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@@ -103,10 +103,10 @@ The role of visuo-haptic texture augmentation should also be evaluated in more c
\paragraph{Specificities of Direct Touch.}
The haptic textures used were recordings and models of the vibrations of a hand-held probe sliding over real surfaces.
We generated the vibrotactile textures only from finger speed \cite{culbertson2015should}, but the perceived roughness of real textures also depends on other factors such as the contact force, angle, posture or surface of the contact \cite{schafer2017transfer}.
We generated the vibrotactile textures from velocity magnitude of the finger, but the perceived roughness of real textures also depends on other factors such as the contact force, angle, posture or surface of the contact \cite{schafer2017transfer}.
The respective importance of these factors on the haptic texture perception is not yet fully understood \cite{richardson2022learning}.
It would be interesting to determine the importance of these factors on the perceived realism of virtual vibrotactile textures in the context of bare finger touch.
We finger based captures of real textures should also be considered \cite{balasubramanian2024sens3}.
Finger based captures of real textures should also be considered \cite{balasubramanian2024sens3}.
Finally, the virtual texture models should also be adaptable to individual sensitivities \cite{malvezzi2021design,young2020compensating}.
\subsection*{Visual Augmentation of the Hand for Manipulating virtual objects in AR}