\subsection{Push Task} \label{push} \paragraph{Completion Time} On the time to complete a trial, there were two statistically significant effects: \factor{Positioning} (\anova{4}{1990}{3.8}, \p{0.004}, see \figref{results/Push-CompletionTime-Location-Overall-Means}) % and \factor{Target} (\anova{1}{1990}{3.9}, \p{0.05}). \level{Fingertips} was slower than \level{Proximal} (\percent{+11}, \p{0.01}) or \level{Opposite} (\percent{+12}, \p{0.03}). There was no evidence of an advantage of \level{Proximal} or \level{Opposite} on \level{Nowhere}, nor a disadvantage of \level{Fingertips} on \level{Nowhere}. Yet, there was a tendency of faster trials with \level{Proximal} and \level{Opposite}. The \level{LB} target volume was also faster than the \level{LF} (\p{0.05}). \paragraph{Contacts} On the number of contacts, there was one statistically significant effect of \factor{Positioning} (\anova{4}{1990}{2.4}, \p{0.05}, see \figref{results/Push-Contacts-Location-Overall-Means}). More contacts were made with \level{Fingertips} than with \level{Opposite} (\percent{+12}, \p{0.03}). This could indicate more difficulties to adjust the virtual cube inside the target volume. \paragraph{Time per Contact} On the mean time spent on each contact, there were two statistically significant effects of \factor{Positioning} (\anova{4}{1990}{11.5}, \pinf{0.001}, see \figref{results/Push-TimePerContact-Location-Overall-Means}) % and of \factor{Hand} (\anova{1}{1990}{16.1}, \pinf{0.001}, see \figref{results/Push-TimePerContact-Hand-Overall-Means})% but not of the \factor{Positioning} \x \factor{Hand} interaction. It was shorter with \level{Fingertips} than with \level{Wrist} (\percent{-15}, \pinf{0.001}), \level{Opposite} (\percent{-11}, \p{0.01}), or NoVi (\percent{-15}, \pinf{0.001}); and shorter with \level{Proximal} than with \level{Wrist} (\percent{-16}, \pinf{0.001}), \level{Opposite} (\percent{-12}, \p{0.005}), or \level{Nowhere} (\percent{-16}, \pinf{0.001}). This showed different strategies to adjust the cube inside the target volume, with faster repeated pushes with the \level{Fingertips} and \level{Proximal} positionings. It was also shorter with \level{None} than with \level{Skeleton} (\percent{-9}, \pinf{0.001}). This indicates, as for the \chapref{visual_hand}, more confidence with a visual hand rendering. \begin{subfigs}{push_results}{Results of the grasp task performance metrics.}[ Geometric means with bootstrap \percent{95} \CI for each vibrotactile positioning (a, b and c) or visual hand rendering (d) and Tukey's \HSD pairwise comparisons: *** is \pinf{0.001}, ** is \pinf{0.01}, and * is \pinf{0.05}. ][ \item Time to complete a trial. \item Number of contacts with the cube. \item Mean time spent on each contact. \item Mean time spent on each contact. ] \subfig[0.4]{results/Push-CompletionTime-Location-Overall-Means} \subfig[0.4]{results/Push-Contacts-Location-Overall-Means} \par \subfig[0.4]{results/Push-TimePerContact-Location-Overall-Means} \subfig[0.4]{results/Push-TimePerContact-Hand-Overall-Means} \end{subfigs}