@ title = {Ungrounded {{Haptic Augmented Reality System}} for {{Displaying Roughness}} and {{Friction}}}, author = {Culbertson, Heather and Kuchenbecker, Katherine J.}, date = {2017}, - journaltitle = {IEEE ASME Transactions on Mechatronics}, + journaltitle = {IEEE ASME Trans. Mechatron.}, volume = {22}, number = {4}, pages = {1839--1849}, @@ -778,7 +809,7 @@ @inproceedings{culbertson2017waves, title = {{{WAVES}}: {{A Wearable Asymmetric Vibration Excitation System}} for {{Presenting Three-Dimensional Translation}} and {{Rotation Cues}}}, shorttitle = {{{WAVES}}}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Culbertson, Heather and Walker, Julie M. and Raitor, Michael and Okamura, Allison M.}, date = {2017}, pages = {4972--4982}, @@ -790,7 +821,7 @@ shorttitle = {Haptics}, author = {Culbertson, Heather and Schorr, Samuel B. and Okamura, Allison M.}, date = {2018}, - journaltitle = {Annual Review of Control, Robotics, and Autonomous Systems}, + journaltitle = {Annu. Rev. Control Robot. Auton. Syst.}, volume = {1}, number = {1}, pages = {385--409}, @@ -799,7 +830,7 @@ @inproceedings{cutkosky1986modeling, title = {Modeling Manufacturing Grips and Correlations with the Design of Robotic Hands}, - booktitle = {{{IEEE International Conference}} on {{Robotics}} and {{Automation}}}, + booktitle = {{{IEEE Int}}. {{Conf}}. {{Robot}}. {{Autom}}.}, author = {Cutkosky, Mark R. and Wright, P.}, date = {1986}, pages = {1533--1539}, @@ -810,7 +841,7 @@ title = {The Role of Vibration in Tactile Speed Perception}, author = {Dallmann, Chris J. and Ernst, Marc O. and Moscatelli, Alessandro}, date = {2015}, - journaltitle = {Journal of Neurophysiology}, + journaltitle = {J. Neurophysiol.}, volume = {114}, number = {6}, pages = {3131--3139}, @@ -819,7 +850,7 @@ @inproceedings{dariosecq2020investigating, title = {Investigating the {{Semantic Perceptual Space}} of {{Synthetic Textures}} on an {{Ultrasonic}} Based {{Haptic Tablet}}}, - booktitle = {International {{Joint Conference}} on {{Computer Vision}}, {{Imaging}} and {{Computer Graphics Theory}} and {{Applications}}}, + booktitle = {Int. {{Jt}}. {{Conf}}. {{Comput}}. {{Vis}}. {{Imaging Comput}}. {{Graph}}. {{Theory Appl}}.}, author = {Dariosecq, Maxime and Plénacoste, Patricia and Berthaut, Florent and Kaci, Anis and Giraud, Frédéric}, date = {2020}, pages = {45--52}, @@ -828,7 +859,7 @@ @inproceedings{degraen2019enhancing, title = {Enhancing {{Texture Perception}} in {{Virtual Reality Using 3D-Printed Hair Structures}}}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Degraen, Donald and Zenner, André and Krüger, Antonio}, date = {2019}, doi = {10/gfz8mf} @@ -838,7 +869,7 @@ title = {Texture-Induced Vibrations in the Forearm during Tactile Exploration}, author = {Delhaye, Benoit and Hayward, Vincent and Lefèvre, Philippe and Thonnard, Jean-Louis}, date = {2012}, - journaltitle = {Frontiers in Behavioral Neuroscience}, + journaltitle = {Front. Behav. Neurosci.}, volume = {6}, doi = {10/gt76tv} } @@ -856,7 +887,7 @@ @inproceedings{detinguy2018enhancing, title = {Enhancing the {{Stiffness Perception}} of {{Tangible Objects}} in {{Mixed Reality Using Wearable Haptics}}}, - booktitle = {{{IEEE Virtual Reality}}}, + booktitle = {{{IEEE Virtual Real}}.}, author = {family=Tinguy, given=Xavier, prefix=de, useprefix=true and Pacchierotti, Claudio and Marchal, Maud and Lecuyer, Anatole}, date = {2018}, pages = {81--90}, @@ -865,8 +896,8 @@ @inproceedings{detinguy2019how, title = {How {{Different Tangible}} and {{Virtual Objects Can Be While Still Feeling}} the {{Same}}?}, - booktitle = {{{IEEE World Haptics Conference}}}, - author = {family=Tinguy, given=Xavier, prefix=de, useprefix=true and Pacchierotti, Claudio and Emily, Mathieu and Chevalier, Mathilde and Guignardat, Aurelie and Guillaudeux, Morgan and Six, Chloe and Lecuyer, Anatole and Marchal, Maud}, + booktitle = {{{IEEE World Haptics Conf}}.}, + author = {Tinguy, Xavier De and Pacchierotti, Claudio and Emily, Mathieu and Chevalier, Mathilde and Guignardat, Aurelie and Guillaudeux, Morgan and Six, Chloe and Lecuyer, Anatole and Marchal, Maud}, date = {2019}, pages = {580--585}, doi = {10/gm5m8f} @@ -874,9 +905,9 @@ @article{detinguy2021capacitive, title = {Capacitive {{Sensing}} for {{Improving Contact Rendering With Tangible Objects}} in {{VR}}}, - author = {family=Tinguy, given=Xavier, prefix=de, useprefix=true and Pacchierotti, Claudio and Lecuyer, Anatole and Marchal, Maud}, + author = {De Tinguy, Xavier and Pacchierotti, Claudio and Lecuyer, Anatole and Marchal, Maud}, date = {2021}, - journaltitle = {IEEE Transactions on Visualization and Computer Graphics}, + journaltitle = {IEEE Trans. Vis. Comput. Graph.}, volume = {27}, number = {4}, pages = {2481--2487}, @@ -887,7 +918,7 @@ title = {Power {{Wheelchair Navigation Assistance Using Wearable Vibrotactile Haptics}}}, author = {Devigne, Louise and Aggravi, Marco and Bivaud, Morgane and Balix, Nathan and Teodorescu, Catalin Stefan and Carlson, Tom and Spreters, Tom and Pacchierotti, Claudio and Babel, Marie}, date = {2020}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {13}, number = {1}, pages = {52--58}, @@ -899,14 +930,14 @@ shorttitle = {A {{Systematic Review}} of 10 {{Years}} of {{Augmented Reality Usability Studies}}}, author = {Dey, Arindam and Billinghurst, Mark and Lindeman, Robert W. and Swan, J. Edward}, date = {2018}, - journaltitle = {Frontiers in Robotics and AI}, + journaltitle = {Front. Robot. AI}, volume = {5}, doi = {10/gfz8jg} } @inproceedings{diaz2017designing, title = {Designing for {{Depth Perceptions}} in {{Augmented Reality}}}, - booktitle = {{{IEEE International Symposium}} on {{Mixed}} and {{Augmented Reality}}}, + booktitle = {{{IEEE Int}}. {{Symp}}. {{Mix}}. {{Augment}}. {{Real}}.}, author = {Diaz, Catherine and Walker, Michael and Szafir, Danielle Albers and Szafir, Daniel}, date = {2017}, pages = {111--122}, @@ -915,9 +946,9 @@ @article{diluca2011effects, title = {Effects of Visual–Haptic Asynchronies and Loading–Unloading Movements on Compliance Perception}, - author = {Di Luca, Massimiliano and Knörlein, Benjamin and Ernst, Marc O. and Harders, Matthias}, + author = {Di Luca, M. and Knörlein, B. and Ernst, M.O. and Harders, M.}, date = {2011}, - journaltitle = {Brain Research Bulletin}, + journaltitle = {Brain Res. Bull.}, volume = {85}, number = {5}, pages = {245--259}, @@ -926,7 +957,7 @@ @inproceedings{diluca2019perceptual, title = {Perceptual {{Limits}} of {{Visual-Haptic Simultaneity}} in {{Virtual Reality Interactions}}}, - booktitle = {{{IEEE World Haptics Conference}}}, + booktitle = {{{IEEE World Haptics Conf}}.}, author = {Di Luca, Massimiliano and Mahnan, Arash}, date = {2019}, pages = {67--72}, @@ -938,7 +969,7 @@ shorttitle = {Roughness Perception}, author = {Di Stefano, Nicola and Spence, Charles}, date = {2022}, - journaltitle = {Attention, Perception, \& Psychophysics}, + journaltitle = {Atten. Percept. Psychophys.}, volume = {84}, number = {7}, pages = {2087--2114}, @@ -947,7 +978,7 @@ @inproceedings{englmeier2020tangible, title = {A {{Tangible Spherical Proxy}} for {{Object Manipulation}} in {{Augmented Reality}}}, - booktitle = {{{IEEE Conference}} on {{Virtual Reality}} and {{3D User Interfaces}}}, + booktitle = {{{IEEE Conf}}. {{Virtual Real}}. {{3D User Interfaces}}}, author = {Englmeier, David and Dörner, Julia and Butz, Andreas and Höllerer, Tobias}, date = {2020}, pages = {221--229}, @@ -969,7 +1000,7 @@ title = {Merging the Senses into a Robust Percept}, author = {Ernst, Marc O. and Bülthoff, Heinrich H.}, date = {2004}, - journaltitle = {Trends in Cognitive Sciences}, + journaltitle = {Trends Cogn. Sci.}, volume = {8}, number = {4}, pages = {162--169}, @@ -981,7 +1012,7 @@ shorttitle = {Vision-Based Hand Pose Estimation}, author = {Erol, Ali and Bebis, George and Nicolescu, Mircea and Boyle, Richard D. and Twombly, Xander}, date = {2007}, - journaltitle = {Computer Vision and Image Understanding}, + journaltitle = {Comput. Vis. Image Underst.}, volume = {108}, number = {1-2}, pages = {52--73}, @@ -991,7 +1022,7 @@ @inproceedings{feick2023turnitup, title = {Turn-{{It-Up}}: {{Rendering Resistance}} for {{Knobs}} in {{Virtual Reality}} through {{Undetectable Pseudo-Haptics}}}, shorttitle = {Turn-{{It-Up}}}, - booktitle = {{{ACM Symposium}} on {{User Interface Software}} and {{Technology}}}, + booktitle = {{{ACM Symp}}. {{User Interface Softw}}. {{Technol}}.}, author = {Feick, Martin and Zenner, André and Ariza, Oscar and Tang, Anthony and Biyikli, Cihan and Krüger, Antonio}, date = {2023}, doi = {10/gtfhf6} @@ -1001,7 +1032,7 @@ title = {The {{GRASP Taxonomy}} of {{Human Grasp Types}}}, author = {Feix, Thomas and Romero, Javier and Schmiedmayer, Heinz-Bodo and Dollar, Aaron M. and Kragic, Danica}, date = {2016}, - journaltitle = {IEEE Transactions on Human-Machine Systems}, + journaltitle = {IEEE Trans. Hum.-Mach. Syst.}, volume = {46}, number = {1}, pages = {66--77}, @@ -1013,7 +1044,7 @@ shorttitle = {Tactual Perception}, author = {Fernandes, Alexandra M. and Albuquerque, Pedro B.}, date = {2012}, - journaltitle = {Cognitive Processing}, + journaltitle = {Cogn. Process.}, volume = {13}, number = {4}, pages = {285--301}, @@ -1024,14 +1055,14 @@ title = {Deconstructing {{Haptic Feedback Information}} in {{Robot-Assisted Needle Insertion}} in {{Soft Tissues}}}, author = {Ferro, Marco and Pacchierotti, Claudio and Rossi, Sara and Vendittelli, Marilena}, date = {2023}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, pages = {536--542}, doi = {10/gss9tn} } @inproceedings{fradin2023humans, title = {Humans {{Struggle}} to {{Perceive Congruence}} in {{Visuo-Haptic Textures}}}, - booktitle = {{{IEEE World Haptics Conference}}}, + booktitle = {{{IEEE World Haptics Conf}}.}, author = {Fradin, Jenna and Haliyo, Sinan and Gueorguiev, David}, date = {2023}, pages = {128--133} @@ -1041,7 +1072,7 @@ title = {Magnitude Estimation of Softness}, author = {Friedman, Robert M. and Hester, Kim D. and Green, Barry G. and LaMotte, Robert H.}, date = {2008}, - journaltitle = {Experimental Brain Research}, + journaltitle = {Exp. Brain Res.