Fix interaction-techniques figure

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2025-04-09 15:34:09 +02:00
parent 121675b2bc
commit ee93d2079a
2 changed files with 5 additions and 4 deletions

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@@ -168,7 +168,7 @@ Choosing useful and efficient \UIs and interaction techniques is crucial for the
The \emph{manipulation tasks} are the most fundamental tasks in \AR and \VR systems, and the building blocks for more complex interactions.
\emph{Selection} is the identification or acquisition of a specific virtual object, \eg pointing at a target as in \figref{grubert2015multifi}, touching a button with a finger, or grasping an object with a hand.
\emph{Positioning} and \emph{rotation} of a selected object are the change of its position and orientation in \ThreeD space respectively.
It is also common to \emph{resize} a virtual object to change its size.
It is also common to \emph{resize} a virtual object to change its size (\figref{piumsomboon2013userdefined_2}).
These three operations are geometric (rigid) manipulations of the object: they do not change its shape.
The \emph{navigation tasks} are the movements of the user within the \VE.
@@ -178,18 +178,19 @@ Wayfinding is the cognitive planning of the movement, such as path finding or ro
The \emph{system control tasks} are changes to the system state through commands or menus such as creating, deleting, or modifying virtual objects, \eg as in \figref{roo2017onea}. It is also the input of text, numbers, or symbols.
In this thesis we focus on manipulation tasks of virtual content directly with the hands, more specifically on touching visuo-haptic textures with a finger (\partref{perception}) and positioning and rotating virtual objects pushed and grasp by the hand (\partref{manipulation}).
\comans{JG}{In, Figure 2.24 I suggest removing d. or presenting it as separate figure as it shows no interaction technique (The caption is “Interaction techniques in AR” but a visualization of a spatial registration technique).}{It has been removed and replaced by an example of resizing a virtual object.}
\begin{subfigs}{interaction-techniques}{Interaction techniques in \AR. }[][
\item Spatial selection of virtual item of an extended display using a hand-held smartphone \cite{grubert2015multifi}.
\item Resizing a virtual object with a bimanual gesture \cite{piumsomboon2013userdefined}.
\item Displaying as an overlay registered on the \RE the route to follow \cite{grubert2017pervasive}.
\item Virtual drawing on a real object with a hand-held pen \cite{roo2017onea}.
\item Simultaneous Localization and Mapping (SLAM) algorithms such as KinectFusion \cite{newcombe2011kinectfusion} reconstruct the \RE in real time and enables to register the \VE in it.
]
\subfigsheight{35.5mm}
\subfigbox{grubert2015multifi}
\subfigbox{piumsomboon2013userdefined_2}
\subfigbox{grubert2017pervasive}
\subfigbox{roo2017onea}
\subfigbox{newcombe2011kinectfusion}
\end{subfigs}
\subsubsection{The Gap between Real and Virtual}
@@ -201,7 +202,7 @@ The rendering gap between the real and virtual elements, as described on our int
This manifests as a sense of presence of the virtual, as described in \secref{ar_presence}.
As the gap between real and virtual rendering is reduced, one could expect a similar and seamless interaction with the \VE as with a \RE, which \textcite{jacob2008realitybased} called \emph{reality based interactions}.
As of today, an immersive \AR system tracks itself with the user in \ThreeD, using tracking sensors and pose estimation algorithms \cite{marchand2016pose}, \eg as in \figref{newcombe2011kinectfusion}.
As of today, an immersive \AR system tracks itself with the user in \ThreeD, using tracking sensors and pose estimation algorithms \cite{marchand2016pose}.
It enables the \VE to be registered with the \RE and the user simply moves to navigate within the virtual content.
%This tracking and mapping of the user and \RE into the \VE is named the \enquote{extent of world knowledge} by \textcite{skarbez2021revisiting}, \ie to what extent the \AR system knows about the \RE and is able to respond to changes in it.
However, direct hand manipulation of virtual content is a challenge that requires specific interaction techniques \cite{billinghurst2021grand}.