Replace \autocite => \cite
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@@ -28,7 +28,7 @@ The user study aimed to investigate the effect of visual hand rendering in AR or
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In a two-alternative forced choice (2AFC) task, participants compared the roughness of different tactile texture augmentations in three visual rendering conditions: without any visual augmentation (see \figref{renderings}, \level{Real}), in AR with a realistic virtual hand superimposed on the real hand (see \figref{renderings}, \level{Mixed}), and in VR with the same virtual hand as an avatar (see \figref{renderings}, \level{Virtual}).
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In order not to influence the perception, as vision is an important source of information and influence for the perception of texture~\autocite{bergmanntiest2007haptic,yanagisawa2015effects,normand2024augmenting,vardar2019fingertip}, the touched surface was visually a uniform white; thus only the visual aspect of the hand and the surrounding environment is changed.
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In order not to influence the perception, as vision is an important source of information and influence for the perception of texture~\cite{bergmanntiest2007haptic,yanagisawa2015effects,normand2024augmenting,vardar2019fingertip}, the touched surface was visually a uniform white; thus only the visual aspect of the hand and the surrounding environment is changed.
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\subsection{Participants}
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@@ -68,7 +68,7 @@ The virtual hand model was a gender-neutral human right hand with realistic skin
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Its size was adjusted to match the real hand of the participants before the experiment.
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%An OST-AR headset (Microsoft HoloLens~2) was chosen over a VST-AR headset because the former only adds virtual content to the real environment, while the latter streams a real-time video capture of the real environment, and one of our objectives was to directly compare a virtual environment replicating a real one, not to a video feed that introduces many other visual limitations~\autocite{macedo2023occlusion}.
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%An OST-AR headset (Microsoft HoloLens~2) was chosen over a VST-AR headset because the former only adds virtual content to the real environment, while the latter streams a real-time video capture of the real environment, and one of our objectives was to directly compare a virtual environment replicating a real one, not to a video feed that introduces many other visual limitations~\cite{macedo2023occlusion}.
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The visual rendering of the virtual hand and environment is described in \secref{virtual_real_alignment}.
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@@ -90,7 +90,7 @@ In the \level{Mixed} and \level{Real} conditions, the mask had two additional ho
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%The position of the finger relative to the sheet was estimated using a webcam placed on top of the box (StreamCam, Logitech) and the OpenCV library by tracking a \qty{2}{\cm} square fiducial marker (AprilTag) glued to top of the vibrotactile actuator.
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%The total texture latency was measured to \qty{36 \pm 4}{\ms}, as a result of latency in image acquisition \qty{16 \pm 1}{\ms}, fiducial marker detection \qty{2 \pm 1}{\ms}, audio sampling \qty{3 \pm 1}{\ms}, and the vibrotactile actuator latency (\qty{15}{\ms}, as specified by the manufacturer\footnotemark[1]), and was below the \qty{60}{\ms} threshold for vibrotactile feedback \autocite{okamoto2009detectability}.
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%The total texture latency was measured to \qty{36 \pm 4}{\ms}, as a result of latency in image acquisition \qty{16 \pm 1}{\ms}, fiducial marker detection \qty{2 \pm 1}{\ms}, audio sampling \qty{3 \pm 1}{\ms}, and the vibrotactile actuator latency (\qty{15}{\ms}, as specified by the manufacturer\footnotemark[1]), and was below the \qty{60}{\ms} threshold for vibrotactile feedback \cite{okamoto2009detectability}.
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%The virtual hand followed the position of the fiducial marker with a slightly higher latency due to the network synchronization \qty{4 \pm 1}{\ms} between the computer and the HoloLens~2.
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