diff --git a/3-perception/vhar-system/2-method.tex b/3-perception/vhar-system/2-method.tex index c632e4d..a3a2bf8 100644 --- a/3-perception/vhar-system/2-method.tex +++ b/3-perception/vhar-system/2-method.tex @@ -88,8 +88,8 @@ A sample $r(t_j, t_k)$ of the audio signal at sampling time $t_k$, with $t_k >= \begin{subequations} \label{eq:signal} \begin{align} - r(t_j, t_k) & = A\, \text{sgn} ( \sin (2 \pi \frac{\dot{x}\,(t_j)}{\lambda} t_k + \phi_j ) ) & \label{eq:signal_speed} \\ - \phi_j & = \phi_{j-1} + 2 \pi \frac{\dot{x}\,(t_j) - \dot{x}\,(t_j - 1)}{\lambda} t_k & \label{eq:signal_phase} + r(t_j, t_k) & = A\, \text{sgn} ( \sin (2 \pi \frac{\dot{x}\,(t_j)}{\lambda} t_k + \phi(t_j) ) ) & \label{eq:signal_speed} \\ + \phi(t_j) & = \phi(t_{j-1}) + 2 \pi \frac{\dot{x}\,(t_j) - \dot{x}\,(t_{j-1})}{\lambda} t_k & \label{eq:signal_phase} \end{align} \end{subequations} @@ -97,7 +97,7 @@ This rendering preserves the sensation of a constant spatial frequency of the vi % %Note that the finger position and velocity are transformed from the camera frame $\poseFrame{c}$ to the texture frame $\poseFrame{t}$, with the $x$ axis aligned with the texture direction. % -%However, when a new finger position is estimated at time $t_j$, the phase $\phi_j$ needs to be adjusted as well with the frequency to ensure a continuity in the signal as described in \eqref{signal_phase}. +%However, when a new finger position is estimated at time $t_j$, the phase $\phi(t_j)$ needs to be adjusted as well with the frequency to ensure a continuity in the signal as described in \eqref{signal_phase}. % The phase matching avoids sudden changes in the actuator movement thus affecting the texture perception in an uncontrolled way (\figref{phase_adjustment}) and, contrary to previous work \cite{asano2015vibrotactile,ujitoko2019modulating}, it enables a free exploration of the texture by the user with no constraints on the finger speed. A square wave is chosen to get a rendering closer to a real grating texture with the sensation of crossing edges \cite{ujitoko2019modulating}, and because the roughness perception of sine wave textures has been shown not to reproduce the roughness perception of real grating textures \cite{unger2011roughness}. diff --git a/3-perception/vhar-textures/figures/results/rankings.pdf b/3-perception/vhar-textures/figures/results/rankings.pdf new file mode 100644 index 0000000..9728297 Binary files /dev/null and b/3-perception/vhar-textures/figures/results/rankings.pdf differ diff --git a/5-conclusion/résumé.tex b/5-conclusion/résumé.tex index d334096..868f299 100644 --- a/5-conclusion/résumé.tex +++ b/5-conclusion/résumé.tex @@ -3,6 +3,13 @@ \nochaptertoc +% Résumé vulgarisé en 700 caractères +% Les dispositifs haptiques portables procurent des sensations tactiles tout en étant compacts. +% Mais ils ont été peu utilisés en réalité augmentée (RA), où le contenu virtuel est intégré à la perception du monde réel. +% Cette thèse explore leur potentiel pour améliorer les interactions de la main avec des objets virtuels en RA. +% Nous étudions d'abord l'impact du rendu visuel sur la perception des textures vibrotactiles virtuelles qui augmentent des surfaces réelles touchées directement par le doigt. +% Nous étudions ensuite comment des retours sensoriels visuo-haptiques augmentant la main améliorent les performances et l’expérience utilisateur lors de la manipulation d'objets virtuels en RA. + \selectlanguage{french} Dans ce manuscrit de thèse, nous montrons comment la \emph{réalité augmentée (RA)}, qui intègre un contenu visuel virtuel dans la perception du monde réel, et l'\emph{haptique portable}, qui fournit des sensations tactiles sur la peau, peuvent améliorer les interactions de la main avec des objets virtuels et augmentés. diff --git a/covers.odt b/covers.odt index dc1d9ed..f11743a 100644 Binary files a/covers.odt and b/covers.odt differ diff --git a/covers.pdf b/covers.pdf index 5d5dadb..554135a 100644 Binary files a/covers.pdf and b/covers.pdf differ diff --git a/references.bib b/references.bib index 031f77c..96ff939 100644 --- a/references.bib +++ b/references.bib @@ -2614,7 +2614,7 @@ title = {Enlarging a {{Smartphone}} with {{AR}} to {{Create}} a {{Handheld VESAD}} ({{Virtually Extended Screen-Aligned Display}})}, booktitle = {{{IEEE Int}}. {{Symp}}. {{Mix}}. {{Augment}}. {{Real}}.}, author = {Normand, Erwan and McGuffin, Michael J.}, - date = {2018}, + date = {2018-10}, pages = {123--133}, doi = {10/gm7xsc} } @@ -2630,7 +2630,7 @@ @article{normand2024visuohaptic, title = {Visuo-{{Haptic Rendering}} of the {{Hand}} during {{3D Manipulation}} in {{Augmented Reality}}}, author = {Normand, Erwan and Pacchierotti, Claudio and Marchand, Eric and Marchal, Maud}, - date = {2024}, + date = {2024-01}, journaltitle = {IEEE Trans. Haptics}, volume = {17}, number = {2},