Fix acronyms
This commit is contained in:
@@ -5,9 +5,9 @@
|
||||
|
||||
We designed and implemented a system for rendering virtual haptic grating textures on a real tangible surface touched directly with the fingertip, using a wearable vibrotactile voice-coil device mounted on the middle phalanx of the finger. %, and allowing free explorative movements of the hand on the surface.
|
||||
%
|
||||
This tactile feedback was integrated with an immersive visual virtual environment, using an OST-AR headset, to provide users with a coherent multimodal visuo-haptic augmentation of the real environment, that can be switched between an AR and a VR view.
|
||||
This tactile feedback was integrated with an immersive visual virtual environment, using an OST-AR headset, to provide users with a coherent multimodal visuo-haptic augmentation of the real environment, that can be switched between an \AR and a \VR view.
|
||||
%
|
||||
We investigated then with a psychophysical user study the effect of visual rendering of the hand and its environment on the roughness perception of the designed tactile texture augmentations: without visual augmentation (\level{Real} rendering), in AR with a realistic virtual hand superimposed on the real hand (\level{Mixed} rendering), and in VR with the same virtual hand as an avatar (\level{Virtual} rendering).
|
||||
We investigated then with a psychophysical user study the effect of visual rendering of the hand and its environment on the roughness perception of the designed tactile texture augmentations: without visual augmentation (\level{Real} rendering), in \AR with a realistic virtual hand superimposed on the real hand (\level{Mixed} rendering), and in \VR with the same virtual hand as an avatar (\level{Virtual} rendering).
|
||||
%
|
||||
%Only the amplitude $A$ varied between the reference and comparison textures to create the different levels of roughness.
|
||||
%
|
||||
|
||||
Reference in New Issue
Block a user