Replace "immersive AR" with "AR headset"

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2025-04-11 22:51:10 +02:00
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\section{Conclusion}
\label{conclusion}
In this chapter, we addressed the challenge of touching, grasping and manipulating virtual objects directly with the hand in immersive \OST-\AR.
In this chapter, we addressed the challenge of touching, grasping and manipulating virtual objects directly with the hand using an \OST-\AR headset.
To do so, we proposed to evaluate visual renderings of the virtual hand as augmentation of the real hand.
Superimposed on the user's hand, these visual renderings provide feedback from the virtual hand, which tracks the real hand, and simulates the interaction with virtual objects as a proxy.
We first selected and compared the six most popular visual hand augmentations used to interact with virtual objects in \AR.
Then, in a user study with 24 participants and an immersive \OST-\AR headset, we evaluated the effect of these six visual hand augmentations on the user performance and experience in two representative manipulation tasks.
Then, in a user study with 24 participants, we evaluated the effect of these six visual hand augmentations on the user performance and experience in two representative manipulation tasks.
Our results showed that a visual hand augmentation improved the performance, perceived effectiveness and confidence of participants compared to no augmentation.
A skeleton rendering, which provided a detailed view of the tracked joints and phalanges while not hiding the real hand, was the most performant and effective.