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phd-thesis/3-manipulation/visuo-haptic-hand/3-1-push.tex
2024-09-25 09:00:03 +02:00

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\subsection{Push Task}
\label{push}
\subsubsection{Completion Time}
\label{push_tct}
On the time to complete a trial, there were two statistically significant effects: %
Positioning (\anova{4}{1990}{3.8}, \p{0.004}, see \figref{results/Push-CompletionTime-Location-Overall-Means}) %
and Target (\anova{1}{1990}{3.9}, \p{0.05}).
%
\level{Fingertips} was slower than \level{Proximal} (\qty{+11}{\%}, \p{0.01}) or \level{Opposite} (\qty{+12}{\%}, \p{0.03}).
%
There was no evidence of an advantage of \level{Proximal} or \level{Opposite} on \level{Nowhere}, nor a disadvantage of \level{Fingertips} on \level{Nowhere}.
%
Yet, there was a tendency of faster trials with \level{Proximal} and \level{Opposite}.
%
The \level{LB} target volume was also faster than the \level{LF} (\p{0.05}).
\subsubsection{Contacts}
\label{push_contacts_count}
On the number of contacts, there was one statistically significant effect of %
Positioning (\anova{4}{1990}{2.4}, \p{0.05}, see \figref{results/Push-Contacts-Location-Overall-Means}).
%
More contacts were made with \level{Fingertips} than with \level{Opposite} (\qty{+12}{\%}, \p{0.03}).
%
This could indicate more difficulties to adjust the virtual cube inside the target volume.
\subsubsection{Time per Contact}
\label{push_time_per_contact}
On the mean time spent on each contact, there were two statistically significant effects of %
Positioning (\anova{4}{1990}{11.5}, \pinf{0.001}, see \figref{results/Push-TimePerContact-Location-Overall-Means}) %
and of Hand (\anova{1}{1990}{16.1}, \pinf{0.001}, see \figref{results/Push-TimePerContact-Hand-Overall-Means})%
but not of the Positioning \x Hand interaction.
%
It was shorter with \level{Fingertips} than with \level{Wrist} (\qty{-15}{\%}, \pinf{0.001}), \level{Opposite} (\qty{-11}{\%}, \p{0.01}), or NoVi (\qty{-15}{\%}, \pinf{0.001});
%
and shorter with \level{Proximal} than with \level{Wrist} (\qty{-16}{\%}, \pinf{0.001}), \level{Opposite} (\qty{-12}{\%}, \p{0.005}), or \level{Nowhere} (\qty{-16}{\%}, \pinf{0.001}).
%
This showed different strategies to adjust the cube inside the target volume, with faster repeated pushes with the \level{Fingertips} and \level{Proximal} positionings.
%
It was also shorter with \level{None} than with \level{Skeleton} (\qty{-9}{\%}, \pinf{0.001}).
%
This indicates, as for the first experiment, more confidence with a visual hand rendering.