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@@ -16,7 +16,7 @@ Indeed, the majority of users explained that, based on the roughness, granularit
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Several strategies were used, as some participants reported using vibration frequency and/or amplitude to match a haptic texture.
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It should be noted that the task was rather difficult (\figref{results_questions}), as participants had no prior knowledge of the textures, there were no additional visual cues such as the shape of an object, and the term \enquote{roughness} had not been used by the experimenter prior to the \level{Ranking} task.
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The correspondence analysis (\figref{results/matching_correspondence_analysis}) highlighted that participants did indeed match visual and haptic textures primarily on the basis of their perceived roughness (\percent{60} of variance), which is in line with previous perception studies on real \cite{baumgartner2013visual} and virtual \cite{culbertson2014modeling} textures.
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The correspondence analysis (\figref{results/matching_correspondence_analysis}) highlighted that participants did indeed match visual and haptic textures primarily on the basis of their perceived roughness (\percent{60} of variance), which is in line with previous perception studies on real textures \cite{baumgartner2013visual} and virtual textures \cite{culbertson2014modeling}.
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The rankings (\figref{results/ranking_mean_ci}) confirmed that the participants all perceived the roughness of haptic textures very similarly, but that there was less consensus for visual textures, which is also in line with roughness rankings for real haptic and visual textures \cite{bergmanntiest2007haptic}.
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These results made it possible to identify and name groups of textures in the form of clusters (\figref{results_clusters}), and to construct confusion matrices between these clusters and between visual texture ranks with haptic clusters (\figref{results/haptic_visual_clusters_confusion_matrices}), showing that participants consistently identified and matched haptic and visual textures.
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\percent{30} of the matching variance of the correspondence analysis was also captured with a second dimension, opposing the roughest textures (\level{Metal Mesh}, \level{Sandpaper~100}), and to a lesser extent the smoothest (\level{Coffee Filter}, \level{Sandpaper~320}), with all other textures (\figref{results/matching_correspondence_analysis}).
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