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@@ -70,8 +70,8 @@ We considered the same two \level{Push} and \level{Grasp} tasks as described in
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\item Push task: pushing the virtual cube along a table towards a target placed on the same surface.
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\item Grasp task: grasping and lifting the virtual cube towards a target placed on a \qty{20}{\cm} higher plane.
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]
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\subfig[0.45]{method/task-push}
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\subfig[0.45]{method/task-grasp}
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\subfig[0.45]{method/task-push-2}
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\subfig[0.45]{method/task-grasp-2}
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\end{subfigs}
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To account for learning and fatigue effects, the order of the \factor{Positioning} conditions were counter-balanced using a balanced \numproduct{10 x 10} Latin square.
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@@ -83,7 +83,7 @@ This design led to a total of 5 vibrotactile positionings \x 2 vibration contact
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\subsection{Apparatus and Procedure}
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\label{apparatus}
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Apparatus and experimental procedure were similar to the \chapref{visual_hand}, as described in \secref[visual_hand]{apparatus} and \secref[visual_hand]{protocol}, respectively.
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Apparatus and experimental procedure were similar to the \chapref{visual_hand}, as described in \secref[visual_hand]{apparatus} and \secref[visual_hand]{procedure}, respectively.
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We report here only the differences.
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We employed the same vibrotactile device used by \cite{devigne2020power}.
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