Fix acronyms
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\subsection{Trial Measures}
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\label{results_trials}
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All measures from trials were analysed using linear mixed models (LMM) or generalised linear mixed models (GLMM) with \factor{Visual Rendering}, \factor{Amplitude Difference} and their interaction as within-participant factors, and by-participant random intercepts.
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All measures from trials were analysed using \LMM or \GLMM with \factor{Visual Rendering}, \factor{Amplitude Difference} and their interaction as within-participant factors, and by-participant random intercepts.
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Depending on the data, different random effect structures were tested.
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Only the best converging models are reported, with the lowest Akaike Information Criterion (AIC) values.
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Post-hoc pairwise comparisons were performed using the Tukey's Honest Significant Difference (HSD) test.
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Post-hoc pairwise comparisons were performed using the Tukey's \HSD test.
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%
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Each estimate is reported with its 95\% confidence interval (CI) as follows: \ci{\textrm{lower limit}}{\textrm{upper limit}}.
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Each estimate is reported with its 95\% \CI as follows: \ci{\textrm{lower limit}}{\textrm{upper limit}}.
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\subsubsection{Discrimination Accuracy}
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\label{discrimination_accuracy}
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A GLMM was adjusted to the \response{Texture Choice} in the 2AFC vibrotactile texture roughness discrimination task, with by-participant random intercepts but no random slopes, and a probit link function (\figref{results/trial_predictions}).
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A \GLMM was adjusted to the \response{Texture Choice} in the \TIFC vibrotactile texture roughness discrimination task, with by-participant random intercepts but no random slopes, and a probit link function (\figref{results/trial_predictions}).
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The points of subjective equality (PSEs, see \figref{results/trial_pses}) and just-noticeable differences (JNDs, see \figref{results/trial_jnds}) for each visual rendering and their respective differences were estimated from the model, along with their corresponding 95\% CI, using a non-parametric bootstrap procedure (1000 samples).
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The \PSEs (\figref{results/trial_pses}) and \JNDs (\figref{results/trial_jnds}) for each visual rendering and their respective differences were estimated from the model, along with their corresponding 95\% \CI, using a non-parametric bootstrap procedure (1000 samples).
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The PSE represents the estimated amplitude difference at which the comparison texture was perceived as rougher than the reference texture 50\% of the time. %, \ie it is the accuracy of participants in discriminating vibrotactile roughness.
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A \PSE represents the estimated amplitude difference at which the comparison texture was perceived as rougher than the reference texture 50\% of the time. %, \ie it is the accuracy of participants in discriminating vibrotactile roughness.
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The \level{Real} rendering had the highest PSE (\percent{7.9} \ci{1.2}{4.1}) and was statistically significantly different from the \level{Mixed} rendering (\percent{1.9} \ci{-2.4}{6.1}) and from the \level{Virtual} rendering (\percent{5.1} \ci{2.4}{7.6}).
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A \level{Real} rendering had the highest \PSE (\percent{7.9} \ci{1.2}{4.1}) and was statistically significantly different from the \level{Mixed} rendering (\percent{1.9} \ci{-2.4}{6.1}) and from the \level{Virtual} rendering (\percent{5.1} \ci{2.4}{7.6}).
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The JND represents the estimated minimum amplitude difference between the comparison and reference textures that participants could perceive,
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The \JND represents the estimated minimum amplitude difference between the comparison and reference textures that participants could perceive,
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% \ie the sensitivity to vibrotactile roughness differences,
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calculated at the 84th percentile of the predictions of the GLMM (\ie one standard deviation of the normal distribution) \cite{ernst2002humans}.
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calculated at the 84th percentile of the predictions of the \GLMM (\ie one standard deviation of the normal distribution) \cite{ernst2002humans}.
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The \level{Real} rendering had the lowest JND (\percent{26} \ci{23}{29}), the \level{Mixed} rendering had the highest (\percent{33} \ci{30}{37}), and the \level{Virtual} rendering was in between (\percent{30} \ci{28}{32}).
