48 lines
10 KiB
Plaintext
48 lines
10 KiB
Plaintext
{"rule":"EN_A_VS_AN","sentence":"^\\QHowever, this method has not yet been integrated in an context, where the user should be able to freely touch and explore the visuo-haptic texture augmentations.\\E$"}
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{"rule":"UPPERCASE_SENTENCE_START","sentence":"^\\Qdevice apparatus\\E$"}
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{"rule":"ALLOW_TO","sentence":"^\\QAmong the various haptic texture augmentations, data-driven methods allow to capture, model and reproduce the roughness perception of real surfaces when touched touched by a hand-held stylus ([related_work]texture_rendering).\\E$"}
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{"rule":"ALLOW_TO","sentence":"^\\QAmong the various haptic texture augmentations, data-driven methods allow to capture, model and reproduce the roughness perception of real surfaces when touched by a hand-held stylus ([related_work]texture_rendering).\\E$"}
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{"rule":"COMMA_PARENTHESIS_WHITESPACE","sentence":"^\\QThe contributions of this chapter are: Transposition of data-driven visuo-haptic textures to augment real objects in a direct touch context in immersive .\\E$"}
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{"rule":"COMMA_PARENTHESIS_WHITESPACE","sentence":"^\\Q[0.65]experiment/view First person view of the user study.[ As seen through the immersive headset Microsoft HoloLens 2.\\E$"}
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{"rule":"COMMA_PARENTHESIS_WHITESPACE","sentence":"^\\Q]\\E$"}
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{"rule":"COMMA_PARENTHESIS_WHITESPACE","sentence":"^\\Q[0.7]results/trial_predictions Proportion of trials in which the comparison texture was perceived as rougher than the reference texture, as a function of the amplitude difference between the two textures and the visual rendering.[ Curves represent predictions from the model (probit link function), and points are estimated marginal means with non-parametric bootstrap 95 .\\E$"}
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{"rule":"COMMA_PARENTHESIS_WHITESPACE","sentence":"^\\QThe (results/trial_pses) and (results/trial_jnds) for each visual rendering and their respective differences were estimated from the model, along with their corresponding 95 , using a non-parametric bootstrap procedure (1000 samples).\\E$"}
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{"rule":"COMMA_PARENTHESIS_WHITESPACE","sentence":"^\\QReported response times are .\\E$"}
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{"rule":"COMMA_PARENTHESIS_WHITESPACE","sentence":"^\\QThe frames analyzed were those in which the participants actively touched the comparison textures with a finger speed greater than 1 .\\E$"}
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{"rule":"MISSING_GENITIVE","sentence":"^\\QFriedman tests were employed to compare the ratings to the questions (questions1 and questions2), with post-hoc Wilcoxon signed-rank tests and Holm-Bonferroni adjustment, except for the questions regarding the virtual hand that were directly compared with Wilcoxon signed-rank tests.\\E$"}
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{"rule":"UPPERCASE_SENTENCE_START","sentence":"^\\Qresults_questions shows these ratings for questions where statistically significant differences were found (results are shown as mean \\E(?:Dummy|Ina|Jimmy-)[0-9]+\\Q standard deviation): Hand Ownership: participants slightly feel the virtual hand as their own with the Mixed rendering (2.3 1.0) but quite with the Virtual rendering (3.5 0.9, 0.001).\\E$"}
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{"rule":"UPPERCASE_SENTENCE_START","sentence":"^\\Qresults_questions presents the questionnaire results of the Matching and Ranking tasks.\\E$"}
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{"rule":"EN_A_VS_AN","sentence":"^\\QHowever, this method has not yet been integrated in an context, where the user should be able to freely touch and explore the visuo-haptic texture augmentations.\\E$"}
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{"rule":"ALLOW_TO","sentence":"^\\QAmong the various haptic texture augmentations, data-driven methods allow to capture, model and reproduce the roughness perception of real surfaces when touched by a hand-held stylus ([related_work]texture_rendering).\\E$"}
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{"rule":"UPPERCASE_SENTENCE_START","sentence":"^\\Qresults/matching_confusion_matrix shows the confusion matrix of the Matching task with the visual textures and the proportion of haptic texture selected in response, i.e. the proportion of times the corresponding haptic texture was selected in response to the presentation of the corresponding visual texture.\\E$"}
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{"rule":"COMMA_PARENTHESIS_WHITESPACE","sentence":"^\\Q[0.82]results/matching_confusion_matrix Confusion matrix of the Matching task.[ With the presented visual textures as columns and the selected haptic texture in proportion as rows.\\E$"}
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{"rule":"EN_A_VS_AN","sentence":"^\\QA on the log Completion Time with the Visual Texture as fixed effect and the participant as random intercept was performed.\\E$"}
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{"rule":"COMMA_PARENTHESIS_WHITESPACE","sentence":"^\\QNo statistical significant effect of Visual Texture was found (8 512 1.9, 0.06) on Completion Time (44 , 42 46), indicating an equal difficulty and participant behaviour for all the visual textures.\\E$"}
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{"rule":"UPPERCASE_SENTENCE_START","sentence":"^\\Qresults/ranking_mean_ci presents the results of the three rankings of the haptic textures alone, the visual textures alone, and the visuo-haptic texture pairs.\\E$"}
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{"rule":"COMMA_PARENTHESIS_WHITESPACE","sentence":"^\\Q[ A lower rank means that the texture was considered rougher, a higher rank means smoother.\\E$"}
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{"rule":"UPPERCASE_SENTENCE_START","sentence":"^\\Qresults/matching_correspondence_analysis shows the first two dimensions with the 18 haptic and visual textures.\\E$"}
