This commit is contained in:
2024-09-22 15:28:36 +02:00
parent 363108d03e
commit ee2b739ddb
30 changed files with 502 additions and 473 deletions

View File

@@ -21,27 +21,27 @@
%
%And what if you could also feel its shape or texture?
%
%Such tactile augmentation is made possible by wearable haptic devices, which are worn directly on the finger or hand and can provide a variety of sensations on the skin, while being small, light and discreet~\cite{pacchierotti2017wearable}.
%Such tactile augmentation is made possible by wearable haptic devices, which are worn directly on the finger or hand and can provide a variety of sensations on the skin, while being small, light and discreet \cite{pacchierotti2017wearable}.
%
Wearable haptic devices, worn directly on the finger or hand, have been used to render a variety of tactile sensations to virtual objects seen in VR~\cite{choi2018claw,detinguy2018enhancing,pezent2019tasbi} or AR~\cite{maisto2017evaluation,meli2018combining,teng2021touch}.
Wearable haptic devices, worn directly on the finger or hand, have been used to render a variety of tactile sensations to virtual objects seen in VR \cite{choi2018claw,detinguy2018enhancing,pezent2019tasbi} or AR \cite{maisto2017evaluation,meli2018combining,teng2021touch}.
%
They have also been used to alter the perception of roughness, stiffness, friction, and local shape perception of real tangible objects~\cite{asano2015vibrotactile,detinguy2018enhancing,normand2024augmenting,salazar2020altering}.
They have also been used to alter the perception of roughness, stiffness, friction, and local shape perception of real tangible objects \cite{asano2015vibrotactile,detinguy2018enhancing,normand2024augmenting,salazar2020altering}.
%
Such techniques place the actuator \emph{close} to the point of contact with the real environment, leaving the user free to directly touch the tangible.
%
This combined use of wearable haptics with tangible objects enables a haptic \emph{augmented} reality (HAR)~\cite{bhatia2024augmenting} that can provide a rich and varied haptic feedback.
This combined use of wearable haptics with tangible objects enables a haptic \emph{augmented} reality (HAR) \cite{bhatia2024augmenting} that can provide a rich and varied haptic feedback.
The degree of reality/virtuality in both visual and haptic sensory modalities can be varied independently, but wearable haptic AR has been little explored with VR and (visual) AR~\cite{choi2021augmenting,normand2024augmenting}.
The degree of reality/virtuality in both visual and haptic sensory modalities can be varied independently, but wearable haptic AR has been little explored with VR and (visual) AR \cite{choi2021augmenting,normand2024augmenting}.
%
Although AR and VR are closely related, they have significant differences that can affect the user experience~\cite{genay2021virtual,macedo2023occlusion}.
Although AR and VR are closely related, they have significant differences that can affect the user experience \cite{genay2021virtual,macedo2023occlusion}.
%
%By integrating visual virtual content into the real environment, AR keeps the hand of the user, the haptic devices worn and the tangibles touched visible, unlike VR where they are hidden by immersing the user into a visual virtual environment.
%
%Current AR systems also suffer from display and rendering limitations not present in VR, affecting the user experience with virtual content that may be less realistic or inconsistent with the real augmented environment~\cite{kim2018revisiting,macedo2023occlusion}.
%Current AR systems also suffer from display and rendering limitations not present in VR, affecting the user experience with virtual content that may be less realistic or inconsistent with the real augmented environment \cite{kim2018revisiting,macedo2023occlusion}.
%
It therefore seems necessary to investigate and understand the potential effect of these differences in visual rendering on the perception of haptically augmented tangible objects.
%
Previous works have shown, for example, that the stiffness of a virtual piston rendered with a force feedback haptic system seen in AR is perceived as less rigid than in VR~\cite{gaffary2017ar} or when the visual rendering is ahead of the haptic rendering~\cite{diluca2011effects,knorlein2009influence}.
Previous works have shown, for example, that the stiffness of a virtual piston rendered with a force feedback haptic system seen in AR is perceived as less rigid than in VR \cite{gaffary2017ar} or when the visual rendering is ahead of the haptic rendering \cite{diluca2011effects,knorlein2009influence}.
%
%Taking our example from the beginning of this introduction, you now want to learn more about the context of the discovery of the ancient object or its use at the time of its creation by immersing yourself in a virtual environment in VR.
%
@@ -49,7 +49,7 @@ Previous works have shown, for example, that the stiffness of a virtual piston r
The goal of this paper is to study the role of the visual rendering of the hand (real or virtual) and its environment (AR or VR) on the perception of a tangible surface whose texture is augmented with a wearable vibrotactile device worn on the finger.
%
We focus on the perception of roughness, one of the main tactile sensations of materials~\cite{baumgartner2013visual,hollins1993perceptual,okamoto2013psychophysical} and one of the most studied haptic augmentations~\cite{asano2015vibrotactile,culbertson2014modeling,friesen2024perceived,normand2024augmenting,strohmeier2017generating,ujitoko2019modulating}.
We focus on the perception of roughness, one of the main tactile sensations of materials \cite{baumgartner2013visual,hollins1993perceptual,okamoto2013psychophysical} and one of the most studied haptic augmentations \cite{asano2015vibrotactile,culbertson2014modeling,friesen2024perceived,normand2024augmenting,strohmeier2017generating,ujitoko2019modulating}.
%
By understanding how these visual factors influence the perception of haptically augmented tangible objects, the many wearable haptic systems that already exist but have not yet been fully explored with AR can be better applied and new visuo-haptic renderings adapted to AR can be designed.