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@@ -7,7 +7,7 @@ In the Push task, vibrotactile haptic hand rendering has been proven beneficial
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The cause might be the intensity of vibrations, which many participants found rather strong and possibly distracting when provided at the fingertips.
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This result was also observed by \citeauthorcite{bermejo2021exploring}, who provided vibrotactile cues when pressing a virtual keypad.
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This result was also observed by \textcite{bermejo2021exploring}, who provided vibrotactile cues when pressing a virtual keypad.
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Another reason could be the visual impairment caused by the vibrotactile motors when worn on the fingertips, which could have disturbed the visualization of the virtual cube.
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@@ -63,7 +63,7 @@ In summary, the positioning of the vibrotactile haptic rendering of the hand aff
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The closer the vibrotactile hand rendering was to the point of contact, the better it was perceived in terms of effectiveness, usefulness, and realism.
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These subjective appreciations of wearable haptic hand rendering for manipulating virtual objects in AR were also observed by \citeauthorcite{maisto2017evaluation} and \citeauthorcite{meli2018combining}.
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These subjective appreciations of wearable haptic hand rendering for manipulating virtual objects in AR were also observed by \textcite{maisto2017evaluation} and \textcite{meli2018combining}.
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However, the best performance was obtained with the farthest positioning on the contralateral hand, which is somewhat surprising.
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