}, volume = {191}, number = {2}, pages = {133--142}, @@ -1052,7 +1083,7 @@ title = {Building a {{Navigable Fine Texture Design Space}}}, author = {Friesen, Rebecca Fenton and Klatzky, Roberta L. and Peshkin, Michael A. and Colgate, J. Edward}, date = {2021}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {14}, number = {4}, pages = {897--906}, @@ -1063,10 +1094,7 @@ title = {Perceived Realism of Virtual Textures Rendered by a Vibrotactile Wearable Ring Display}, author = {Friesen, Rebecca Fenton and Vardar, Yasemin}, date = {2024}, - journaltitle = {IEEE Transactions on Haptics}, - volume = {17}, - number = {2}, - pages = {216--226}, + journaltitle = {IEEE Trans. Haptics}, doi = {10/gs6x4v} } @@ -1074,7 +1102,7 @@ title = {Can {{Wearable Haptic Devices Foster}} the {{Embodiment}} of {{Virtual Limbs}}?}, author = {Frohner, Jakob and Salvietti, Gionata and Beckerle, Philipp and Prattichizzo, Domenico}, date = {2019}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {12}, number = {3}, pages = {339--349}, @@ -1084,7 +1112,7 @@ @inproceedings{furio2017hobit, title = {Hobit: {{Hybrid}} Optical Bench for Innovative Teaching}, shorttitle = {Hobit}, - booktitle = {Proceedings of the 2017 Chi Conference on Human Factors in Computing Systems}, + booktitle = {Proc. 2017 {{Chi Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Furió, David and Fleck, Stéphanie and Bousquet, Bruno and Guillet, Jean-Paul and Canioni, Lionel and Hachet, Martin}, date = {2017}, pages = {949--959}, @@ -1093,7 +1121,7 @@ @inproceedings{gabardi2016new, title = {A New Wearable Fingertip Haptic Interface for the Rendering of Virtual Shapes and Surface Features}, - booktitle = {{{IEEE Haptics Symposium}}}, + booktitle = {{{IEEE Haptics Symp}}.}, author = {Gabardi, Massimiliano and Solazzi, Massimiliano and Leonardis, Daniele and Frisoli, Antonio}, date = {2016}, pages = {140--146}, @@ -1105,7 +1133,7 @@ shorttitle = {{{AR Feels}} “{{Softer}}” than {{VR}}}, author = {Gaffary, Yoren and Le Gouis, Benoit and Marchal, Maud and Argelaguet, Ferran and Arnaldi, Bruno and Lecuyer, Anatole}, date = {2017}, - journaltitle = {IEEE Transactions on Visualization and Computer Graphics}, + journaltitle = {IEEE Trans. Vis. Comput. Graph.}, volume = {23}, number = {11}, pages = {2372--2377}, @@ -1117,7 +1145,7 @@ shorttitle = {Presenting {{Surface Features Using}} a {{Haptic Ring}}}, author = {Gaudeni, Chiara and Meli, Leonardo and Jones, Lynette A. and Prattichizzo, Domenico}, date = {2019}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {12}, number = {4}, pages = {428--437}, @@ -1129,7 +1157,7 @@ shorttitle = {Virtual, {{Real}} or {{Mixed}}}, author = {Genay, Adélaïde and Lécuyer, Anatole and Hachet, Martin}, date = {2021}, - journaltitle = {Frontiers in Virtual Reality}, + journaltitle = {Front. Virtual Real.}, volume = {2}, doi = {10/gkghs9} } @@ -1138,16 +1166,25 @@ title = {{{HapTip}}: {{Displaying Haptic Shear Forces}} at the {{Fingertips}} for {{Multi-Finger Interaction}} in {{Virtual Environments}}}, author = {Girard, Adrien and Marchal, Maud and Gosselin, Florian and Chabrier, Anthony and Louveau, François and Lécuyer, Anatole}, date = {2016}, - journaltitle = {Frontiers in ICT}, + journaltitle = {Front. ICT}, volume = {3}, doi = {10/gnc6nc} } +@inproceedings{glondu2010evaluation, + title = {Evaluation of {{Physical Simulation Libraries}} for {{Haptic Rendering}} of {{Contacts Between Rigid Bodies}}}, + booktitle = {World {{Conf}}. {{Innov}}. {{Virtual Real}}.}, + author = {Glondu, Loeiz and Marchal, Maud and Dumont, Georges}, + date = {2010}, + pages = {41--49}, + doi = {10/cb2sq8} +} + @article{gonzalez2014analysis, title = {Analysis of {{Hand Contact Areas}} and {{Interaction Capabilities During Manipulation}} and {{Exploration}}}, author = {Gonzalez, Franck and Gosselin, Florian and Bachta, Wael}, date = {2014}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {7}, number = {4}, pages = {415--429}, @@ -1158,7 +1195,7 @@ title = {Effect of Scanning Speed on Texture-Elicited Vibrations}, author = {Greenspon, Charles M. and McLellan, Kristine R. and Lieber, Justin D. and Bensmaia, Sliman J.}, date = {2020}, - journaltitle = {Journal of The Royal Society Interface}, + journaltitle = {J. R. Soc. Interface}, volume = {17}, number = {167}, pages = {20190892}, @@ -1168,7 +1205,7 @@ @inproceedings{grubert2015multifi, title = {{{MultiFi}}: {{Multi Fidelity Interaction}} with {{Displays On}} and {{Around}} the {{Body}}}, shorttitle = {{{MultiFi}}}, - booktitle = {{{ACM Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{ACM Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Grubert, Jens and Heinisch, Matthias and Quigley, Aaron and Schmalstieg, Dieter}, date = {2015-04-18}, pages = {3933--3942}, @@ -1180,7 +1217,7 @@ shorttitle = {Towards {{Pervasive Augmented Reality}}}, author = {Grubert, Jens and Langlotz, Tobias and Zollmann, Stefanie and Regenbrecht, Holger}, date = {2017}, - journaltitle = {IEEE Transactions on Visualization and Computer Graphics}, + journaltitle = {IEEE Trans. Vis. Comput. Graph.}, volume = {23}, number = {6}, pages = {1706--1724}, @@ -1189,7 +1226,7 @@ @inproceedings{grubert2018effects, title = {Effects of {{Hand Representations}} for {{Typing}} in {{Virtual Reality}}}, - booktitle = {{{IEEE Virtual Reality}}}, + booktitle = {{{IEEE Virtual Real}}.}, author = {Grubert, Jens and Witzani, Lukas and Ofek, Eyal and Pahud, Michel and Kranz, Matthias and Kristensson, Per Ola}, date = {2018}, pages = {151--158}, @@ -1210,7 +1247,7 @@ @inproceedings{gunther2022smooth, title = {Smooth as {{Steel Wool}}: {{Effects}} of {{Visual Stimuli}} on the {{Haptic Perception}} of {{Roughness}} in {{Virtual Reality}}}, shorttitle = {Smooth as {{Steel Wool}}}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Günther, Sebastian and Rasch, Julian and Schön, Dominik and Müller, Florian and Schmitz, Martin and Riemann, Jan and Matviienko, Andrii and Mühlhäuser, Max}, date = {2022}, doi = {10/gsdsnb} @@ -1220,7 +1257,7 @@ title = {{{IIR Filter Models}} of {{Haptic Vibration Textures}}}, author = {Guruswamy, Vijaya Lakshmi and Lang, Jochen and Lee, Won-Sook}, date = {2010}, - journaltitle = {IEEE Transactions on Instrumentation and Measurement}, + journaltitle = {IEEE Trans. Instrum. Meas.}, volume = {60}, number = {1}, pages = {93--103}, @@ -1231,7 +1268,7 @@ title = {{{IIR Filter Models}} of {{Haptic Vibration Textures}}}, author = {Guruswamy, Vijaya Lakshmi and Lang, Jochen and Lee, Won-Sook}, date = {2011}, - journaltitle = {IEEE Transactions on Instrumentation and Measurement}, + journaltitle = {IEEE Trans. Instrum. Meas.}, volume = {60}, number = {1}, pages = {93--103}, @@ -1242,7 +1279,7 @@ title = {The Sense of Embodiment in {{Virtual Reality}} and Its Assessment Methods}, author = {Guy, Martin and Normand, Jean-Marie and Jeunet-Kelway, Camille and Moreau, Guillaume}, date = {2023}, - journaltitle = {Frontiers in Virtual Reality}, + journaltitle = {Front. Virtual Real.}, volume = {4}, doi = {10/gt63zb} } @@ -1250,7 +1287,7 @@ @inproceedings{ha2014wearhand, title = {{{WeARHand}}: {{Head-worn}}, {{RGB-D}} Camera-Based, Bare-Hand User Interface with Visually Enhanced Depth Perception}, shorttitle = {{{WeARHand}}}, - booktitle = {{{IEEE International Symposium}} on {{Mixed}} and {{Augmented Reality}}}, + booktitle = {{{IEEE Int}}. {{Symp}}. {{Mix}}. {{Augment}}. {{Real}}.}, author = {Ha, Taejin and Feiner, Steven and Woo, Woontack}, date = {2014}, pages = {219--228}, @@ -1272,7 +1309,7 @@ shorttitle = {How Good Are Virtual Hands?}, author = {Hameed, Asim and Möller, Sebastian and Perkis, Andrew}, date = {2023}, - journaltitle = {Journal of Environmental Psychology}, + journaltitle = {J. Environ. Psychol.}, volume = {92}, doi = {10/gtk3cx} } @@ -1280,7 +1317,7 @@ @inproceedings{han2018hydroring, title = {{{HydroRing}}: {{Supporting Mixed Reality Haptics Using Liquid Flow}}}, shorttitle = {{{HydroRing}}}, - booktitle = {{{ACM Symposium}} on {{User Interface Software}} and {{Technology}}}, + booktitle = {{{ACM Symp}}. {{User Interface Softw}}. {{Technol}}.}, author = {Han, Teng and Anderson, Fraser and Irani, Pourang and Grossman, Tovi}, date = {2018}, pages = {913--925}, @@ -1291,7 +1328,7 @@ title = {Calibration, {{Registration}}, and {{Synchronization}} for {{High Precision Augmented Reality Haptics}}}, author = {Harders, Matthias and Bianchi, Gerald and Knoerlein, Benjamin and Szekely, Gabor}, date = {2009}, - journaltitle = {IEEE Transactions on Visualization and Computer Graphics}, + journaltitle = {IEEE Trans. Vis. Comput. Graph.}, volume = {15}, number = {1}, pages = {138--149}, @@ -1302,7 +1339,7 @@ title = {Subjective Hardness of Compliant Materials}, author = {Harper, Roland and Stevens, S. S.}, date = {1964}, - journaltitle = {Quarterly Journal of Experimental Psychology}, + journaltitle = {Q. J. Exp. Psychol.}, volume = {16}, number = {3}, pages = {204--215}, @@ -1311,7 +1348,7 @@ @inproceedings{hartl2013mobile, title = {Mobile Interactive Hologram Verification}, - booktitle = {2013 {{IEEE International Symposium}} on {{Mixed}} and {{Augmented Reality}}}, + booktitle = {2013 {{IEEE Int}}. {{Symp}}. {{Mix}}. {{Augment}}. {{Real}}.}, author = {Hartl, Andreas and Grubert, Jens and Schmalstieg, Dieter and Reitmayr, Gerhard}, date = {2013}, pages = {75--82}, @@ -1322,7 +1359,7 @@ title = {Haptic Interfaces and Devices}, author = {Hayward, Vincent and Astley, Oliver R. and Cruz-Hernandez, Manuel and Grant, Danny and Robles-De-La-Torre, Gabriel}, date = {2004}, - journaltitle = {Sensor review}, + journaltitle = {Sens. Rev.}, volume = {24}, number = {1}, pages = {16--29}, @@ -1334,7 +1371,7 @@ shorttitle = {Do It Yourself Haptics}, author = {Hayward, Vincent and Maclean, Karon E.}, date = {2007}, - journaltitle = {IEEE Robotics \& Automation Magazine}, + journaltitle = {IEEE Robot. Autom. Mag.}, volume = {14}, number = {4}, pages = {88--104}, @@ -1344,7 +1381,7 @@ @inproceedings{heo2019pseudobend, title = {{{PseudoBend}}: {{Producing Haptic Illusions}} of {{Stretching}}, {{Bending}}, and {{Twisting Using Grain Vibrations}}}, shorttitle = {{{PseudoBend}}}, - booktitle = {{{ACM Symposium}} on {{User Interface Software}} and {{Technology}}}, + booktitle = {{{ACM Symp}}. {{User Interface Softw}}. {{Technol}}.}, author = {Heo, Seongkook and Lee, Jaeyeon and Wigdor, Daniel}, date = {2019}, pages = {803--813}, @@ -1353,7 +1390,7 @@ @inproceedings{hertel2021taxonomy, title = {A {{Taxonomy}} of {{Interaction Techniques}} for {{Immersive Augmented Reality}} Based on an {{Iterative Literature Review}}}, - booktitle = {{{IEEE International Symposium}} on {{Mixed}} and {{Augmented Reality}}}, + booktitle = {{{IEEE Int}}. {{Symp}}. {{Mix}}. {{Augment}}. {{Real}}.