tangible -> real
This commit is contained in:
@@ -1,11 +1,11 @@
|
||||
\section{Discussion}
|
||||
\label{discussion}
|
||||
|
||||
In this study, we investigated the perception of visuo-haptic texture augmentation of tangible surfaces touched directly with the index fingertip, using visual texture overlays in \AR and haptic roughness textures generated by a vibrotactile device worn on the middle index phalanx.
|
||||
In this study, we investigated the perception of visuo-haptic texture augmentation of real surfaces touched directly with the index fingertip, using visual texture overlays in \AR and haptic roughness textures generated by a vibrotactile device worn on the middle index phalanx.
|
||||
The nine evaluated pairs of visuo-haptic textures, taken from the \HaTT database \cite{culbertson2014one}, are models of real texture captures (\secref[related_work]{texture_rendering}).
|
||||
|
||||
Their perception was evaluated in a two-task user study in which participants chose the most coherent combinations of visual and haptic textures (\level{Matching} task), and ranked all textures according to their perceived roughness (\level{Ranking} task).
|
||||
The visual textures were displayed statically on the tangible surface, while the haptic textures adapted in real time to the speed of the finger on the surface, giving the impression that the visuo-haptic textures were integrated into the tangible surface.
|
||||
The visual textures were displayed statically on the real surface, while the haptic textures adapted in real time to the speed of the finger on the surface, giving the impression that the visuo-haptic textures were integrated into the surface.
|
||||
In addition, the interaction with the textures was designed to be as natural as possible, without imposing a specific speed of finger movement, as in similar studies \cite{asano2015vibrotactile,friesen2024perceived}.
|
||||
|
||||
In the \level{Matching} task, participants were not able to effectively match the original visual and haptic texture pairs (\figref{results/matching_confusion_matrix}), except for the \level{Coffee Filter} texture, which was the smoothest both visually and haptically.
|
||||
|
||||
Reference in New Issue
Block a user