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2024-09-22 15:28:36 +02:00
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@@ -37,7 +37,7 @@ This result are consistent with \textcite{saito2021contact}, who found that disp
To summarize, when employing a visual hand rendering overlaying the real hand, participants were more performant and confident in manipulating virtual objects with bare hands in AR.
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These results contrast with similar manipulation studies, but in non-immersive, on-screen AR, where the presence of a visual hand rendering was found by participants to improve the usability of the interaction, but not their performance~\cite{blaga2017usability,maisto2017evaluation,meli2018combining}.
These results contrast with similar manipulation studies, but in non-immersive, on-screen AR, where the presence of a visual hand rendering was found by participants to improve the usability of the interaction, but not their performance \cite{blaga2017usability,maisto2017evaluation,meli2018combining}.
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Our results show the most effective visual hand rendering to be the Skeleton one{. Participants appreciated that} it provided a detailed and precise view of the tracking of the real hand{, without} hiding or masking it.
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@@ -45,7 +45,7 @@ Although the Contour and Mesh hand renderings were also highly rated, some parti
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This result is in line with the results of virtual object manipulation in VR of \textcite{prachyabrued2014visual}, who found that the most effective visual hand rendering was a double representation of both the real tracked hand and a visual hand physically constrained by the virtual environment.
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This type of Skeleton rendering was also the one that provided the best sense of agency (control) in VR~\cite{argelaguet2016role, schwind2018touch}.
This type of Skeleton rendering was also the one that provided the best sense of agency (control) in VR \cite{argelaguet2016role, schwind2018touch}.
These results have of course some limitations as they only address limited types of manipulation tasks and visual hand characteristics, evaluated in a specific OST-AR setup.
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