}, author = {Hertel, Julia and Karaosmanoglu, Sukran and Schmidt, Susanne and Bräker, Julia and Semmann, Martin and Steinicke, Frank}, date = {2021}, pages = {431--440}, @@ -1363,7 +1400,7 @@ @inproceedings{hettiarachchi2016annexing, title = {Annexing {{Reality}}: {{Enabling Opportunistic Use}} of {{Everyday Objects}} as {{Tangible Proxies}} in {{Augmented Reality}}}, shorttitle = {Annexing {{Reality}}}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Hettiarachchi, Anuruddha and Wigdor, Daniel}, date = {2016}, pages = {1957--1967}, @@ -1373,7 +1410,7 @@ @inproceedings{hilliges2012holodesk, title = {{{HoloDesk}}: Direct 3d Interactions with a Situated See-through Display}, shorttitle = {{{HoloDesk}}}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Hilliges, Otmar and Kim, David and Izadi, Shahram and Weiss, Malte and Wilson, Andrew}, date = {2012}, pages = {2421--2430}, @@ -1383,7 +1420,7 @@ @inproceedings{hincapie-ramos2014consumed, title = {Consumed Endurance: A Metric to Quantify Arm Fatigue of Mid-Air Interactions}, shorttitle = {Consumed Endurance}, - booktitle = {Proceedings of the {{SIGCHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {Proc. {{SIGCHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Hincapié-Ramos, Juan David and Guo, Xiang and Moghadasian, Paymahn and Irani, Pourang}, date = {2014-04-26}, pages = {1063--1072}, @@ -1394,7 +1431,7 @@ title = {Contribution of Thermal Cues to Material Discrimination and Localization}, author = {Ho, Hsin-Ni and Jones, Lynette A.}, date = {2006}, - journaltitle = {Perception \& Psychophysics}, + journaltitle = {Percept. Psychophys.}, volume = {68}, number = {1}, pages = {118--128}, @@ -1403,7 +1440,7 @@ @inproceedings{holl2018efficient, title = {Efficient {{Physics-Based Implementation}} for {{Realistic Hand-Object Interaction}} in {{Virtual Reality}}}, - booktitle = {{{IEEE Virtual Reality}}}, + booktitle = {{{IEEE Virtual Real}}.}, author = {Höll, Markus and Oberweger, Markus and Arth, Clemens and Lepetit, Vincent}, date = {2018}, pages = {175--182}, @@ -1415,7 +1452,7 @@ shorttitle = {Perceptual Dimensions of Tactile Surface Texture}, author = {Hollins, Mark and Faldowski, Richard and Rao, Suman and Young, Forrest}, date = {1993}, - journaltitle = {Perception \& Psychophysics}, + journaltitle = {Percept. Psychophys.}, volume = {54}, number = {6}, pages = {697--705}, @@ -1426,7 +1463,7 @@ title = {Evidence for the Duplex Theory of Tactile Texture Perception}, author = {Hollins, Mark and Risner, S. Ryan}, date = {2000}, - journaltitle = {Perception \& Psychophysics}, + journaltitle = {Percept. Psychophys.}, volume = {62}, number = {4}, pages = {695--705}, @@ -1438,7 +1475,7 @@ shorttitle = {Individual Differences in Perceptual Space for Tactile Textures}, author = {Hollins, Mark and Bensmaïa, Sliman and Karlof, Kristie and Young, Forrest}, date = {2000}, - journaltitle = {Perception \& Psychophysics}, + journaltitle = {Percept. Psychophys.}, volume = {62}, number = {8}, pages = {1534--1544}, @@ -1449,7 +1486,7 @@ title = {Human {{Prehension}} and {{Dexterous Robot Hands}}}, author = {Iberall, Thea}, date = {1997}, - journaltitle = {The International Journal of Robotics Research}, + journaltitle = {Int. J. Robot. Res.}, volume = {16}, number = {3}, pages = {285--299}, @@ -1458,7 +1495,7 @@ @inproceedings{issartel2015perceiving, title = {Perceiving Mass in Mixed Reality through Pseudo-Haptic Rendering of {{Newton}}'s Third Law}, - booktitle = {{{IEEE Virtual Reality}}}, + booktitle = {{{IEEE Virtual Real}}.}, author = {Issartel, Paul and Guéniat, Florimond and Coquillart, Sabine and Ammi, Mehdi}, date = {2015}, pages = {41--46}, @@ -1467,7 +1504,7 @@ @inproceedings{issartel2016tangible, title = {A {{Tangible Volume}} for {{Portable 3D Interaction}}}, - booktitle = {{{IEEE International Symposium}} on {{Mixed}} and {{Augmented Reality}}}, + booktitle = {{{IEEE Int}}. {{Symp}}. {{Mix}}. {{Augment}}. {{Real}}.}, author = {Issartel, Paul and Besançon, Lonni and Isenberg, Tobias and Ammi, Mehdi}, date = {2016}, pages = {215--220}, @@ -1478,7 +1515,7 @@ title = {Tactile {{Texture Display}} with {{Vibrotactile}} and {{Electrostatic Friction Stimuli Mixed}} at {{Appropriate Ratio Presents Better Roughness Textures}}}, author = {Ito, Ken and Okamoto, Shogo and Yamada, Yoji and Kajimoto, Hiroyuki}, date = {2019}, - journaltitle = {ACM Transactions on Applied Perception}, + journaltitle = {ACM Trans. Appl. Percept.}, volume = {16}, number = {4}, doi = {10/gr2fbm} @@ -1487,7 +1524,7 @@ @inproceedings{jacob2008realitybased, title = {Reality-Based Interaction: A Framework for Post-{{WIMP}} Interfaces}, shorttitle = {Reality-Based Interaction}, - booktitle = {{{SIGCHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{SIGCHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Jacob, Robert J.K. and Girouard, Audrey and Hirshfield, Leanne M. and Horn, Michael S. and Shaer, Orit and Solovey, Erin Treacy and Zigelbaum, Jamie}, date = {2008}, pages = {201--210}, @@ -1509,7 +1546,7 @@ @inproceedings{jeon2011extensions, title = {Extensions to Haptic Augmented Reality: {{Modulating}} Friction and Weight}, shorttitle = {Extensions to Haptic Augmented Reality}, - booktitle = {{{IEEE World Haptics Conference}}}, + booktitle = {{{IEEE World Haptics Conf}}.}, author = {Jeon, Seokhee and Metzger, Jean-Claude and {Seungmoon Choi} and Harders, M.}, date = {2011}, pages = {227--232}, @@ -1519,7 +1556,7 @@ @inproceedings{jeon2012extending, title = {Extending Haptic Augmented Reality: {{Modulating}} Stiffness during Two-Point Squeezing}, shorttitle = {Extending Haptic Augmented Reality}, - booktitle = {{{IEEE Haptics Symposium}}}, + booktitle = {{{IEEE Haptics Symp}}.}, author = {Jeon, Seokhee and Harders, Matthias}, date = {2012}, pages = {141--146}, @@ -1530,7 +1567,7 @@ title = {Roles of Glabrous Skin Receptors and Sensorimotor Memory in Automatic Control of Precision Grip When Lifting Rougher or More Slippery Objects}, author = {Johansson, R.S. and Westling, G.}, date = {1984}, - journaltitle = {Experimental Brain Research}, + journaltitle = {Exp. Brain Res.}, volume = {56}, number = {3}, doi = {10/d4j5jz} @@ -1540,7 +1577,7 @@ title = {Coding and Use of Tactile Signals from the Fingertips in Object Manipulation Tasks}, author = {Johansson, Roland S. and Flanagan, J. Randall}, date = {2009}, - journaltitle = {Nature Reviews Neuroscience}, + journaltitle = {Nat. Rev. Neurosci.}, volume = {10}, number = {5}, pages = {345--359}, @@ -1558,7 +1595,7 @@ title = {Application of {{Psychophysical Techniques}} to {{Haptic Research}}}, author = {Jones, Lynette A. and Tan, Hong Z.}, date = {2013}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {6}, number = {3}, pages = {268--284}, @@ -1569,7 +1606,7 @@ title = {Skin-{{Integrated Vibrohaptic Interfaces}} for {{Virtual}} and {{Augmented Reality}}}, author = {Jung, Yei Hwan and Kim, Jae-Hwan and Rogers, John A.}, date = {2021}, - journaltitle = {Advanced Functional Materials}, + journaltitle = {Adv. Funct. Mater.}, volume = {31}, number = {39}, doi = {10/ghp5xk} @@ -1577,7 +1614,7 @@ @inproceedings{kahl2021investigation, title = {Investigation of {{Size Variations}} in {{Optical See-through Tangible Augmented Reality}}}, - booktitle = {{{IEEE International Symposium}} on {{Mixed}} and {{Augmented Reality}}}, + booktitle = {{{IEEE Int}}. {{Symp}}. {{Mix}}. {{Augment}}. {{Real}}.}, author = {Kahl, Denise and Ruble, Marc and Krüger, Antonio}, date = {2021}, pages = {147--155}, @@ -1586,7 +1623,7 @@ @inproceedings{kahl2022influence, title = {The {{Influence}} of {{Environmental Lighting}} on {{Size Variations}} in {{Optical See-through Tangible Augmented Reality}}}, - booktitle = {2022 {{IEEE Conference}} on {{Virtual Reality}} and {{3D User Interfaces}} ({{VR}})}, + booktitle = {2022 {{IEEE Conf}}. {{Virtual Real}}. {{3D User Interfaces VR}}}, author = {Kahl, Denise and Ruble, Marc and Kruger, Antonio}, date = {2022-03}, pages = {121--129}, @@ -1607,7 +1644,7 @@ title = {Context Effects in Haptic Perception of Roughness}, author = {Kahrimanovic, Mirela and Bergmann Tiest, Wouter M. and Kappers, Astrid M. L.}, date = {2009}, - journaltitle = {Experimental Brain Research}, + journaltitle = {Exp. Brain Res.}, volume = {194}, number = {2}, pages = {287--297}, @@ -1618,7 +1655,7 @@ title = {Haptic Perception of Volume and Surface Area of 3-{{D}} Objects}, author = {Kahrimanovic, Mirela and Bergmann Tiest, Wouter M. and Kappers, Astrid M. L.}, date = {2010}, - journaltitle = {Attention, Perception, \& Psychophysics}, + journaltitle = {Atten. Percept. Psychophys.}, volume = {72}, number = {2}, pages = {517--527}, @@ -1634,7 +1671,7 @@ @inproceedings{kang2020comparative, title = {A {{Comparative Analysis}} of {{3D User Interaction}}: {{How}} to {{Move Virtual Objects}} in {{Mixed Reality}}}, shorttitle = {A {{Comparative Analysis}} of {{3D User Interaction}}}, - booktitle = {{{IEEE Virtual Reality}}}, + booktitle = {{{IEEE Virtual Real}}.}, author = {Kang, Hyo Jeong and Shin, Jung-hye and Ponto, Kevin}, date = {2020}, pages = {275--284}, @@ -1645,7 +1682,7 @@ title = {Haptic Perception}, author = {Kappers, Astrid M.L. and Bergmann Tiest, Wouter M.}, date = {2013}, - journaltitle = {WIREs Cognitive Science}, + journaltitle = {WIREs Cogn. Sci.}, volume = {4}, number = {4}, pages = {357--374}, @@ -1655,9 +1692,9 @@ @article{kawazoe2021tactile, title = {Tactile {{Echoes}}: {{Multisensory Augmented Reality}} for the {{Hand}}}, shorttitle = {Tactile {{Echoes}}}, - author = {Kawazoe, Anzu and Reardon, Gregory and Woo, Erin and Di Luca, Massimiliano and Visell, Yon}, + author = {Kawazoe, Anzu and Reardon, Gregory and Woo, Erin and Luca, Massimiliano Di and Visell, Yon}, date = {2021}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {14}, number = {4}, pages = {835--848}, @@ -1667,19 +1704,28 @@ @inproceedings{kildal20103dpress, title = {{{3D-press}}: Haptic Illusion of Compliance When Pressing on a Rigid Surface}, shorttitle = {{{3D-press}}}, - booktitle = {International {{Conference}} on {{Multimodal Interfaces}} and the {{Workshop}} on {{Machine Learning}} for {{Multimodal Interaction}}}, + booktitle = {Int. {{Conf}}. {{Multimodal Interfaces Workshop Mach}}. {{Learn}}. {{Multimodal Interact}}.