Replace "immersive AR" with "AR headset"

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2025-04-11 22:51:10 +02:00
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In this chapter, we studied how the perception of wearable haptic augmented textures is affected by the visual feedback of the virtual hand and the environment, being either real, augmented or virtual.
Using the wearable visuo-haptic augmentation system presented in \chapref{vhar_system}, we augmented the perceived roughness of real surfaces with virtual vibrotactile textures rendered on the finger.
%we rendered virtual vibrotactile patterned textures on the voice-coil worn on the middle-phalanx of the finger to augment the roughness perception of the real surface being touched.
With an immersive \AR headset, that could be switched to a \VR only view, we considered three visual rendering conditions: (1) without visual augmentation, (2) with a realistic virtual hand rendering in \AR, and (3) with the same virtual hand in \VR.
With an \OST-\AR headset, that could be switched to a \VR only view, we considered three visual rendering conditions: (1) without visual augmentation, (2) with a realistic virtual hand rendering in \AR, and (3) with the same virtual hand in \VR.
We then evaluated the perceived roughness augmentation in these three visual conditions with a psychophysical user study involving 20 participants and extensive questionnaires.
Our results showed that the visual virtuality of the hand (real or virtual) and the environment (\AR or \VR) had a significant effect on the perception of haptic textures and the exploration behaviour of the participants.