\section{Augmented Reality}
\label{augmented_reality}

% Intro with Sutherland
% A few examples of usages now

\subsection{Principles, Capabilities and Limitations}
\label{ar_intro}

Based on the interaction loop presented in \figref[introduction]{interaction-loop}, we briefly detail the fundamental main components that compose any AR application: tracking, rendering and display.

\subsection{What is Augmented Reality?}

% Definition of \cite{azuma1997survey}
% Recall Milgram and differences with VR

\subsection{How does AR work?}

% How it works briefly

\subsubsection{Calibrating \& Tracking}

% \cite{marchand2016pose}

\subsubsection{Modeling \& Rendering}

\subsubsection{Display}

% Bimber and types of AR
% State of current HMD

\subsection{How Virtual is Perceived in AR}
\label{ar_perception}


\subsection{Interacting with Virtual and Augmented Content}
\label{ar_interaction}

\subsubsection{Virtual Hand Rendering in AR}
\label{ar_interaction_hands}


\subsection{Conclusion}
\label{ar_conclusion}