}, author = {Kildal, Johan}, date = {2010}, pages = {1--8}, doi = {10/bzjh8b} } +@inproceedings{kim2015physicsbased, + title = {Physics-Based Hand Interaction with Virtual Objects}, + booktitle = {{{IEEE Int}}. {{Conf}}. {{Robot}}. {{Autom}}.}, + author = {Kim, Jun-Sik and Park, Jung-Min}, + date = {2015}, + pages = {3814--3819}, + doi = {10/gpghkv} +} + @article{kim2018revisiting, title = {Revisiting {{Trends}} in {{Augmented Reality Research}}: {{A Review}} of the 2nd {{Decade}} of {{ISMAR}} (2008-2017)}, shorttitle = {Revisiting {{Trends}} in {{Augmented Reality Research}}}, author = {Kim, Kangsoo and Billinghurst, Mark and Bruder, Gerd and Duh, Henry Been-Lirn and Welch, Gregory F.}, date = {2018}, - journaltitle = {IEEE Transactions on Visualization and Computer Graphics}, + journaltitle = {IEEE Trans. Vis. Comput. Graph.}, volume = {24}, number = {11}, pages = {2947--2962}, @@ -1690,7 +1736,7 @@ title = {Synthesizing the {{Roughness}} of {{Textured Surfaces}} for an {{Encountered-Type Haptic Display Using Spatiotemporal Encoding}}}, author = {Kim, Yaesol and Kim, Siyeon and Oh, Uran and Kim, Young J.}, date = {2021}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {14}, number = {1}, pages = {32--43}, @@ -1710,7 +1756,7 @@ shorttitle = {There's More to Touch than Meets the Eye}, author = {Klatzky, Roberta L. and Lederman, Susan J. and Reed, Catherine}, date = {1987}, - journaltitle = {Journal of Experimental Psychology: General}, + journaltitle = {J. Exp. Psychol. Gen.}, volume = {116}, number = {4}, pages = {356--369}, @@ -1721,7 +1767,7 @@ title = {Tactile Roughness Perception with a Rigid Link Interposed between Skin and Surface}, author = {Klatzky, Roberta L. and Lederman, Susan J.}, date = {1999}, - journaltitle = {Perception \& Psychophysics}, + journaltitle = {Percept. Psychophys.}, volume = {61}, number = {4}, pages = {591--607}, @@ -1733,7 +1779,7 @@ shorttitle = {Feeling Textures through a Probe}, author = {Klatzky, Roberta L. and Lederman, Susan J. and Hamilton, Cheryl and Grindley, Molly and Swendsen, Robert H.}, date = {2003}, - journaltitle = {Perception \& Psychophysics}, + journaltitle = {Percept. Psychophys.}, volume = {65}, number = {4}, pages = {613--631}, @@ -1755,7 +1801,7 @@ author = {Klein, Lina K. and Maiello, Guido and Paulun, Vivian C. and Fleming, Roland W.}, editor = {Einhäuser, Wolfgang}, date = {2020}, - journaltitle = {PLOS Computational Biology}, + journaltitle = {PLOS Comput. Biol.}, volume = {16}, number = {8}, doi = {10/gsjc26} @@ -1763,8 +1809,8 @@ @inproceedings{knorlein2009influence, title = {Influence of Visual and Haptic Delays on Stiffness Perception in Augmented Reality}, - booktitle = {{{IEEE International Symposium}} on {{Mixed}} and {{Augmented Reality}}}, - author = {Knörlein, Benjamin and Di Luca, Massimiliano and Harders, Matthias}, + booktitle = {{{IEEE Int}}. {{Symp}}. {{Mix}}. {{Augment}}. {{Real}}.}, + author = {Knorlein, B. and Di Luca, M. and Harders, M.}, date = {2009}, pages = {49--52}, doi = {10/bbpd33} @@ -1772,7 +1818,7 @@ @inproceedings{konyo2005tactile, title = {A Tactile Synthesis Method Using Multiple Frequency Vibrations for Representing Virtual Touch}, - booktitle = {{{IEEE}}/{{RSJ International Conference}} on {{Intelligent Robots}} and {{Systems}}}, + booktitle = {{{IEEERSJ Int}}. {{Conf}}. {{Intell}}. {{Robots Syst}}.}, author = {Konyo, M. and Tadokoro, S. and Yoshida, A. and Saiwaki, N.}, date = {2005}, pages = {3965--3971}, @@ -1796,7 +1842,7 @@ title = {Electrotactile Feedback Applications for Hand and Arm Interactions}, author = {Kourtesis, Panagiotis and Argelaguet, Ferran and Vizcay, Sebastian and Marchal, Maud and Pacchierotti, Claudio}, date = {2022}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {15}, number = {3}, pages = {479--496}, @@ -1807,7 +1853,7 @@ title = {Augmented {{Reality}} versus {{Virtual Reality}} for {{3D Object Manipulation}}}, author = {Krichenbauer, Max and Yamamoto, Goshiro and Taketom, Takafumi and Sandor, Christian and Kato, Hirokazu}, date = {2018}, - journaltitle = {IEEE Transactions on Visualization and Computer Graphics}, + journaltitle = {IEEE Trans. Vis. Comput. Graph.}, volume = {24}, number = {2}, pages = {1038--1048}, @@ -1818,7 +1864,7 @@ title = {Improving Contact Realism through Event-Based Haptic Feedback}, author = {Kuchenbecker, K.J. and Fiene, J. and Niemeyer, G.}, date = {2006}, - journaltitle = {IEEE Transactions on Visualization and Computer Graphics}, + journaltitle = {IEEE Trans. Vis. Comput. Graph.}, volume = {12}, number = {2}, pages = {219--230}, @@ -1838,7 +1884,7 @@ @inproceedings{kwon2009effects, title = {Effects of Sizes and Shapes of Props in Tangible Augmented Reality}, - booktitle = {{{IEEE International Symposium}} on {{Mixed}} and {{Augmented Reality}}}, + booktitle = {{{IEEE Int}}. {{Symp}}. {{Mix}}. {{Augment}}. {{Real}}.}, author = {Kwon, Eun and Kim, Gerard J. and Lee, Sangyoon}, date = {2009}, pages = {201--202}, @@ -1850,7 +1896,7 @@ shorttitle = {Haptic Form Perception}, author = {Lakatos, Stephen and Marks, Lawrence E.}, date = {1999}, - journaltitle = {Perception \& Psychophysics}, + journaltitle = {Percept. Psychophys.}, volume = {61}, number = {5}, pages = {895--908}, @@ -1895,7 +1941,7 @@ title = {Fingertip Force, Surface Geometry, and the Perception of Roughness by Active Touch}, author = {Lederman, Susan J. and Taylor, M. M.}, date = {1972}, - journaltitle = {Perception \& Psychophysics}, + journaltitle = {Percept. Psychophys.}, volume = {12}, number = {5}, pages = {401--408}, @@ -1907,7 +1953,7 @@ shorttitle = {Hand Movements}, author = {Lederman, Susan J and Klatzky, Roberta L}, date = {1987}, - journaltitle = {Cognitive Psychology}, + journaltitle = {Cognit. Psychol.}, volume = {19}, number = {3}, pages = {342--368}, @@ -1919,17 +1965,27 @@ shorttitle = {Haptic Perception}, author = {Lederman, Susan J. and Klatzky, Roberta L.}, date = {2009}, - journaltitle = {Attention, Perception, \& Psychophysics}, + journaltitle = {Atten. Percept. Psychophys.}, volume = {71}, number = {7}, pages = {1439--1459}, doi = {10/dv7dbx} } +@inproceedings{lee2007handy, + title = {Handy {{AR}}: {{Markerless Inspection}} of {{Augmented Reality Objects Using Fingertip Tracking}}}, + shorttitle = {Handy {{AR}}}, + booktitle = {{{IEEE Int}}. {{Symp}}. {{Wearable Comput}}.}, + author = {Lee, Taehee and Hollerer, Tobias}, + date = {2007}, + pages = {1--8}, + doi = {10/dhwzrc} +} + @inproceedings{lee2013spacetop, title = {{{SpaceTop}}: Integrating {{2D}} and Spatial {{3D}} Interactions in a See-through Desktop Environment}, shorttitle = {{{SpaceTop}}}, - booktitle = {Proceedings of the {{SIGCHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {Proc. {{SIGCHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Lee, Jinha and Olwal, Alex and Ishii, Hiroshi and Boulanger, Cati}, date = {2013}, pages = {189--192}, @@ -1940,7 +1996,7 @@ title = {Wearable {{Haptic Device}} for {{Stiffness Rendering}} of {{Virtual Objects}} in {{Augmented Reality}}}, author = {Lee, Yongseok and Lee, Somang and Lee, Dongjun}, date = {2021}, - journaltitle = {Applied Sciences}, + journaltitle = {Appl. Sci.}, volume = {11}, number = {15}, pages = {6932}, @@ -1949,7 +2005,7 @@ @inproceedings{leonardis2015wearable, title = {A Wearable Fingertip Haptic Device with 3 {{DoF}} Asymmetric 3-{{RSR}} Kinematics}, - booktitle = {{{IEEE World Haptics Conference}}}, + booktitle = {{{IEEE World Haptics Conf}}.}, author = {Leonardis, Daniele and Solazzi, Massimiliano and Bortone, Ilaria and Frisoli, Antonio}, date = {2015}, pages = {388--393}, @@ -1960,7 +2016,7 @@ title = {A 3-{{RSR Haptic Wearable Device}} for {{Rendering Fingertip Contact Forces}}}, author = {Leonardis, Daniele and Solazzi, Massimiliano and Bortone, Ilaria and Frisoli, Antonio}, date = {2017}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {10}, number = {3}, pages = {305--316}, @@ -1969,7 +2025,7 @@ @inproceedings{lesaki2008psychophysical, title = {Psychophysical {{Influence}} on {{Tactual Impression}} by {{Mixed-Reality Visual Stimulation}}}, - booktitle = {{{IEEE Virtual Reality}}}, + booktitle = {{{IEEE Virtual Real}}.}, author = {{lesaki}, Akiko and Somada, Akihiro and Kimura, Asako and Shibata, Fumihisa and Tamura, Hideyuki}, date = {2008}, pages = {265--266}, @@ -1980,7 +2036,7 @@ title = {Tactile Roughness Discrimination of the Finger Pad Relies Primarily on Vibration Sensitive Afferents Not Necessarily Located in the Hand}, author = {Libouton, Xavier and Barbier, Olivier and Berger, Yorick and Plaghki, Leon and Thonnard, Jean-Louis}, date = {2012}, - journaltitle = {Behavioural Brain Research}, + journaltitle = {Behav. Brain Res.}, volume = {229}, number = {1}, pages = {273--279}, @@ -1990,7 +2046,7 @@ @inproceedings{lin2016need, title = {Need a Hand? How Appearance Affects the Virtual Hand Illusion}, shorttitle = {Need a Hand?}, - booktitle = {{{ACM Symposium}} on {{Applied Perception}}}, + booktitle = {{{ACM Symp}}. {{Appl}}. {{Percept}}.}, author = {Lin, Lorraine and Jörg, Sophie}, date = {2016}, pages = {69--76}, @@ -2005,7 +2061,7 @@ @inproceedings{lopes2018adding, title = {Adding {{Force Feedback}} to {{Mixed Reality Experiences}} and {{Games}} Using {{Electrical Muscle Stimulation}}}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Lopes, Pedro and You, Sijing and Ion, Alexandra and Baudisch, Patrick}, date = {2018}, doi = {10/gg544c} @@ -2016,7 +2072,7 @@ shorttitle = {Occlusion {{Handling}} in {{Augmented Reality}}}, author = {Macedo, Márcio C. F. and Apolinário, Antônio L.}, date = {2023}, - journaltitle = {IEEE Transactions on Visualization and Computer Graphics}, + journaltitle = {IEEE Trans. Vis. Comput. Graph.}, volume = {29}, number = {2}, pages = {1590--1609}, @@ -2028,7 +2084,7 @@ shorttitle = {Do {{It Yourself Haptics}}}, author = {Maclean, Karon E. and Hayward, Vincent}, date = {2008}, - journaltitle = {IEEE Robotics \& Automation Magazine}, + journaltitle = {IEEE Robot. Autom. Mag.}, volume = {15}, number = {1}, pages = {104--119}, @@ -2038,7 +2094,7 @@ @inproceedings{maeda2022fingeret, title = {Fingeret: {{A Wearable Fingerpad-Free Haptic Device}} for {{Mixed Reality}}}, shorttitle = {Fingeret}, - booktitle = {{{ACM Symposium}} on {{Spatial User Interaction}}}, + booktitle = {{{ACM Symp}}. {{Spat}}. {{User Interact}}.