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The \level{Real} rendering had the lowest \JND (\percent{26} \ci{23}{29}), the \level{Mixed} rendering had the highest (\percent{33} \ci{30}{37}), and the \level{Virtual} rendering was in between (\percent{30} \ci{28}{32}).
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%
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All pairwise differences were statistically significant.
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\begin{subfigs}{discrimination_accuracy}{Results of the vibrotactile texture roughness discrimination task. }[
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Curves represent predictions from the GLMM model (probit link function), and points are estimated marginal means with non-parametric bootstrap 95\% confidence intervals.
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Curves represent predictions from the \GLMM model (probit link function), and points are estimated marginal means with non-parametric bootstrap 95\% confidence intervals.
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][
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\item Proportion of trials in which the comparison texture was perceived as rougher than the reference texture, as a function of the amplitude difference between the two textures and the visual rendering.
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\item Estimated points of subjective equality (PSE) of each visual rendering.
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\item Estimated \PSE of each visual rendering.
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%, defined as the amplitude difference at which both reference and comparison textures are perceived to be equivalent, \ie the accuracy in discriminating vibrotactile roughness.
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\item Estimated just-noticeable difference (JND) of each visual rendering.
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\item Estimated \JND of each visual rendering.
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%, defined as the minimum perceptual amplitude difference, \ie the sensitivity to vibrotactile roughness differences.
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]
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\subfig[0.85]{results/trial_predictions}\\
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@@ -50,7 +50,7 @@ All pairwise differences were statistically significant.
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\subsubsection{Response Time}
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\label{response_time}
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A LMM analysis of variance (AOV) with by-participant random slopes for \factor{Visual Rendering}, and a log transformation (as \response{Response Time} measures were gamma distributed) indicated a statistically significant effects on \response{Response Time} of \factor{Visual Rendering} (\anova{2}{18}{6.2}, \p{0.009}, see \figref{results/trial_response_times}).
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A \LMM \ANOVA with by-participant random slopes for \factor{Visual Rendering}, and a log transformation (as \response{Response Time} measures were gamma distributed) indicated a statistically significant effects on \response{Response Time} of \factor{Visual Rendering} (\anova{2}{18}{6.2}, \p{0.009}, see \figref{results/trial_response_times}).
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Participants took longer on average to respond with the \level{Virtual} rendering (\geomean{1.65}{s} \ci{1.59}{1.72}) than with the \level{Real} rendering (\geomean{1.38}{s} \ci{1.32}{1.43}), which is the only statistically significant difference (\ttest{19}{0.3}, \p{0.005}).
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@@ -61,20 +61,20 @@ The \level{Mixed} rendering was in between (\geomean{1.56}{s} \ci{1.49}{1.63}).
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The frames analysed were those in which the participants actively touched the comparison textures with a finger speed greater than \SI{1}{\mm\per\second}.
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A LMM AOV with by-participant random slopes for \factor{Visual Rendering} indicated only one statistically significant effect on the total distance traveled by the finger in a trial of \factor{Visual Rendering} (\anova{2}{18}{3.9}, \p{0.04}, see \figref{results/trial_distances}).
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A \LMM \ANOVA with by-participant random slopes for \factor{Visual Rendering} indicated only one statistically significant effect on the total distance traveled by the finger in a trial of \factor{Visual Rendering} (\anova{2}{18}{3.9}, \p{0.04}, see \figref{results/trial_distances}).
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On average, participants explored a larger distance with the \level{Real} rendering (\geomean{20.0}{\cm} \ci{19.4}{20.7}) than with \level{Virtual} rendering (\geomean{16.5}{\cm} \ci{15.8}{17.1}), which is the only statistically significant difference (\ttest{19}{1.2}, \p{0.03}), with the \level{Mixed} rendering (\geomean{17.4}{\cm} \ci{16.8}{18.0}) in between.
