\subsection{Questionnaire} \label{questions} \figref{results_questions} presents the questionnaire results for each visual hand augmentation. Friedman tests indicated that all questions had statistically significant differences (\pinf{0.001}). Pairwise Wilcoxon signed-rank tests with Holm-Bonferroni adjustment are reported (results are shown as mean $\pm$ standard deviation): \begin{itemize} \item \response{Difficulty}: \level{Occlusion} (\num{4.7 \pm 1.5}) was considered more difficult than \level{Contour} (\num{3.4 \pm 1.6}, \p{0.02}), \level{Skeleton} (\num{3.3 \pm 1.3}, \p{0.01}), and \level{Mesh} (\num{3.3 \pm 1.3}, \p{0.03}). No difference evidences were found for \level{None} (\num{4.6 \pm 1.9}) or \level{Tips} (\num{4.3 \pm 1.7}). \item \response{Fatigue}: \level{None} (\num{4.9 \pm 1.3}) was found more fatiguing than \level{Mesh} (\num{3.6 \pm 1.3}, \p{0.04}); And \level{Occlusion} (\num{5.0 \pm 1.4}) more than \level{Skeleton} (\num{3.7 \pm 1.4}, \p{0.02}) and \level{Mesh} (\p{0.02}). No difference evidences were found for \level{Tips} (\num{4.5 \pm 1.6}) or \level{Contour} (\num{3.9 \pm 1.5}). \item \response{Precision}: \level{None} (\num{2.8 \pm 1.8}) was considered less precise than \level{Skeleton} (\num{4.6 \pm 1.1}, \p{0.02}) and \level{Mesh} (\num{4.6 \pm 1.6}, \p{0.02}); And \level{Occlusion} (\num{2.8 \pm 1.7}) more than \level{Contour} (\num{4.6 \pm 1.8}, \p{0.02}), \level{Skeleton} (\p{0.006}), and \level{Mesh} (\p{0.02}). No difference evidences were found for \level{Tips} (\num{3.8 \pm 1.7}). \item \response{Performance}: \level{Occlusion} (\num{3.0 \pm 1.5}) was lower than \level{Contour} (\num{4.9 \pm 1.6}, \p{0.02}), \level{Skeleton} (\num{4.9 \pm 1.4}, \p{0.006}), and \level{Mesh} (\num{4.6 \pm 1.4}, \p{0.03}). No difference evidences were found for \level{None} (\num{3.4 \pm 1.8}) or \level{Tips} (\num{4.2 \pm 1.6}). \item \response{Efficiency}: \level{Occlusion} (\num{3.2 \pm 1.7}) was found less efficient than \level{Contour} (\num{4.9 \pm 1.7}, \p{0.01}), \level{Skeleton} (\num{4.9 \pm 1.4}, \p{0.02}), and \level{Mesh} (\num{4.8 \pm 1.3}, \p{0.02}). No difference evidences were found for \level{None} (\num{3.5 \pm 1.8}) or \level{Tips} (\num{4.3 \pm 1.5}). \item \response{Rating}: \level{Occlusion} (\num{2.9 \pm 1.6}) was rated lower than \level{Contour} (\num{5.2 \pm 1.9}, \p{0.02}) and \level{Skeleton} (\num{4.9 \pm 1.9}, \p{0.03}). No difference evidences were found for \level{None} (\num{3.5 \pm 2.0}),\level{Tips} (\num{3.6 \pm 2.1}) or \level{Mesh} (\num{4.6 \pm 1.6}). \end{itemize} In summary, \level{Occlusion} was worse than \level{Skeleton} for all questions, and worse than \level{Contour} and \level{Mesh} on 5 over 6 questions. Results of \response{Difficulty}, \response{Performance}, and \response{Precision} questions are consistent in that way. Moreover, having no visible visual \factor{Hand} rendering was felt by users fatiguing and less precise than having one. Surprisingly, no clear consensus was found on \response{Rating}. Each visual hand augmentation, except for \level{Occlusion}, had simultaneously received the minimum and maximum possible notes. \begin{subfigs}{results_questions}{Boxplots of the questionnaire results for each visual hand augmentation.}[ Pairwise Wilcoxon signed-rank tests with Holm-Bonferroni adjustment: ** is \pinf{0.01} and * is \pinf{0.05}. Lower is better for \textbf{(a)} difficulty and \textbf{(b)} fatigue. Higher is better for \textbf{(d)} performance, \textbf{(d)} precision, \textbf{(e)} efficiency, and \textbf{(f)} rating. ] \subfig[0.32]{results/Question-Difficulty} \subfig[0.32]{results/Question-Fatigue} \subfig[0.32]{results/Question-Precision} \par \subfig[0.32]{results/Question-Performance} \subfig[0.32]{results/Question-Efficiency} \subfig[0.32]{results/Question-Rating} \end{subfigs}