}, author = {Maeda, Tomosuke and Yoshida, Shigeo and Murakami, Takaki and Matsuda, Kenroh and Tanikawa, Tomohiro and Sakai, Hiroyuki}, date = {2022}, pages = {1--10}, @@ -2049,7 +2105,7 @@ title = {Evaluation of {{Wearable Haptic Systems}} for the {{Fingers}} in {{Augmented Reality Applications}}}, author = {Maisto, Maurizio and Pacchierotti, Claudio and Chinello, Francesco and Salvietti, Gionata and De Luca, Alessandro and Prattichizzo, Domenico}, date = {2017}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {10}, number = {4}, pages = {511--522}, @@ -2060,7 +2116,7 @@ title = {Design of {{Personalized Wearable Haptic Interfaces}} to {{Account}} for {{Fingertip Size}} and Shape}, author = {Malvezzi, Monica and Chinello, Francesco and Prattichizzo, Domenico and Pacchierotti, Claudio}, date = {2021}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {14}, number = {2}, pages = {266--272}, @@ -2071,7 +2127,7 @@ title = {Natural Scenes in Tactile Texture}, author = {Manfredi, Louise R. and Saal, Hannes P. and Brown, Kyler J. and Zielinski, Mark C. and Dammann, John F. and Polashock, Vicky S. and Bensmaia, Sliman J.}, date = {2014}, - journaltitle = {Journal of Neurophysiology}, + journaltitle = {J. Neurophysiol.}, volume = {111}, number = {9}, pages = {1792--1802}, @@ -2097,7 +2153,7 @@ shorttitle = {Pose {{Estimation}} for {{Augmented Reality}}}, author = {Marchand, Eric and Uchiyama, Hideaki and Spindler, Fabien}, date = {2016}, - journaltitle = {IEEE Transactions on Visualization and Computer Graphics}, + journaltitle = {IEEE Trans. Vis. Comput. Graph.}, volume = {22}, number = {12}, pages = {2633--2651}, @@ -2106,7 +2162,7 @@ @inproceedings{mason2001reaching, title = {Reaching Movements to Augmented and Graphic Objects in Virtual Environments}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Mason, Andrea H. and Walji, Masuma A. and Lee, Elaine J. and MacKenzie, Christine L.}, date = {2001}, pages = {426--433}, @@ -2117,7 +2173,7 @@ title = {Discriminative Touch and Emotional Touch}, author = {McGlone, Francis and Vallbo, Ake B. and Olausson, Hakan and Loken, Line and Wessberg, Johan}, date = {2007}, - journaltitle = {Canadian Journal of Experimental Psychology / Revue canadienne de psychologie expérimentale}, + journaltitle = {Can. J. Exp. Psychol. Rev. Can. Psychol. Expérimentale}, volume = {61}, number = {3}, pages = {173--183}, @@ -2126,7 +2182,7 @@ @inproceedings{mcmahan2014dynamic, title = {Dynamic Modeling and Control of Voice-Coil Actuators for High-Fidelity Display of Haptic Vibrations}, - booktitle = {{{IEEE Haptics Symposium}}}, + booktitle = {{{IEEE Haptics Symp}}.}, author = {McMahan, William and Kuchenbecker, Katherine J.}, date = {2014}, pages = {115--122}, @@ -2146,7 +2202,7 @@ shorttitle = {Combining {{Wearable Finger Haptics}} and {{Augmented Reality}}}, author = {Meli, Leonardo and Pacchierotti, Claudio and Salvietti, Gionata and Chinello, Francesco and Maisto, Maurizio and De Luca, Alessandro and Prattichizzo, Domenico}, date = {2018}, - journaltitle = {IEEE Robotics and Automation Letters}, + journaltitle = {IEEE Robot. Autom. Lett.}, volume = {3}, number = {4}, pages = {4297--4304}, @@ -2157,7 +2213,7 @@ title = {Relation between Human Perceived Friction and Finger Friction Characteristics}, author = {Messaoud, Wael Ben and Bueno, Marie-Ange and Lemaire-Semail, Betty}, date = {2016}, - journaltitle = {Tribology International}, + journaltitle = {Tribol. Int.}, volume = {98}, pages = {261--269}, doi = {10/f8nr2s} @@ -2166,7 +2222,7 @@ @inproceedings{meyer2016tactile, title = {Tactile {{Paintbrush}}: {{A}} Procedural Method for Generating Spatial Haptic Texture}, shorttitle = {Tactile {{Paintbrush}}}, - booktitle = {{{IEEE Haptics Symposium}}}, + booktitle = {{{IEEE Haptics Symp}}.}, author = {Meyer, David J. and Peshkin, Michael A. and Colgate, J. Edward}, date = {2016}, pages = {259--264}, @@ -2194,7 +2250,7 @@ @inproceedings{minamizawa2008interactive, title = {Interactive Representation of Virtual Object in Hand-Held Box by Finger-Worn Haptic Display}, - booktitle = {Symposium on {{Haptic Interfaces}} for {{Virtual Environment}} and {{Teleoperator Systems}}}, + booktitle = {Symp. {{Haptic Interfaces Virtual Environ}}. {{Teleoperator Syst}}.}, author = {Minamizawa, Kouta and Fukamachi, Souichiro and Kawakami, Naoki and Tachi, Susumu}, date = {2008}, pages = {367--368}, @@ -2203,19 +2259,20 @@ @inproceedings{mullenbach2014exploring, title = {Exploring Affective Communication through Variable-Friction Surface Haptics}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Mullenbach, Joe and Shultz, Craig and Colgate, J. Edward and Piper, Anne Marie}, date = {2014}, pages = {3963--3972}, doi = {10/gtsjkp} } -@incollection{muller2014survey, - title = {Survey {{Research}} in {{HCI}}}, - booktitle = {Ways of {{Knowing}} in {{HCI}}}, +@article{muller2014survey, + title = {Survey Research in {{HCI}}}, author = {Müller, Hendrik and Sedley, Aaron and Ferrall-Nunge, Elizabeth}, date = {2014}, - pages = {229--266} + journaltitle = {Ways Knowing HCI}, + pages = {229--266}, + doi = {10/gp6zmm} } @inproceedings{murakami2017altered, @@ -2230,7 +2287,7 @@ @inproceedings{newcombe2011kinectfusion, title = {{{KinectFusion}}: {{Real-time}} Dense Surface Mapping and Tracking}, shorttitle = {{{KinectFusion}}}, - booktitle = {{{IEEE International Symposium}} on {{Mixed}} and {{Augmented Reality}}}, + booktitle = {{{IEEE Int}}. {{Symp}}. {{Mix}}. {{Augment}}. {{Real}}.}, author = {Newcombe, Richard A. and Fitzgibbon, Andrew and Izadi, Shahram and Hilliges, Otmar and Molyneaux, David and Kim, David and Davison, Andrew J. and Kohi, Pushmeet and Shotton, Jamie and Hodges, Steve}, date = {2011}, pages = {127--136}, @@ -2241,7 +2298,7 @@ title = {The Visual and Haptic Perception of Natural Object Shape}, author = {Norman, J Farley and Norman, Hideko F and Clayton, Anna Marie and Lianekhammy, Joann}, date = {2004}, - journaltitle = {Perception \& Psychophysics}, + journaltitle = {Percept. Psychophys.}, volume = {66}, number = {2}, pages = {342--351}, @@ -2250,7 +2307,7 @@ @inproceedings{normand2018enlarging, title = {Enlarging a {{Smartphone}} with {{AR}} to {{Create}} a {{Handheld VESAD}} ({{Virtually Extended Screen-Aligned Display}})}, - booktitle = {{{IEEE International Symposium}} on {{Mixed}} and {{Augmented Reality}}}, + booktitle = {{{IEEE Int}}. {{Symp}}. {{Mix}}. {{Augment}}. {{Real}}.}, author = {Normand, Erwan and McGuffin, Michael J.}, date = {2018}, pages = {123--133}, @@ -2268,7 +2325,7 @@ title = {Visuo-{{Haptic Rendering}} of the {{Hand}} during {{3D Manipulation}} in {{Augmented Reality}}}, author = {Normand, Erwan and Pacchierotti, Claudio and Marchand, Eric and Marchal, Maud}, date = {2024}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {17}, number = {2}, pages = {277--291}, @@ -2278,7 +2335,7 @@ @inproceedings{ochiai2016crossfield, title = {Cross-{{Field Aerial Haptics}}: {{Rendering Haptic Feedback}} in {{Air}} with {{Light}} and {{Acoustic Fields}}}, shorttitle = {Cross-{{Field Aerial Haptics}}}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Ochiai, Yoichi and Kumagai, Kota and Hoshi, Takayuki and Hasegawa, Satoshi and Hayasaki, Yoshio}, date = {2016}, pages = {3238--3247}, @@ -2287,7 +2344,7 @@ @inproceedings{ogawa2019virtual, title = {Virtual {{Hand Realism Affects Object Size Perception}} in {{Body-Based Scaling}}}, - booktitle = {{{IEEE Virtual Reality}}}, + booktitle = {{{IEEE Virtual Real}}.}, author = {Ogawa, Nami and Narumi, Takuji and Hirose, Michitaka}, date = {2019}, pages = {519--528}, @@ -2298,7 +2355,7 @@ title = {Effect of {{Avatar Appearance}} on {{Detection Thresholds}} for {{Remapped Hand Movements}}}, author = {Ogawa, Nami and Narumi, Takuji and Hirose, Michitaka}, date = {2021}, - journaltitle = {IEEE Transactions on Visualization and Computer Graphics}, + journaltitle = {IEEE Trans. Vis. Comput. Graph.}, volume = {27}, number = {7}, pages = {3182--3197}, @@ -2309,7 +2366,7 @@ title = {Detectability and {{Perceptual Consequences}} of {{Delayed Feedback}} in a {{Vibrotactile Texture Display}}}, author = {Okamoto, S. and Konyo, M. and Saga, S. and Tadokoro, S.}, date = {2009}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {2}, number = {2}, pages = {73--84}, @@ -2320,7 +2377,7 @@ title = {Psychophysical {{Dimensions}} of {{Tactile Perception}} of {{Textures}}}, author = {Okamoto, Shogo and Nagano, Hikaru and Yamada, Yoji}, date = {2013}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {6}, number = {1}, pages = {81--93}, @@ -2329,7 +2386,7 @@ @inproceedings{okamura1998vibration, title = {Vibration Feedback Models for Virtual Environments}, - booktitle = {{{IEEE International Conference}} on {{Robotics}} and {{Automation}}}, + booktitle = {{{IEEE Int}}. {{Conf}}. {{Robot}}. {{Autom}}.}, author = {Okamura, A.M. and Dennerlein, J.T. and Howe, R.D.}, date = {1998}, volume = {1}, @@ -2353,7 +2410,7 @@ shorttitle = {Tactile {{Texture Display Combining Vibrotactile}} and {{Electrostatic-friction Stimuli}}}, author = {Otake, Kazuya and Okamoto, Shogo and Akiyama, Yasuhiro and Yamada, Yoji}, date = {2022}, - journaltitle = {ACM Transactions on Applied Perception}, + journaltitle = {ACM Trans. Appl. Percept.}, volume = {19}, number = {4}, doi = {10/gr2d9n} @@ -2363,7 +2420,7 @@ title = {Cutaneous Haptic Feedback to Ensure the Stability of Robotic Teleoperation Systems}, author = {Pacchierotti, C. and Meli, L. and Chinello, F. and Malvezzi, M. and Prattichizzo, D.}, date = {2015}, - journaltitle = {The International Journal of Robotics Research}, + journaltitle = {Int. J. Robot. Res.}, volume = {34}, number = {14}, pages = {1773--1787}, @@ -2373,7 +2430,7 @@ @inproceedings{pacchierotti2016hring, title = {The {{hRing}}: {{A}} Wearable Haptic Device to Avoid Occlusions in Hand Tracking}, shorttitle = {The {{hRing}}}, - booktitle = {{{IEEE Haptics Symposium}}}, + booktitle = {{{IEEE Haptics Symp}}.