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Another LMM AOV with by-trial and by-participant random intercepts but no random slopes indicated only one statistically significant effect on \response{Finger Speed} of \factor{Visual Rendering} (\anova{2}{2142}{2.0}, \pinf{0.001}, see \figref{results/trial_speeds}).
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Another \LMM \ANOVA with by-trial and by-participant random intercepts but no random slopes indicated only one statistically significant effect on \response{Finger Speed} of \factor{Visual Rendering} (\anova{2}{2142}{2.0}, \pinf{0.001}, see \figref{results/trial_speeds}).
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On average, the textures were explored with the highest speed with the \level{Real} rendering (\geomean{5.12}{\cm\per\second} \ci{5.08}{5.17}), the lowest with the \level{Virtual} rendering (\geomean{4.40}{\cm\per\second} \ci{4.35}{4.45}), and the \level{Mixed} rendering (\geomean{4.67}{\cm\per\second} \ci{4.63}{4.71}) in between.
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All pairwise differences were statistically significant: \level{Real} \vs \level{Virtual} (\ttest{19}{1.17}, \pinf{0.001}), \level{Real} \vs \level{Mixed} (\ttest{19}{1.10}, \pinf{0.001}), and \level{Mixed} \vs \level{Virtual} (\ttest{19}{1.07}, \p{0.02}).
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%This means that within the same time window on the same surface, participants explored the comparison texture on average at a greater distance and at a higher speed when in the real environment without visual representation of the hand (\level{Real} condition) than when in VR (\level{Virtual} condition).
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%This means that within the same time window on the same surface, participants explored the comparison texture on average at a greater distance and at a higher speed when in the real environment without visual representation of the hand (\level{Real} condition) than when in \VR (\level{Virtual} condition).
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\begin{subfigs}{results_finger}{Results of the performance metrics for the rendering condition. }[
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Boxplots and geometric means with bootstrap 95~\% confidence interval, with pairwise Tukey's HSD tests: * is \pinf{0.05}, ** is \pinf{0.01} and *** is \pinf{0.001}.
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Boxplots and geometric means with bootstrap 95~\% \CI, with Tukey's \HSD pairwise comparisons: * is \pinf{0.05}, ** is \pinf{0.01} and *** is \pinf{0.001}.
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][
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\item Response time at the end of a trial.
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\item Distance travelled by the finger in a trial.
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@@ -105,7 +105,7 @@ Overall, participants' sense of control over the virtual hand was very high (\re
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The textures were also overall found to be very much caused by the finger movements (\response{Texture Agency}, \num{4.5 +- 1.0}) with a very low perceived latency (\response{Texture Latency}, \num{1.6 +- 0.8}), and to be quite realistic (\response{Texture Realism}, \num{3.6 +- 0.9}) and quite plausible (\response{Texture Plausibility}, \num{3.6 +- 1.0}).
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Participants were mixed between feeling the vibrations on the surface or on the top of their finger (\response{Vibration Location}, \num{3.9 +- 1.7}); the distribution of scores was split between the two poles of the scale with \level{Real} and \level{Mixed} renderings (42.5\% more on surface or on finger top, 15\% neutral), but there was a trend towards the top of the finger in VR renderings (65\% \vs 25\% more on surface and 10\% neutral), but this difference was not statistically significant neither.
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Participants were mixed between feeling the vibrations on the surface or on the top of their finger (\response{Vibration Location}, \num{3.9 +- 1.7}); the distribution of scores was split between the two poles of the scale with \level{Real} and \level{Mixed} renderings (42.5\% more on surface or on finger top, 15\% neutral), but there was a trend towards the top of the finger in \VR renderings (65\% \vs 25\% more on surface and 10\% neutral), but this difference was not statistically significant neither.
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The vibrations were felt a slightly weak overall (\response{Vibration Strength}, \num{4.2 +- 1.1}), and the vibrotactile device was perceived as neither distracting (\response{Device Distraction}, \num{1.2 +- 0.4}) nor uncomfortable (\response{Device Discomfort}, \num{1.3 +- 0.6}).
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