Fix acronyms

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2024-09-24 15:47:33 +02:00
parent 2dad3efdd0
commit ef188c1993
26 changed files with 165 additions and 159 deletions

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We designed and implemented a system for rendering virtual haptic grating textures on a real tangible surface touched directly with the fingertip, using a wearable vibrotactile voice-coil device mounted on the middle phalanx of the finger. %, and allowing free explorative movements of the hand on the surface.
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This tactile feedback was integrated with an immersive visual virtual environment, using an OST-AR headset, to provide users with a coherent multimodal visuo-haptic augmentation of the real environment, that can be switched between an AR and a VR view.
This tactile feedback was integrated with an immersive visual virtual environment, using an OST-AR headset, to provide users with a coherent multimodal visuo-haptic augmentation of the real environment, that can be switched between an \AR and a \VR view.
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We investigated then with a psychophysical user study the effect of visual rendering of the hand and its environment on the roughness perception of the designed tactile texture augmentations: without visual augmentation (\level{Real} rendering), in AR with a realistic virtual hand superimposed on the real hand (\level{Mixed} rendering), and in VR with the same virtual hand as an avatar (\level{Virtual} rendering).
We investigated then with a psychophysical user study the effect of visual rendering of the hand and its environment on the roughness perception of the designed tactile texture augmentations: without visual augmentation (\level{Real} rendering), in \AR with a realistic virtual hand superimposed on the real hand (\level{Mixed} rendering), and in \VR with the same virtual hand as an avatar (\level{Virtual} rendering).
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%Only the amplitude $A$ varied between the reference and comparison textures to create the different levels of roughness.
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