}, author = {Pacchierotti, Claudio and Salvietti, Gionata and Hussain, Irfan and Meli, Leonardo and Prattichizzo, Domenico}, date = {2016}, pages = {134--139}, @@ -2385,7 +2442,7 @@ shorttitle = {Wearable {{Haptic Systems}} for the {{Fingertip}} and the {{Hand}}}, author = {Pacchierotti, Claudio and Sinclair, Stephen and Solazzi, Massimiliano and Frisoli, Antonio and Hayward, Vincent and Prattichizzo, Domenico}, date = {2017}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {10}, number = {4}, pages = {580--600}, @@ -2394,14 +2451,14 @@ @article{pacchierotti2024haptics, title = {Haptics in the {{Metaverse}}: {{Haptic}} Feedback for {{Virtual}}, {{Augmented}}, {{Mixed}}, and {{eXtended Realities}}}, - author = {Pacchierotti, Claudio and Chinello, Francesco and Koumaditis, Konstantinos and Di Luca, Massimiliano and Ofek, Eyal and Georgiou, Orestis}, + author = {Pacchierotti, Claudio and Chinello, Francesco and Koumaditis, Konstantinos and Luca, Massimiliano Di and Ofek, Eyal and Georgiou, Orestis}, date = {2024}, - journaltitle = {IEEE Transactions on Haptics} + journaltitle = {IEEE Trans. Haptics} } @inproceedings{palmer2022haptic, title = {Haptic {{Feedback Relocation}} from the {{Fingertips}} to the {{Wrist}} for {{Two-Finger Manipulation}} in {{Virtual Reality}}}, - booktitle = {{{IEEE}}/{{RSJ International Conference}} on {{Intelligent Robots}} and {{Systems}}}, + booktitle = {{{IEEERSJ Int}}. {{Conf}}. {{Intell}}. {{Robots Syst}}.}, author = {Palmer, Jasmin E. and Sarac, Mine and Garza, Aaron A. and Okamura, Allison M.}, date = {2022}, pages = {628--633}, @@ -2410,7 +2467,7 @@ @inproceedings{park2011perceptual, title = {Perceptual Space of Amplitude-Modulated Vibrotactile Stimuli}, - booktitle = {{{IEEE World Haptics Conference}}}, + booktitle = {{{IEEE World Haptics Conf}}.}, author = {Park, Gunhyuk and Choi, Seungmoon}, date = {2011}, pages = {59--64}, @@ -2419,7 +2476,7 @@ @inproceedings{park2017compensation, title = {Compensation of Perceived Hardness of a Virtual Object with Cutaneous Feedback}, - booktitle = {{{IEEE World Haptics Conference}}}, + booktitle = {{{IEEE World Haptics Conf}}.}, author = {Park, Jaeyoung and Kim, Jaeha and Oh, Yonghwan and Tan, Hong Z.}, date = {2017}, pages = {101--106}, @@ -2428,7 +2485,7 @@ @inproceedings{park2019realistic, title = {Realistic {{Haptic Rendering}} of {{Collision Effects Using Multimodal Vibrotactile}} and {{Impact Feedback}}}, - booktitle = {{{IEEE World Haptics Conference}}}, + booktitle = {{{IEEE World Haptics Conf}}.}, author = {Park, Chaeyong and Park, Jaeyoung and Oh, Seungjae and Choi, Seungmoon}, date = {2019}, pages = {449--454}, @@ -2437,7 +2494,7 @@ @inproceedings{park2023perceptual, title = {Perceptual {{Simultaneity Between Vibrotactile}} and {{Impact Stimuli}}}, - booktitle = {{{IEEE World Haptics Conference}}}, + booktitle = {{{IEEE World Haptics Conf}}.}, author = {Park, Chaeyong and Choi, Seungmoon}, date = {2023}, pages = {148--155}, @@ -2446,7 +2503,7 @@ @inproceedings{peillard2019studying, title = {Studying {{Exocentric Distance Perception}} in {{Optical See-Through Augmented Reality}}}, - booktitle = {{{IEEE International Symposium}} on {{Mixed}} and {{Augmented Reality}}}, + booktitle = {{{IEEE Int}}. {{Symp}}. {{Mix}}. {{Augment}}. {{Real}}.}, author = {Peillard, Etienne and Argelaguet, Ferran and Normand, Jean-Marie and Lécuyer, Anatole and Moreau, Guillaume}, date = {2019}, pages = {115--122}, @@ -2457,7 +2514,7 @@ title = {Optimization-{{Based Wearable Tactile Rendering}}}, author = {Perez, Alvaro G. and Lobo, Daniel and Chinello, Francesco and Cirio, Gabriel and Malvezzi, Monica and Martin, Jose San and Prattichizzo, Domenico and Otaduy, Miguel A.}, date = {2017-04-01}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {10}, number = {2}, pages = {254--264}, @@ -2467,7 +2524,7 @@ @inproceedings{pezent2019tasbi, title = {Tasbi: {{Multisensory Squeeze}} and {{Vibrotactile Wrist Haptics}} for {{Augmented}} and {{Virtual Reality}}}, shorttitle = {Tasbi}, - booktitle = {{{IEEE World Haptics Conference}}}, + booktitle = {{{IEEE World Haptics Conf}}.}, author = {Pezent, Evan and Israr, Ali and Samad, Majed and Robinson, Shea and Agarwal, Priyanshu and Benko, Hrvoje and Colonnese, Nick}, date = {2019}, pages = {1--6}, @@ -2476,7 +2533,7 @@ @inproceedings{pezent2020explorations, title = {Explorations of {{Wrist Haptic Feedback}} for {{AR}}/{{VR Interactions}} with {{Tasbi}}}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Pezent, Evan and O'Malley, Marcia K. and Israr, Ali and Samad, Majed and Robinson, Shea and Agarwal, Priyanshu and Benko, Hrvoje and Colonnese, Nicholas}, date = {2020}, pages = {1--4}, @@ -2488,7 +2545,7 @@ shorttitle = {Syntacts}, author = {Pezent, Evan and Cambio, Brandon and O’Malley, Marcia K.}, date = {2021}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {14}, number = {1}, pages = {225--233}, @@ -2500,7 +2557,7 @@ shorttitle = {Design, {{Control}}, and {{Psychophysics}} of {{Tasbi}}}, author = {Pezent, Evan and Agarwal, Priyanshu and Hartcher-OrBrien, Jessica and Colonnese, Nicholas and O'Malley, Marcia K.}, date = {2022}, - journaltitle = {IEEE Transactions on Robotics}, + journaltitle = {IEEE Trans. Robot.}, volume = {38}, number = {5}, pages = {2962--2978}, @@ -2511,7 +2568,7 @@ title = {Is the {{Pen Mightier}} than the {{Controller}}? {{A Comparison}} of {{Input Devices}} for {{Selection}} in {{Virtual}} and {{Augmented Reality}}}, author = {Pham, Duc-Minh and Stuerzlinger, Wolfgang}, date = {2019}, - journaltitle = {ACM Symposium on Virtual Reality Software and Technology}, + journaltitle = {ACM Symp. Virtual Real. Softw. Technol.}, doi = {10/gnb495} } @@ -2519,7 +2576,7 @@ title = {Partial Perceptual Equivalence between Vision and Touch for Texture Information}, author = {Picard, Delphine}, date = {2006}, - journaltitle = {Acta Psychologica}, + journaltitle = {Acta Psychol. (Amst.)}, volume = {121}, number = {3}, pages = {227--248}, @@ -2533,7 +2590,7 @@ @inproceedings{piumsomboon2013userdefined, title = {User-{{Defined Gestures}} for {{Augmented Reality}}}, - booktitle = {Human-{{Computer Interaction}}}, + booktitle = {Hum.-{{Comput}}. {{Interact}}.}, author = {Piumsomboon, Thammathip and Clark, Adrian and Billinghurst, Mark and Cockburn, Andy}, date = {2013}, pages = {282--299}, @@ -2543,7 +2600,7 @@ @inproceedings{piumsomboon2014graspshell, title = {Grasp-{{Shell}} vs Gesture-Speech: {{A}} Comparison of Direct and Indirect Natural Interaction Techniques in Augmented Reality}, shorttitle = {Grasp-{{Shell}} vs Gesture-Speech}, - booktitle = {{{IEEE International Symposium}} on {{Mixed}} and {{Augmented Reality}}}, + booktitle = {{{IEEE Int}}. {{Symp}}. {{Mix}}. {{Augment}}. {{Real}}.}, author = {Piumsomboon, Thammathip and Altimira, David and Kim, Hyungon and Clark, Adrian and Lee, Gun and Billinghurst, Mark}, date = {2014}, pages = {73--82}, @@ -2554,16 +2611,27 @@ title = {Salient Features in 3-{{D}} Haptic Shape Perception}, author = {Plaisier, Myrthe A. and Bergmann Tiest, Wouter M. and Kappers, Astrid M. L.}, date = {2009}, - journaltitle = {Attention, Perception \& Psychophysics}, + journaltitle = {Atten. Percept. Psychophys.}, volume = {71}, number = {2}, pages = {421--430}, doi = {10/dhvxgw} } +@article{prachyabrued2012virtual, + title = {Virtual Grasp Release Method and Evaluation}, + author = {Prachyabrued, Mores and Borst, Christoph W.}, + date = {2012}, + journaltitle = {Int. J. Hum.-Comput. Stud.}, + volume = {70}, + number = {11}, + pages = {828--848}, + doi = {10/f4cjn5} +} + @inproceedings{prachyabrued2014visual, title = {Visual Feedback for Virtual Grasping}, - booktitle = {{{IEEE Symposium}} on {{3D User Interfaces}}}, + booktitle = {{{IEEE Symp}}. {{3D User Interfaces}}}, author = {Prachyabrued, Mores and Borst, Christoph W.}, date = {2014}, pages = {19--26}, @@ -2574,7 +2642,7 @@ title = {Cutaneous {{Force Feedback}} as a {{Sensory Subtraction Technique}} in {{Haptics}}}, author = {Prattichizzo, Domenico and Pacchierotti, Claudio and Rosati, Giulio}, date = {2012}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {5}, number = {4}, pages = {289--300}, @@ -2585,7 +2653,7 @@ title = {Perception of {{Delayed Stiffness}}}, author = {Pressman, Assaf and Welty, Leah J. and Karniel, Amir and Mussa-Ivaldi, Ferdinando A.}, date = {2007}, - journaltitle = {The International Journal of Robotics Research}, + journaltitle = {Int. J. Robot. Res.}, volume = {26}, number = {11-12}, pages = {1191--1203}, @@ -2596,7 +2664,7 @@ title = {Fingerpad {{Skin Stretch Increases}} the {{Perception}} of {{Virtual Friction}}}, author = {Provancher, W.R. and Sylvester, N.D.}, date = {2009}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {2}, number = {4}, pages = {212--223}, @@ -2608,7 +2676,7 @@ shorttitle = {{{SoftAR}}}, author = {Punpongsanon, Parinya and Iwai, Daisuke and Sato, Kosuke}, date = {2015}, - journaltitle = {IEEE Transactions on Visualization and Computer Graphics}, + journaltitle = {IEEE Trans. Vis. Comput. Graph.}, volume = {21}, number = {11}, pages = {1279--1288}, @@ -2628,7 +2696,7 @@ @inproceedings{rekik2017localized, title = {Localized {{Haptic Texture}}: {{A Rendering Technique}} Based on {{Taxels}} for {{High Density Tactile Feedback}}}, shorttitle = {Localized {{Haptic Texture}}}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Rekik, Yosra and Vezzoli, Eric and Grisoni, Laurent and Giraud, Frédéric}, date = {2017}, pages = {5006--5015}, @@ -2640,7 +2708,7 @@ shorttitle = {Learning to {{Feel Textures}}}, author = {Richardson, Benjamin A. and Vardar, Yasemin and Wallraven, Christian and Kuchenbecker, Katherine J.}, date = {2022}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {15}, number = {4}, pages = {705--717}, @@ -2649,7 +2717,7 @@ @inproceedings{romano2010automatic, title = {Automatic Filter Design for Synthesis of Haptic Textures from Recorded Acceleration Data}, - booktitle = {{{IEEE International Conference}} on {{Robotics}} and {{Automation}}}, + booktitle = {{{IEEE Int}}. {{Conf}}. {{Robot}}. {{Autom}}.}, author = {Romano, Joseph M. and Yoshioka, Takashi and Kuchenbecker, Katherine J.}, date = {2010}, pages = {1815--1821}, @@ -2660,7 +2728,7 @@ title = {Creating {{Realistic Virtual Textures}} from {{Contact Acceleration Data}}}, author = {Romano, Joseph M. and Kuchenbecker, Katherine J.}, date = {2012}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {5}, number = {2}, pages = {109--119}, @@ -2670,7 +2738,7 @@ @inproceedings{roo2017inner, title = {Inner {{Garden}}: {{Connecting Inner States}} to a {{Mixed Reality Sandbox}} for {{Mindfulness}}}, shorttitle = {Inner {{Garden}}}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Roo, Joan Sol and Gervais, Renaud and Frey, Jeremy and Hachet, Martin}, date = {2017}, pages = {1459--1470}, @@ -2680,7 +2748,7 @@ @inproceedings{roo2017onea, title = {One {{Reality}}: {{Augmenting How}} the {{Physical World}} Is {{Experienced}} by Combining {{Multiple Mixed Reality Modalities}}}, shorttitle = {One {{Reality}}}, - booktitle = {{{ACM Symposium}} on {{User Interface Software}} and {{Technology}}}, + booktitle = {{{ACM Symp}}. {{User Interface Softw}}. {{Technol}}.