Fix acronyms
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\section{Discussion}
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\label{discussion}
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In this study, we investigated the perception of visuo-haptic texture augmentation of tangible surfaces touched directly with the index fingertip, using visual texture overlays in AR and haptic roughness textures generated by a vibrotactile device worn on the middle index phalanx.
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In this study, we investigated the perception of visuo-haptic texture augmentation of tangible surfaces touched directly with the index fingertip, using visual texture overlays in \AR and haptic roughness textures generated by a vibrotactile device worn on the middle index phalanx.
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The nine evaluated pairs of visuo-haptic textures, taken from the HaTT database \cite{culbertson2014one}, are models of real texture captures.
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@@ -41,7 +41,7 @@ The last visuo-haptic roughness ranking (\figref{results_matching_ranking}, righ
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Several strategies were reported: some participants first classified visually and then corrected with haptics, others classified haptically and then integrated visuals.
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While visual sensation did influence perception, as observed in previous haptic AR studies \cite{punpongsanon2015softar,gaffary2017ar,fradin2023humans}, haptic sensation dominated here.
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While visual sensation did influence perception, as observed in previous haptic \AR studies \cite{punpongsanon2015softar,gaffary2017ar,fradin2023humans}, haptic sensation dominated here.
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This indicates that participants were more confident and relied more on the haptic roughness perception than on the visual roughness perception when integrating both in one coherent perception.
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@@ -65,9 +65,9 @@ Another limitation that may have affected the perception of haptic textures is t
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Finally, the visual textures used were also simple color captures not meant to be used in an immersive virtual environment.
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However, our objective was not to accurately reproduce real textures, but to alter the perception of simultaneous visual and haptic roughness augmentation of a real surface directly touched by the finger in AR.
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However, our objective was not to accurately reproduce real textures, but to alter the perception of simultaneous visual and haptic roughness augmentation of a real surface directly touched by the finger in \AR.
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In addition of these limitations, both visual and haptic texture models should be improved by integrating the rendering of spatially localized breaks, edges or patterns, like real textures \cite{richardson2022learning}, and by being adaptable to individual sensitivities, as personalized haptics is a promising approach \cite{malvezzi2021design,young2020compensating}.
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More generally, a wide range of haptic feedbacks should be integrated to form rich and complete haptic augmentations in AR \cite{maisto2017evaluation,detinguy2018enhancing,salazar2020altering}.
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More generally, a wide range of haptic feedbacks should be integrated to form rich and complete haptic augmentations in \AR \cite{maisto2017evaluation,detinguy2018enhancing,salazar2020altering}.
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