Replace "immersive AR" with "AR headset"

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2025-04-11 22:51:10 +02:00
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22 changed files with 94 additions and 101 deletions

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@@ -10,13 +10,13 @@ Only a few haptic systems can be considered wearable due to their compactness an
If their haptic rendering is timely associated with the user's touch actions on a real object, the perceived haptic properties of the object, such as its roughness and hardness, can be modified.
Wearable haptic augmentation of roughness and hardness is mostly achieved with vibrotactile feedback (\secref{tactile_rendering}).
\AR headsets integrate virtual content into the user's perception in an immersive way, as if it were part of the \RE, with real-time pose estimation of the head and hands (\secref{what_is_ar}).
\AR headsets integrate virtual content into the user's perception as if it were part of the \RE, with real-time pose estimation of the head and hands (\secref{what_is_ar}).
Direct interaction with the hand of virtual content is often implemented using virtual hand interaction technique, which reconstructs the user's hand in the \VE and simulates its interactions with the virtual.
However, the perception and manipulation of the virtual is difficult due to the lack of haptic feedback and the mutual occlusion of the hand with the virtual content (\secref{ar_interaction}). %, which could be addressed by a visual augmentation of the hand (\secref{ar_visual_hands}).
Real surrounding objects can also be used as proxies to interact with the virtual, but they may be incoherent with their visual augmentation because they are haptically passive (\secref{ar_interaction}).
Wearable haptics on the hand seems to be a promising solution to enable coherent and effective visuo-haptic augmentation of both virtual and real objects.
\noindentskip In this thesis, we will use wearable haptic feedback in immersive \AR to create visuo-haptic texture augmentation when touching real objects (\partref{perception}) and to improve manipulation of virtual objects (\partref{manipulation}), both directly with the bare hand.
\noindentskip In this thesis, we will use wearable haptic feedback with an \AR headset to create visuo-haptic texture augmentation when touching real objects (\partref{perception}) and to improve manipulation of virtual objects (\partref{manipulation}), both directly with the bare hand.
First, it is challenging to provide coherent visuo-haptic feedback when augmenting real objects.
By integrating different sensory feedback, haptic and visual, real and virtual, into a single object property, perception is somewhat robust to variations in reliability and to spatial and temporal differences.