}, author = {Roo, Joan Sol and Hachet, Martin}, date = {2017}, pages = {787--795}, @@ -2690,7 +2758,7 @@ @inproceedings{sabnis2023haptic, title = {Haptic {{Servos}}: {{Self-Contained Vibrotactile Rendering System}} for {{Creating}} or {{Augmenting Material Experiences}}}, shorttitle = {Haptic {{Servos}}}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Sabnis, Nihar and Wittchen, Dennis and Reed, Courtney N. and Pourjafarian, Narjes and Steimle, Jürgen and Strohmeier, Paul}, date = {2023}, doi = {10/gr6cwm} @@ -2698,7 +2766,7 @@ @inproceedings{saito2021contact, title = {Contact {{Web Status Presentation}} for {{Freehand Grasping}} in {{MR-based Robot-teaching}}}, - booktitle = {{{ACM}}/{{IEEE International Conference}} on {{Human-Robot Interaction}}}, + booktitle = {{{ACMIEEE Int}}. {{Conf}}. {{Hum}}.-{{Robot Interact}}.}, author = {Saito, Daichi and Wake, Naoki and Sasabuchi, Kazuhiro and Koike, Hideki and Ikeuchi, Katsushi}, date = {2021}, pages = {167--171}, @@ -2709,7 +2777,7 @@ title = {Altering the {{Stiffness}}, {{Friction}}, and {{Shape Perception}} of {{Tangible Objects}} in {{Virtual Reality Using Wearable Haptics}}}, author = {Salazar, Steeven Villa and Pacchierotti, Claudio and family=Tinguy, given=Xavier, prefix=de, useprefix=true and Maciel, Anderson and Marchal, Maud}, date = {2020}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {13}, number = {1}, pages = {167--174}, @@ -2719,7 +2787,7 @@ @inproceedings{samad2019pseudohaptic, title = {Pseudo-Haptic Weight: {{Changing}} the Perceived Weight of Virtual Objects by Manipulating Control-Display Ratio}, shorttitle = {Pseudo-Haptic Weight}, - booktitle = {Proceedings of the 2019 {{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {Proc. 2019 {{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Samad, Majed and Gatti, Elia and Hermes, Anne and Benko, Hrvoje and Parise, Cesare}, date = {2019}, pages = {1--13}, @@ -2728,9 +2796,9 @@ @article{sarac2022perceived, title = {Perceived {{Intensities}} of {{Normal}} and {{Shear Skin Stimuli Using}} a {{Wearable Haptic Bracelet}}}, - author = {Sarac, Mine and Huh, Tae Myung and Choi, Hojung and Cutkosky, Mark R. and Di Luca, Massimiliano and Okamura, Allison M.}, + author = {Sarac, Mine and Huh, Tae Myung and Choi, Hojung and Cutkosky, Mark R. and Luca, Massimiliano Di and Okamura, Allison M.}, date = {2022}, - journaltitle = {IEEE Robotics and Automation Letters}, + journaltitle = {IEEE Robot. Autom. Lett.}, volume = {7}, number = {3}, pages = {6099--6106}, @@ -2741,7 +2809,7 @@ title = {A {{High Performance Tactile Feedback Display}} and {{Its Integration}} in {{Teleoperation}}}, author = {Sarakoglou, Ioannis and Garcia-Hernandez, Nadia and Tsagarakis, Nikos G. and Caldwell, Darwin G.}, date = {2012}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {5}, number = {3}, pages = {252--263}, @@ -2750,7 +2818,7 @@ @inproceedings{schafer2017transfer, title = {Transfer Properties of Touch Elicited Waves: {{Effect}} of Posture and Contact Conditions}, - booktitle = {{{IEEE World Haptics Conference}}}, + booktitle = {{{IEEE World Haptics Conf}}.}, author = {Schafer, Harald and Wells, Zachary and Shao, Yitian and Visell, Yon}, date = {2017}, pages = {546--551}, @@ -2759,7 +2827,7 @@ @inproceedings{scheggi2010shape, title = {Shape and Weight Rendering for Haptic {{Augmented Reality}}}, - booktitle = {International {{Symposium}} in {{Robot}} and {{Human Interactive Communication}}}, + booktitle = {Int. {{Symp}}. {{Robot Hum}}. {{Interact}}. {{Commun}}.}, author = {Scheggi, Stefano and Salvietti, Gionata and Prattichizzo, Domenico}, date = {2010}, pages = {44--49}, @@ -2768,7 +2836,7 @@ @inproceedings{schorr2017fingertip, title = {Fingertip {{Tactile Devices}} for {{Virtual Object Manipulation}} and {{Exploration}}}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Schorr, Samuel B. and Okamura, Allison M.}, date = {2017}, pages = {3115--3119}, @@ -2778,7 +2846,7 @@ @inproceedings{schwind2017these, title = {"{{These}} Are Not My Hands!": {{Effect}} of {{Gender}} on the {{Perception}} of {{Avatar Hands}} in {{Virtual Reality}}}, shorttitle = {"{{These}} Are Not My Hands!"}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Schwind, Valentin and Knierim, Pascal and Tasci, Cagri and Franczak, Patrick and Haas, Nico and Henze, Niels}, date = {2017}, pages = {1577--1582}, @@ -2788,7 +2856,7 @@ @inproceedings{schwind2018touch, title = {Touch with Foreign Hands: The Effect of Virtual Hand Appearance on Visual-Haptic Integration}, shorttitle = {Touch with Foreign Hands}, - booktitle = {{{ACM Symposium}} on {{Applied Perception}}}, + booktitle = {{{ACM Symp}}. {{Appl}}. {{Percept}}.}, author = {Schwind, Valentin and Lin, Lorraine and Di Luca, Massimiliano and Jörg, Sophie and Hillis, James}, date = {2018}, pages = {1--8}, @@ -2797,7 +2865,7 @@ @inproceedings{schwind2019understanding, title = {Understanding {{Visual-Haptic Integration}} of {{Avatar Hands Using}} a {{Fitts}}' {{Law Task}} in {{Virtual Reality}}}, - booktitle = {Mensch Und {{Computer}}}, + booktitle = {Mensch {{Comput}}.}, author = {Schwind, Valentin and Leusmann, Jan and Henze, Niels}, date = {2019}, pages = {211--222}, @@ -2808,7 +2876,7 @@ title = {Revisiting {{Milgram}} and {{Kishino}}'s {{Reality-Virtuality Continuum}}}, author = {Skarbez, Richard and Smith, Missie and Whitton, Mary C.}, date = {2021}, - journaltitle = {Frontiers in Virtual Reality}, + journaltitle = {Front. Virtual Real.}, volume = {2}, doi = {10/gjrd9w} } @@ -2817,7 +2885,7 @@ title = {Place Illusion and Plausibility Can Lead to Realistic Behaviour in Immersive Virtual Environments}, author = {Slater, Mel}, date = {2009}, - journaltitle = {Philosophical Transactions of the Royal Society B: Biological Sciences}, + journaltitle = {Philos. Trans. R. Soc. B Biol. Sci.}, volume = {364}, number = {1535}, pages = {3549--3557}, @@ -2829,7 +2897,7 @@ shorttitle = {A {{Separate Reality}}}, author = {Slater, Mel and Banakou, Domna and Beacco, Alejandro and Gallego, Jaime and Macia-Varela, Francisco and Oliva, Ramon}, date = {2022}, - journaltitle = {Frontiers in Virtual Reality}, + journaltitle = {Front. Virtual Real.}, volume = {3}, pages = {914392}, doi = {10/gthn7h} @@ -2839,7 +2907,7 @@ title = {Subjective Scaling of Smooth Surface Friction}, author = {Smith, A. M. and Scott, S. H.}, date = {1996}, - journaltitle = {Journal of Neurophysiology}, + journaltitle = {J. Neurophysiol.}, volume = {75}, number = {5}, pages = {1957--1962}, @@ -2851,7 +2919,7 @@ shorttitle = {Roughness of Simulated Surfaces Examined with a Haptic Tool}, author = {Smith, Allan M. and Basile, Georges and Theriault-Groom, Jonathan and Fortier-Poisson, Pascal and Campion, Gianni and Hayward, Vincent}, date = {2010}, - journaltitle = {Experimental Brain Research}, + journaltitle = {Exp. Brain Res.}, volume = {202}, number = {1}, pages = {33--43}, @@ -2860,7 +2928,7 @@ @inproceedings{speicher2019what, title = {What Is {{Mixed Reality}}?}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Speicher, Maximilian and Hall, Brian D. and Nebeling, Michael}, date = {2019}, doi = {10/ggp859} @@ -2871,7 +2939,7 @@ shorttitle = {Putting the {{Virtual}} into {{Reality}}}, author = {Stevens, Brett and Jerrams-Smith, Jennifer and Heathcote, David and Callear, David}, date = {2002}, - journaltitle = {Presence: Teleoperators and Virtual Environments}, + journaltitle = {Presence Teleoperators Virtual Environ.}, volume = {11}, number = {1}, pages = {79--92}, @@ -2880,7 +2948,7 @@ @inproceedings{strohmeier2017generating, title = {Generating {{Haptic Textures}} with a {{Vibrotactile Actuator}}}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Strohmeier, Paul and Hornbæk, Kasper}, date = {2017}, pages = {4994--5005}, @@ -2889,7 +2957,7 @@ @inproceedings{strohmeier2018pulse, title = {From {{Pulse Trains}} to "{{Coloring}} with {{Vibrations}}": {{Motion Mappings}} for {{Mid-Air Haptic Textures}}}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Strohmeier, Paul and Boring, Sebastian and Hornbæk, Kasper}, date = {2018}, doi = {10/gjbvmp} @@ -2897,7 +2965,7 @@ @inproceedings{sutherland1965ultimate, title = {The {{Ultimate Display}}}, - booktitle = {{{IFIP Congress}}}, + booktitle = {{{IFIP Congr}}.}, author = {Sutherland, Ivan E.}, date = {1965}, pages = {506--508} @@ -2905,7 +2973,7 @@ @inproceedings{sutherland1968headmounted, title = {A Head-Mounted Three Dimensional Display}, - booktitle = {Fall Joint Computer Conference}, + booktitle = {Fall {{Jt}}. {{Comput}}. {{Conf}}.}, author = {Sutherland, Ivan E.}, date = {1968}, pages = {757--764} @@ -2915,7 +2983,7 @@ title = {Computer {{Displays}}}, author = {Sutherland, Ivan E.}, date = {1970}, - journaltitle = {Scientific American}, + journaltitle = {Sci. Am.}, doi = {10/bnk34d} } @@ -2929,13 +2997,42 @@ @inproceedings{taima2014controlling, title = {Controlling Fatigue While Lifting Objects Using {{Pseudo-haptics}} in a Mixed Reality Space}, - booktitle = {{{IEEE Haptics Symposium}}}, + booktitle = {{{IEEE Haptics Symp}}.}, author = {Taima, Yuki and Ban, Yuki and Narumi, Takuji and Tanikawa, Tomohiro and Hirose, Michitaka}, date = {2014}, pages = {175--180}, doi = {10/gvr27n} } +@incollection{talvas2012novel, + title = {Novel {{Interactive Techniques}} for {{Bimanual Manipulation}} of {{3D Objects}} with {{Two 3DoF Haptic Interfaces}}}, + booktitle = {Haptics: {{Perception}}, {{Devices}}, {{Mobility}}, and {{Communication}}}, + author = {Talvas, Anthony and Marchal, Maud and Nicolas, Clément and Cirio, Gabriel and Emily, Mathieu and Lécuyer, Anatole}, + date = {2012}, + volume = {7282}, + pages = {552--563} +} + +@inproceedings{talvas2013godfinger, + title = {The God-Finger Method for Improving {{3D}} Interaction with Virtual Objects through Simulation of Contact Area}, + booktitle = {{{IEEE Symp}}. {{3D User Interfaces}}}, + author = {Talvas, Anthony and Marchal, Maud and Lecuyer, Anatole}, + date = {2013}, + pages = {111--114}, + doi = {10/gx6xqq} +} + +@article{talvas2015aggregate, + title = {Aggregate {{Constraints}} for {{Virtual Manipulation}} with {{Soft Fingers}}}, + author = {Talvas, Anthony and Marchal, Maud and Duriez, Christian and Otaduy, Miguel A.