diff --git a/2-perception/xr-perception/6-conclusion.tex b/2-perception/xr-perception/6-conclusion.tex index 7f86c50..771de02 100644 --- a/2-perception/xr-perception/6-conclusion.tex +++ b/2-perception/xr-perception/6-conclusion.tex @@ -20,3 +20,10 @@ When designing for wearable haptics or integrating it into \AR/\VR, it seems imp %With a better understanding of how visual factors influence the perception of haptically augmented real objects, the many wearable haptic systems that already exist but have not yet been fully explored with \AR can be better applied and new visuo-haptic renderings adapted to \AR can be designed. %Finally, a visual hand representation in OST-\AR together with wearable haptics should be avoided until acceptable tracking latencies \are achieved, as was also observed for \VO interaction with the bare hand \cite{normand2024visuohaptic}. +\noindentskip This work was presented and published at the VRST 2024 conference: + +Erwan Normand, Claudio Pacchierotti, Eric Marchand, and Maud Marchal. +(2024). +\enquote{How Different Is the Perception of Vibrotactile Texture Roughness in Augmented versus Virtual Reality?}. +In: \textit{ACM Symposium on Virtual Reality Software and Technology}, pp. 287--296. +\textsc{doi}: \href{https://doi.org/10/g5rr49}{10/g5rr49}.