Replace "immersive AR" with "AR headset"
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@@ -29,7 +29,7 @@ Several strategies were reported: some participants first classified visually an
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While visual sensation did influence perception, as observed in previous haptic \AR studies \cite{punpongsanon2015softar,gaffary2017ar,fradin2023humans}, haptic sensation dominated here.
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This indicates that participants were more confident and relied more on the haptic roughness perception than on the visual roughness perception when integrating both in one coherent perception.
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Several participants also described attempting to identify visual and haptic textures using spatial breaks, edges or patterns, that were not reported when these textures were displayed in non-immersive \VEs with a screen \cite{culbertson2014modeling,culbertson2015should}.
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Several participants also described attempting to identify visual and haptic textures using spatial breaks, edges or patterns, that were not reported when these textures were displayed in \VEs using a screen \cite{culbertson2014modeling,culbertson2015should}.
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A few participants even reported that they clearly sensed patterns on haptic textures.
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However, the visual and haptic textures used were isotropic and homogeneous models of real texture captures, \ie their rendered roughness was constant and did not depend on the direction of movement but only on the speed of the finger (\secref[related_work]{texture_rendering}).
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Overall, the haptic device was judged to be comfortable, and the visual and haptic textures were judged to be fairly realistic and to work well together (\figref{results_questions}).
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