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@@ -333,5 +333,5 @@ Taken together, these results suggest that a visual rendering of the hand in \AR
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They enable highly immersive \AEs that users can explore with a strong sense of the presence of the virtual content.
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However, without a direct and seamless interaction with the \VOs using the hands, the coherence of the \AE experience is compromised.
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In particular, there is a lack of mutual occlusion and interaction cues between the hands and virtual content when manipulating \VOs in \OST-\AR that could be mitigated by a visual rendering of the hand.
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A common alternative approach is to use real objects as tangible proxies for interaction with \VOs, but this raises concerns about their consistency with the visual rendering.
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A common alternative approach is to use real objects as a proxy for interaction with \VOs, but this raises concerns about their consistency with the visual rendering.
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In this context, the use of wearable haptic systems worn on the hand seems to be a promising solution both for improving direct hand manipulation of \VOs and for coherent visuo-haptic augmentation of touched real objects.
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