Replace "immersive AR" with "AR headset"

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2025-04-11 22:51:10 +02:00
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\section{Conclusion}
\label{conclusion}
In this chapter, we investigated how users perceived simultaneous and co-localized visuo-haptic texture augmentations of real surfaces seen in immersive \OST-\AR and touched directly with the index finger.
In this chapter, we investigated how users perceived simultaneous and co-localized visuo-haptic texture augmentations of real surfaces seen with an \OST-\AR headset and touched directly with the index finger.
Using the wearable visuo-haptic augmentation system presented in \chapref{vhar_system}, the haptic roughness texture was rendered with on the \HaTT data-driven models and finger speed.
In a user study, 20 participants rated the coherence, realism and perceived roughness of the combination of nine representative visuo-haptic texture pairs.
@@ -15,7 +15,7 @@ This paves the way for new \AR applications capable of augmenting a real environ
The latter is illustrated in \figref{experiment/use_case}, where a user applies different visuo-haptic textures to a wall, in an interior design scenario, to compare them visually and by touch.
We instinctively perceive the properties of everyday objects by touching and exploring them, but we essentially interact with them by grasping in order to manipulate them.
In this first part, we focused on the perception of wearable and immersive virtual textures that augment real surfaces when touched with the fingertip.
In this first part, we focused on the perception of virtual visuo-haptic textures that augment real surfaces when touched with the fingertip.
In the next part, we will propose to improve the direct manipulation with the hand of virtual object with wearable visuo-haptic interaction feedback.
\noindentskip The work described in \chapref{vhar_textures} was presented at the EuroHaptics 2024 conference: