Replace "immersive AR" with "AR headset"

This commit is contained in:
2025-04-11 22:51:10 +02:00
parent f1cf425e7c
commit f8ec931cd6
22 changed files with 94 additions and 101 deletions

View File

@@ -5,10 +5,10 @@ Touching, grasping and manipulating virtual objects are fundamental interactions
%The most common current \AR systems, in the form of portable and immersive \OST-\AR headsets \cite{hertel2021taxonomy}, allow real-time hand tracking and direct interaction with virtual objects with bare hands (\secref[related_work]{real_virtual_gap}).
Manipulation of virtual objects is achieved using a virtual hand interaction technique that represents the user's hand in the \VE and simulates interaction with virtual objects (\secref[related_work]{ar_virtual_hands}).
The visual feedback of the virtual hand is a key element for interacting and manipulating virtual objects in \VR \cite{prachyabrued2014visual,grubert2018effects}.
Some work has also investigated the visual feedback of the virtual hand in \AR, but not in an immersive context of virtual object manipulation \cite{blaga2017usability,yoon2020evaluating} or was limited to a single visual hand augmentation \cite{piumsomboon2014graspshell,maisto2017evaluation}.
Some work has also investigated the visual feedback of the virtual hand in \AR, but not in a context of virtual object manipulation \cite{al-kalbani2016analysis,yoon2020evaluating} or was limited to a single visual hand augmentation \cite{piumsomboon2014graspshell,blaga2017usability,maisto2017evaluation}.
\Gls{OST}-\AR also has significant perceptual differences from \VR due the lack of mutual occlusion between the hand and the virtual object in \OST-\AR (\secref[related_work]{ar_displays}), and the inherent delays between the user's hand and the result of the interaction simulation (\secref[related_work]{ar_virtual_hands}).
In this chapter, we investigate the \textbf{visual rendering of the virtual hand as augmentation of the real hand} for direct hand manipulation of virtual objects in \OST-\AR.
In this chapter, we investigate the \textbf{visual rendering of the virtual hand as augmentation of the real hand} for direct hand manipulation of virtual objects with an \OST-\AR headset.
To this end, we selected in the literature and compared the most popular visual hand augmentation used to interact with virtual objects in \AR.
The virtual hand is \textbf{displayed superimposed} on the user's hand with these visual rendering, providing \textbf{feedback on the tracking} of the real hand, as shown in \figref{hands}.
The movement of the virtual hand is also \textbf{constrained to the surface} of the virtual object, providing an additional \textbf{feedback on the interaction} with the virtual object.