}, + date = {2015}, + journaltitle = {IEEE Trans. Vis. Comput. Graph.}, + volume = {21}, + number = {4}, + pages = {452--461}, + doi = {10/f67djk} +} + @article{tanaka2014contact, title = {Contact {{Force}} and {{Scanning Velocity}} during {{Active Roughness Perception}}}, author = {Tanaka, Yoshihiro and Bergmann Tiest, Wouter M. and Kappers, Astrid M. L. and Sano, Akihito}, @@ -2950,7 +3047,7 @@ @inproceedings{tao2021altering, title = {Altering {{Perceived Softness}} of {{Real Rigid Objects}} by {{Restricting Fingerpad Deformation}}}, - booktitle = {{{ACM Symposium}} on {{User Interface Software}} and {{Technology}}}, + booktitle = {{{ACM Symp}}. {{User Interface Softw}}. {{Technol}}.}, author = {Tao, Yujie and Teng, Shan-Yuan and Lopes, Pedro}, date = {2021}, pages = {985--996}, @@ -2960,7 +3057,7 @@ @inproceedings{teng2021touch, title = {Touch\&{{Fold}}: {{A Foldable Haptic Actuator}} for {{Rendering Touch}} in {{Mixed Reality}}}, shorttitle = {Touch\&{{Fold}}}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Teng, Shan-Yuan and Li, Pengyu and Nith, Romain and Fonseca, Joshua and Lopes, Pedro}, date = {2021}, doi = {10/gkskqb} @@ -2969,15 +3066,26 @@ @inproceedings{teng2024haptic, title = {Haptic {{Permeability}}: {{Adding Holes}} to {{Tactile Devices Improves Dexterity}}}, shorttitle = {Haptic {{Permeability}}}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Teng, Shan-Yuan and Gupta, Aryan and Lopes, Pedro}, date = {2024}, doi = {10/gwhbpm} } +@article{tong2023survey, + title = {Survey on {{Hand-Based Haptic Interaction}} for {{Virtual Reality}}}, + author = {Tong, Qianqian and Wei, Wenxuan and Zhang, Yuru and Xiao, Jing and Wang, Dangxiao}, + date = {2023}, + journaltitle = {IEEE Trans. Haptics}, + volume = {16}, + number = {2}, + pages = {154--170}, + doi = {10/gtj2h2} +} + @inproceedings{tran2024survey, title = {A {{Survey On Measuring Presence}} in {{Mixed Reality}}}, - booktitle = {{{CHI Conference}} on {{Human Factors}} in {{Computing Systems}}}, + booktitle = {{{CHI Conf}}. {{Hum}}. {{Factors Comput}}. {{Syst}}.}, author = {Tran, Tanh Quang and Langlotz, Tobias and Regenbrecht, Holger}, date = {2024}, doi = {10/gt56cs} @@ -2988,7 +3096,7 @@ shorttitle = {Multimodal Interaction}, author = {Turk, Matthew}, date = {2014}, - journaltitle = {Pattern Recognition Letters}, + journaltitle = {Pattern Recognit. Lett.}, volume = {36}, pages = {189--195}, doi = {10/f5mh52} @@ -2998,7 +3106,7 @@ title = {Modulating {{Fine Roughness Perception}} of {{Vibrotactile Textured Surface}} Using {{Pseudo-haptic Effect}}}, author = {Ujitoko, Yusuke and Ban, Yuki and Hirota, Koichi}, date = {2019}, - journaltitle = {IEEE Transactions on Visualization and Computer Graphics}, + journaltitle = {IEEE Trans. Vis. Comput. Graph.}, volume = {25}, number = {5}, pages = {1981--1990}, @@ -3007,7 +3115,7 @@ @inproceedings{ujitoko2019presenting, title = {Presenting {{Static Friction Sensation}} at {{Stick-slip Transition}} Using {{Pseudo-haptic Effect}}}, - booktitle = {{{IEEE World Haptics Conference}}}, + booktitle = {{{IEEE World Haptics Conf}}.}, author = {Ujitoko, Yusuke and Ban, Yuki and Hirota, Koichi}, date = {2019}, pages = {181--186}, @@ -3029,7 +3137,7 @@ shorttitle = {Survey of {{Pseudo-Haptics}}}, author = {Ujitoko, Yusuke and Ban, Yuki}, date = {2021}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {14}, number = {4}, pages = {699--711}, @@ -3038,7 +3146,7 @@ @inproceedings{umair2021exploring, title = {Exploring {{Personalized Vibrotactile}} and {{Thermal Patterns}} for {{Affect Regulation}}}, - booktitle = {Designing {{Interactive Systems Conference}}}, + booktitle = {Des. {{Interact}}. {{Syst}}. {{Conf}}.}, author = {Umair, Muhammad and Sas, Corina and Chalabianloo, Niaz and Ersoy, Cem}, date = {2021}, pages = {891--906}, @@ -3049,7 +3157,7 @@ title = {Roughness {{Perception}} in {{Virtual Textures}}}, author = {Unger, Bertram and Hollis, Ralph and Klatzky, Roberta}, date = {2011}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {4}, number = {2}, pages = {122--133}, @@ -3068,7 +3176,7 @@ @inproceedings{vardar2019fingertip, title = {Fingertip {{Interaction Metrics Correlate}} with {{Visual}} and {{Haptic Perception}} of {{Real Surfaces}}}, - booktitle = {{{IEEE World Haptics Conference}}}, + booktitle = {{{IEEE World Haptics Conf}}.}, author = {Vardar, Yasemin and Wallraven, Christian and Kuchenbecker, Katherine J.}, date = {2019}, pages = {395--400}, @@ -3079,7 +3187,7 @@ title = {Detection of {{Temporal Delays}} in {{Visual-Haptic Interfaces}}}, author = {Vogels, Ingrid M. L. C.}, date = {2004}, - journaltitle = {Human Factors}, + journaltitle = {Hum. Factors}, volume = {46}, number = {1}, pages = {118--134}, @@ -3089,7 +3197,7 @@ @inproceedings{wang2016apriltag, title = {{{AprilTag}} 2: {{Efficient}} and Robust Fiducial Detection}, shorttitle = {{{AprilTag}} 2}, - booktitle = {{{IEEE}}/{{RSJ International Conference}} on {{Intelligent Robots}} and {{Systems}}}, + booktitle = {{{IEEERSJ Int}}. {{Conf}}. {{Intell}}. {{Robots Syst}}.}, author = {Wang, John and Olson, Edwin}, date = {2016}, pages = {4193--4198}, @@ -3101,7 +3209,7 @@ shorttitle = {The {{Trans-Visible Navigator}}}, author = {Watanabe, Eiju and Satoh, Makoto and Konno, Takehiko and Hirai, Masahiro and Yamaguchi, Takashi}, date = {2016}, - journaltitle = {World Neurosurgery}, + journaltitle = {World Neurosurg.}, volume = {87}, pages = {399--405}, doi = {10/f8pdbs} @@ -3112,7 +3220,7 @@ shorttitle = {The Psychometric Function}, author = {Wichmann, Felix A. and Hill, N. Jeremy}, date = {2001}, - journaltitle = {Perception \& Psychophysics}, + journaltitle = {Percept. Psychophys.}, volume = {63}, number = {8}, pages = {1293--1313}, @@ -3123,7 +3231,7 @@ title = {The {{Spatial Spectrum}} of {{Tangential Skin Displacement Can Encode Tactual Texture}}}, author = {Wiertlewski, Michael and Lozada, José and Hayward, Vincent}, date = {2011}, - journaltitle = {IEEE Transactions on Robotics}, + journaltitle = {IEEE Trans. Robot.}, volume = {27}, number = {3}, pages = {461--472}, @@ -3133,7 +3241,7 @@ @inproceedings{withana2018tacttoo, title = {Tacttoo: {{A Thin}} and {{Feel-Through Tattoo}} for {{On-Skin Tactile Output}}}, shorttitle = {Tacttoo}, - booktitle = {{{ACM Symposium}} on {{User Interface Software}} and {{Technology}}}, + booktitle = {{{ACM Symp}}. {{User Interface Softw}}. {{Technol}}.}, author = {Withana, Anusha and Groeger, Daniel and Steimle, Jürgen}, date = {2018}, pages = {365--378}, @@ -3144,7 +3252,7 @@ title = {The Cutaneous Contribution to Adaptive Precision Grip}, author = {Witney, Alice G. and Wing, Alan and Thonnard, Jean-Louis and Smith, Allan M.}, date = {2004}, - journaltitle = {Trends in Neurosciences}, + journaltitle = {Trends Neurosci.}, volume = {27}, number = {10}, pages = {637--643}, @@ -3154,7 +3262,7 @@ @inproceedings{wood2016shadowhands, title = {{{ShadowHands}}: {{High-Fidelity Remote Hand Gesture Visualization}} Using a {{Hand Tracker}}}, shorttitle = {{{ShadowHands}}}, - booktitle = {{{ACM International Conference}} on {{Interactive Surfaces}} and {{Spaces}}}, + booktitle = {{{ACM Int}}. {{Conf}}. {{Interact}}. {{Surf}}. {{Spaces}}}, author = {Wood, Erroll and Taylor, Jonathan and Fogarty, John and Fitzgibbon, Andrew and Shotton, Jamie}, date = {2016}, pages = {77--84}, @@ -3166,7 +3274,7 @@ shorttitle = {{{MRTouch}}}, author = {Xiao, Robert and Schwarz, Julia and Throm, Nick and Wilson, Andrew D. and Benko, Hrvoje}, date = {2018}, - journaltitle = {IEEE Transactions on Visualization and Computer Graphics}, + journaltitle = {IEEE Trans. Vis. Comput. Graph.}, volume = {24}, number = {4}, pages = {1653--1660}, @@ -3177,7 +3285,7 @@ title = {Effects of {{Visual Expectation}} on {{Perceived Tactile Perception}}: {{An Evaluation Method}} of {{Surface Texture}} with {{Expectation Effect}}}, author = {Yanagisawa, Hideyoshi and Takatsuji, Kenji}, date = {2015}, - journaltitle = {International Journal of Design}, + journaltitle = {Int. J. Des.}, volume = {9}, number = {1} } @@ -3187,7 +3295,7 @@ shorttitle = {Audio {{Augmented Reality}}}, author = {Yang, Jing and Barde, Amit and Billinghurst, Mark}, date = {2022}, - journaltitle = {Journal of the Audio Engineering Society}, + journaltitle = {J. Audio Eng. Soc.}, volume = {70}, number = {10}, pages = {788--809}, @@ -3196,7 +3304,7 @@ @inproceedings{yim2021multicontact, title = {Multi-{{Contact Stiffness}} and {{Friction Augmentation Using Contact Centroid-Based Normal-Tangential Force Decomposing}}}, - booktitle = {{{IEEE World Haptics Conference}}}, + booktitle = {{{IEEE World Haptics Conf}}.}, author = {Yim, Sunghoon and Choi, Seungmoon and Jeon, Seokhee}, date = {2021}, pages = {385--390}, @@ -3205,7 +3313,7 @@ @inproceedings{yoon2020evaluating, title = {Evaluating {{Remote Virtual Hands Models}} on {{Social Presence}} in {{Hand-based 3D Remote Collaboration}}}, - booktitle = {{{IEEE International Symposium}} on {{Mixed}} and {{Augmented Reality}}}, + booktitle = {{{IEEE Int}}. {{Symp}}. {{Mix}}. {{Augment}}. {{Real}}.}, author = {Yoon, Boram and Kim, Hyung-il and Oh, Seo Young and Woo, Woontack}, date = {2020}, pages = {520--532}, @@ -3217,7 +3325,7 @@ shorttitle = {Texture Perception through Direct and Indirect Touch}, author = {Yoshioka, T. and Bensmaïa, S. J. and Craig, J. C. and Hsiao, S. S.}, date = {2007}, - journaltitle = {Somatosensory \& Motor Research}, + journaltitle = {Somatosens. Mot. Res.}, volume = {24}, number = {1-2}, pages = {53--70}, @@ -3228,9 +3336,19 @@ title = {Compensating for {{Fingertip Size}} to {{Render Tactile Cues More Accurately}}}, author = {Young, Eric M. and Gueorguiev, David and Kuchenbecker, Katherine J. and Pacchierotti, Claudio}, date = {2020}, - journaltitle = {IEEE Transactions on Haptics}, + journaltitle = {IEEE Trans. Haptics}, volume = {13}, number = {1}, pages = {144--151}, doi = {10/gtrgcr} } + +@inproceedings{zilles1995constraintbased, + title = {A Constraint-Based God-Object Method for Haptic Display}, + booktitle = {{{IEEERSJ Int}}. {{Conf}}. {{Intell}}. {{Robots Syst}}.}, + author = {Zilles, C.B. and Salisbury, J.K.}, + date = {1995}, + volume = {3}, + pages = {146--151}, + doi = {10/frrt5q} +}