Replace "immersive AR" with "AR headset"
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\section{Conclusion}
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\label{conclusion}
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In this chapter, we addressed the challenge of touching, grasping and manipulating virtual objects directly with the hand in immersive \OST-\AR.
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In this chapter, we addressed the challenge of touching, grasping and manipulating virtual objects directly with the hand using an \OST-\AR headset.
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To do so, we proposed to evaluate visual renderings of the virtual hand as augmentation of the real hand.
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Superimposed on the user's hand, these visual renderings provide feedback from the virtual hand, which tracks the real hand, and simulates the interaction with virtual objects as a proxy.
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We first selected and compared the six most popular visual hand augmentations used to interact with virtual objects in \AR.
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Then, in a user study with 24 participants and an immersive \OST-\AR headset, we evaluated the effect of these six visual hand augmentations on the user performance and experience in two representative manipulation tasks.
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Then, in a user study with 24 participants, we evaluated the effect of these six visual hand augmentations on the user performance and experience in two representative manipulation tasks.
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Our results showed that a visual hand augmentation improved the performance, perceived effectiveness and confidence of participants compared to no augmentation.
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A skeleton rendering, which provided a detailed view of the tracked joints and phalanges while not hiding the real hand, was the most performant and effective.
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