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@@ -162,8 +162,8 @@ Choosing useful and efficient \UIs and interaction techniques is crucial for the
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\subsubsection{Tasks with Virtual Environments}
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\label{ve_tasks}
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\textcite[p.385]{laviolajr20173d} classify interaction techniques into three categories based on the tasks they enable users to perform: manipulation, navigation, and system control.
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\textcite{hertel2021taxonomy} proposed a taxonomy of interaction techniques specifically for immersive \AR.
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\textcite{laviolajr20173d} (p.385) classify interaction techniques into three categories based on the tasks they enable users to perform: manipulation, navigation, and system control.
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\textcite{hertel2021taxonomy} proposed a similar taxonomy of interaction techniques specifically for immersive \AR.
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The \emph{manipulation tasks} are the most fundamental tasks in \AR and \VR systems, and the building blocks for more complex interactions.
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\emph{Selection} is the identification or acquisition of a specific virtual object, \eg pointing at a target as in \figref{grubert2015multifi}, touching a button with a finger, or grasping an object with a hand.
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@@ -177,7 +177,7 @@ Wayfinding is the cognitive planning of the movement, such as path finding or ro
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The \emph{system control tasks} are changes to the system state through commands or menus such as creating, deleting, or modifying virtual objects, \eg as in \figref{roo2017onea}. It is also the input of text, numbers, or symbols.
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In this thesis we focus on manipulation tasks of virtual content directly with the hands, more specifically on touching visuo-haptic textures with a finger (\partref{perception}) and positioning and rotating virtual objects pushed and grasp by the hand.
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In this thesis we focus on manipulation tasks of virtual content directly with the hands, more specifically on touching visuo-haptic textures with a finger (\partref{perception}) and positioning and rotating virtual objects pushed and grasp by the hand (\partref{manipulation}).
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\begin{subfigs}{interaction-techniques}{Interaction techniques in \AR. }[][
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\item Spatial selection of virtual item of an extended display using a hand-held smartphone \cite{grubert2015multifi}.
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@@ -247,7 +247,7 @@ Similarly, in \secref{tactile_rendering} we described how a material property (\
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%can track the user's movements and use them as inputs to the \VE \textcite[p.172]{billinghurst2015survey}.
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Initially tracked by active sensing devices such as gloves or controllers, it is now possible to track hands in real time using passive sensing (\secref{interaction_techniques}) and computer vision algorithms natively integrated into \AR/\VR headsets \cite{tong2023survey}.
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Our hands allow us to manipulate real everyday objects (\secref{grasp_types}), so virtual hand interaction techniques seem to be the most natural way to manipulate virtual objects \cite[p.400]{laviolajr20173d}.
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Our hands allow us to manipulate real everyday objects (\secref{grasp_types}), hence virtual hand interaction techniques seem to be the most natural way to manipulate virtual objects \cite[p.400]{laviolajr20173d}.
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The user's hand being tracked is reconstructed as a \emph{virtual hand} model in the \VE \cite[p.405]{laviolajr20173d}.
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The simplest models represent the hand as a rigid \ThreeD object that follows the movements of the real hand with \qty{6}{DoF} (position and orientation in space) \cite{talvas2012novel}.
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