\subsection{Push Task} \label{push} \subsubsection{Completion Time} \label{push_tct} On the time to complete a trial, there were two statistically significant effects: % Positioning (\anova{4}{1990}{3.8}, \p{0.004}, see \figref{results/Push-CompletionTime-Location-Overall-Means}) % and Target (\anova{1}{1990}{3.9}, \p{0.05}). % \level{Fingertips} was slower than \level{Proximal} (\qty{+11}{\%}, \p{0.01}) or \level{Opposite} (\qty{+12}{\%}, \p{0.03}). % There was no evidence of an advantage of \level{Proximal} or \level{Opposite} on \level{Nowhere}, nor a disadvantage of \level{Fingertips} on \level{Nowhere}. % Yet, there was a tendency of faster trials with \level{Proximal} and \level{Opposite}. % The \level{LB} target volume was also faster than the \level{LF} (\p{0.05}). \subsubsection{Contacts} \label{push_contacts_count} On the number of contacts, there was one statistically significant effect of % Positioning (\anova{4}{1990}{2.4}, \p{0.05}, see \figref{results/Push-Contacts-Location-Overall-Means}). % More contacts were made with \level{Fingertips} than with \level{Opposite} (\qty{+12}{\%}, \p{0.03}). % This could indicate more difficulties to adjust the virtual cube inside the target volume. \subsubsection{Time per Contact} \label{push_time_per_contact} On the mean time spent on each contact, there were two statistically significant effects of % Positioning (\anova{4}{1990}{11.5}, \pinf{0.001}, see \figref{results/Push-TimePerContact-Location-Overall-Means}) % and of Hand (\anova{1}{1990}{16.1}, \pinf{0.001}, see \figref{results/Push-TimePerContact-Hand-Overall-Means})% but not of the Positioning \x Hand interaction. % It was shorter with \level{Fingertips} than with \level{Wrist} (\qty{-15}{\%}, \pinf{0.001}), \level{Opposite} (\qty{-11}{\%}, \p{0.01}), or NoVi (\qty{-15}{\%}, \pinf{0.001}); % and shorter with \level{Proximal} than with \level{Wrist} (\qty{-16}{\%}, \pinf{0.001}), \level{Opposite} (\qty{-12}{\%}, \p{0.005}), or \level{Nowhere} (\qty{-16}{\%}, \pinf{0.001}). % This showed different strategies to adjust the cube inside the target volume, with faster repeated pushes with the \level{Fingertips} and \level{Proximal} positionings. % It was also shorter with \level{None} than with \level{Skeleton} (\qty{-9}{\%}, \pinf{0.001}). % This indicates, as for the first experiment, more confidence with a visual hand rendering.