\subsection{Push Task} \label{push} \subsubsection{Completion Time} \label{push_tct} On the time to complete a trial, there were two statistically significant effects: % Positioning (\anova{4}{1990}{3.8}, \p{0.004}, see \figref{results/Push-CompletionTime-Location-Overall-Means}) % and Target (\anova{1}{1990}{3.9}, \p{0.05}). % Fingertips was slower than Proximal (\qty{+11}{\%}, \p{0.01}) or Opposite (\qty{+12}{\%}, \p{0.03}). % There was no evidence of an advantage of Proximal or Opposite on No Vibrations, nor a disadvantage of Fingertips on No Vibrations. % Yet, there was a tendency of faster trials with Proximal and Opposite. % The NW target volume was also faster than the SW (\p{0.05}). \subsubsection{Contacts} \label{push_contacts_count} On the number of contacts, there was one statistically significant effect of % Positioning (\anova{4}{1990}{2.4}, \p{0.05}, see \figref{results/Push-Contacts-Location-Overall-Means}). % More contacts were made with Fingertips than with Opposite (\qty{+12}{\%}, \p{0.03}). % This could indicate more difficulties to adjust the virtual cube inside the target volume. \subsubsection{Time per Contact} \label{push_time_per_contact} On the mean time spent on each contact, there were two statistically significant effects of % Positioning (\anova{4}{1990}{11.5}, \pinf{0.001}, see \figref{results/Push-TimePerContact-Location-Overall-Means}) % and of Hand (\anova{1}{1990}{16.1}, \pinf{0.001}, see \figref{results/Push-TimePerContact-Hand-Overall-Means})% but not of the Positioning \x Hand interaction. % It was shorter with Fingertips than with Wrist (\qty{-15}{\%}, \pinf{0.001}), Opposite (\qty{-11}{\%}, \p{0.01}), or NoVi (\qty{-15}{\%}, \pinf{0.001}); % and shorter with Proximal than with Wrist (\qty{-16}{\%}, \pinf{0.001}), Opposite (\qty{-12}{\%}, \p{0.005}), or No Vibrations (\qty{-16}{\%}, \pinf{0.001}). % This showed different strategies to adjust the cube inside the target volume, with faster repeated pushes with the Fingertips and Proximal positionings. % It was also shorter with None than with Skeleton (\qty{-9}{\%}, \pinf{0.001}). % This indicates, as for the first experiment, more confidence with a visual hand rendering.