Fix interaction-techniques figure

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2025-04-09 15:34:09 +02:00
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@@ -168,7 +168,7 @@ Choosing useful and efficient \UIs and interaction techniques is crucial for the
The \emph{manipulation tasks} are the most fundamental tasks in \AR and \VR systems, and the building blocks for more complex interactions. The \emph{manipulation tasks} are the most fundamental tasks in \AR and \VR systems, and the building blocks for more complex interactions.
\emph{Selection} is the identification or acquisition of a specific virtual object, \eg pointing at a target as in \figref{grubert2015multifi}, touching a button with a finger, or grasping an object with a hand. \emph{Selection} is the identification or acquisition of a specific virtual object, \eg pointing at a target as in \figref{grubert2015multifi}, touching a button with a finger, or grasping an object with a hand.
\emph{Positioning} and \emph{rotation} of a selected object are the change of its position and orientation in \ThreeD space respectively. \emph{Positioning} and \emph{rotation} of a selected object are the change of its position and orientation in \ThreeD space respectively.
It is also common to \emph{resize} a virtual object to change its size. It is also common to \emph{resize} a virtual object to change its size (\figref{piumsomboon2013userdefined_2}).
These three operations are geometric (rigid) manipulations of the object: they do not change its shape. These three operations are geometric (rigid) manipulations of the object: they do not change its shape.
The \emph{navigation tasks} are the movements of the user within the \VE. The \emph{navigation tasks} are the movements of the user within the \VE.
@@ -178,18 +178,19 @@ Wayfinding is the cognitive planning of the movement, such as path finding or ro
The \emph{system control tasks} are changes to the system state through commands or menus such as creating, deleting, or modifying virtual objects, \eg as in \figref{roo2017onea}. It is also the input of text, numbers, or symbols. The \emph{system control tasks} are changes to the system state through commands or menus such as creating, deleting, or modifying virtual objects, \eg as in \figref{roo2017onea}. It is also the input of text, numbers, or symbols.
In this thesis we focus on manipulation tasks of virtual content directly with the hands, more specifically on touching visuo-haptic textures with a finger (\partref{perception}) and positioning and rotating virtual objects pushed and grasp by the hand (\partref{manipulation}). In this thesis we focus on manipulation tasks of virtual content directly with the hands, more specifically on touching visuo-haptic textures with a finger (\partref{perception}) and positioning and rotating virtual objects pushed and grasp by the hand (\partref{manipulation}).
\comans{JG}{In, Figure 2.24 I suggest removing d. or presenting it as separate figure as it shows no interaction technique (The caption is “Interaction techniques in AR” but a visualization of a spatial registration technique).}{It has been removed and replaced by an example of resizing a virtual object.}
\begin{subfigs}{interaction-techniques}{Interaction techniques in \AR. }[][ \begin{subfigs}{interaction-techniques}{Interaction techniques in \AR. }[][
\item Spatial selection of virtual item of an extended display using a hand-held smartphone \cite{grubert2015multifi}. \item Spatial selection of virtual item of an extended display using a hand-held smartphone \cite{grubert2015multifi}.
\item Resizing a virtual object with a bimanual gesture \cite{piumsomboon2013userdefined}.
\item Displaying as an overlay registered on the \RE the route to follow \cite{grubert2017pervasive}. \item Displaying as an overlay registered on the \RE the route to follow \cite{grubert2017pervasive}.
\item Virtual drawing on a real object with a hand-held pen \cite{roo2017onea}. \item Virtual drawing on a real object with a hand-held pen \cite{roo2017onea}.
\item Simultaneous Localization and Mapping (SLAM) algorithms such as KinectFusion \cite{newcombe2011kinectfusion} reconstruct the \RE in real time and enables to register the \VE in it.
] ]
\subfigsheight{35.5mm} \subfigsheight{35.5mm}
\subfigbox{grubert2015multifi} \subfigbox{grubert2015multifi}
\subfigbox{piumsomboon2013userdefined_2}
\subfigbox{grubert2017pervasive} \subfigbox{grubert2017pervasive}
\subfigbox{roo2017onea} \subfigbox{roo2017onea}
\subfigbox{newcombe2011kinectfusion}
\end{subfigs} \end{subfigs}
\subsubsection{The Gap between Real and Virtual} \subsubsection{The Gap between Real and Virtual}
@@ -201,7 +202,7 @@ The rendering gap between the real and virtual elements, as described on our int
This manifests as a sense of presence of the virtual, as described in \secref{ar_presence}. This manifests as a sense of presence of the virtual, as described in \secref{ar_presence}.
As the gap between real and virtual rendering is reduced, one could expect a similar and seamless interaction with the \VE as with a \RE, which \textcite{jacob2008realitybased} called \emph{reality based interactions}. As the gap between real and virtual rendering is reduced, one could expect a similar and seamless interaction with the \VE as with a \RE, which \textcite{jacob2008realitybased} called \emph{reality based interactions}.
As of today, an immersive \AR system tracks itself with the user in \ThreeD, using tracking sensors and pose estimation algorithms \cite{marchand2016pose}, \eg as in \figref{newcombe2011kinectfusion}. As of today, an immersive \AR system tracks itself with the user in \ThreeD, using tracking sensors and pose estimation algorithms \cite{marchand2016pose}.
It enables the \VE to be registered with the \RE and the user simply moves to navigate within the virtual content. It enables the \VE to be registered with the \RE and the user simply moves to navigate within the virtual content.
%This tracking and mapping of the user and \RE into the \VE is named the \enquote{extent of world knowledge} by \textcite{skarbez2021revisiting}, \ie to what extent the \AR system knows about the \RE and is able to respond to changes in it. %This tracking and mapping of the user and \RE into the \VE is named the \enquote{extent of world knowledge} by \textcite{skarbez2021revisiting}, \ie to what extent the \AR system knows about the \RE and is able to respond to changes in it.
However, direct hand manipulation of virtual content is a challenge that requires specific interaction techniques \cite{billinghurst2021grand}. However, direct hand manipulation of virtual content is a challenge that requires specific interaction techniques \cite{billinghurst2021grand}.

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