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{"rule":"UPPERCASE_SENTENCE_START","sentence":"^\\Qresults_clusters shows the dendrograms of the two hierarchical clusterings of the haptic and visual textures, constructed using the Euclidean distance and the Ward's method on squared distance.\\E$"}
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{"rule":"COMMA_PARENTHESIS_WHITESPACE","sentence":"^\\Q[ The closer the haptic and visual textures are, the more similar they were judged.\\E$"}
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{"rule":"UPPERCASE_SENTENCE_START","sentence":"^\\Qresults/haptic_visual_clusters_confusion_matrices (left) shows the confusion matrix of the Matching task with visual texture clusters and the proportion of haptic texture clusters selected in response.\\E$"}
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{"rule":"UPPERCASE_SENTENCE_START","sentence":"^\\Qresults/haptic_visual_clusters_confusion_matrices (right) shows the confusion matrix of the Matching task with visual texture ranks and the proportion of haptic texture clusters selected in response.\\E$"}
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{"rule":"UPPERCASE_SENTENCE_START","sentence":"^\\Qresults/haptic_visual_clusters_confusion_matrices Confusion matrices of the visual texture (left) or rank (right) with the corresponding haptic texture clusters selected in proportion.\\E$"}
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{"rule":"COMMA_PARENTHESIS_WHITESPACE","sentence":"^\\Q[ Holm-Bonferroni adjusted binomial test results are marked in bold when the proportion is higher than chance (i.e. more than 20, 0.05).\\E$"}
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{"rule":"EN_A_VS_AN","sentence":"^\\QA non-parametric on an model was used on the Difficulty and Realism question results, while the other question results were analyzed using Wilcoxon signed-rank tests.\\E$"}
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{"rule":"COMMA_PARENTHESIS_WHITESPACE","sentence":"^\\QOn Difficulty, there were statistically significant effects of Task (1 57 13, 0.001) and of Modality (1 57 8, 0.007), but no interaction effect Task Modality (1 57 2, ).\\E$"}
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{"rule":"UPPERCASE_SENTENCE_START","sentence":"^\\Qresults/questions_modalitiesresults/questions_tasks\\E$"}
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{"rule":"COMMA_PARENTHESIS_WHITESPACE","sentence":"^\\Q[ Questions were bipolar 100-points scales (0 = Very Low and 100 = Very High, except for Performance where 0 = Perfect and 100 = Failure), with increments of 5.\\E$"}
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{"rule":"COMMA_PARENTHESIS_WHITESPACE","sentence":"^\\Q] Code Question Mental Demand How mentally demanding was the task?\\E$"}
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{"rule":"NON_STANDARD_WORD","sentence":"^\\QTouching, grasping and manipulating virtual objects are fundamental interactions in ([related_work]ve_tasks) and essential for many of its applications ([related_work]ar_applications).\\E$"}
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{"rule":"AND_END","sentence":"^\\QManipulation of virtual objects is achieved using a virtual hand interaction technique that represents the user's hand in the and simulates interaction with virtual objects ([related_work]ar_virtual_hands).\\E$"}
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{"rule":"THE_PUNCT","sentence":"^\\QHowever, direct hand manipulation is still challenging due to the intangibility of the , the lack of mutual occlusion between the hand and the virtual object in - ([related_work]ar_displays), and the inherent delays between the user's hand and the result of the interaction simulation ([related_work]ar_virtual_hands).\\E$"}
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{"rule":"COMMA_PARENTHESIS_WHITESPACE","sentence":"^\\QTo this end, we selected in the literature and compared the most popular visual hand renderings used to interact with virtual objects in .\\E$"}
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{"rule":"COMMA_PARENTHESIS_WHITESPACE","sentence":"^\\QThe main contributions of this chapter are: A comparison from the literature of six common visual hand renderings used to interact with virtual objects in .\\E$"}
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{"rule":"COMMA_PARENTHESIS_WHITESPACE","sentence":"^\\QWe present the results of the user study and discuss the implications of these results for the manipulation of virtual objects directly with the hand in .\\E$"}
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{"rule":"COMMA_PARENTHESIS_WHITESPACE","sentence":"^\\QResults showed that 95 of the contacts between the fingertip and the virtual cube happened at speeds below 1.5 .\\E$"}
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{"rule":"DOUBLE_PUNCTUATION","sentence":"^\\QParticipants rated their expertise (I use it more than once a year) with , , and haptics in a pre-experiment questionnaire.\\E$"}
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{"rule":"THE_SENT_END","sentence":"^\\QIt is technically and conceptually closely related to , which completely replaces perception with a .\\E$"}
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{"rule":"THE_PUNCT","sentence":"^\\QOn the original reality-virtuality continuum of \\E(?:Dummy|Ina|Jimmy-)[0-9]+\\Q, augmented virtuality is also considered, as the incorporation of real objects into a , and is placed between and .\\E$"}
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{"rule":"THE_SENT_END","sentence":"^\\QIn this thesis we call / systems the computational set of hardware (input devices, sensors, displays and haptic devices) and software (tracking, simulation and rendering) that allows the user to interact with the .\\E$"}
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{"rule":"THE_PUNCT","sentence":"^\\QBecause the visuo-haptic is displayed in real time and aligned with the , the user is given the illusion of directly perceiving and interacting with the virtual content as if it were part of the .\\E$"}
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{"rule":"THE_SENT_END","sentence":"^\\QBecause the visuo-haptic is displayed in real time and aligned with the , the user is given the illusion of directly perceiving and interacting with the virtual content as if it were part of the .\\E$"}
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