Transitions between chapters

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@@ -12,7 +12,7 @@ Wearable haptics can provide rich tactile feedback on virtual objects and augmen
However, their integration with \AR is still in its infancy and presents many design, technical and human challenges.
We have structured this thesis around two research axes: \textbf{(I) modifying the visuo-haptic texture perception of real surfaces} and \textbf{(II) improving the manipulation of virtual objects}.
\noindentskip In \partref{perception}, we focused on modifying the perception of wearable and immersive virtual textures that augment real surfaces.
\noindentskip In \partref{perception}, we focused on the perception of wearable and immersive virtual textures that augment real surfaces.
Texture is a fundamental property of an object, perceived equally by sight and touch.
It is also one of the most studied haptic augmentations, but has not yet been integrated into \AR or \VR.
We \textbf{(1) proposed a wearable visuo-haptic texture augmentation system}, \textbf{(2)} evaluated how the perception of haptic texture augmentations is \textbf{affected by the visual feedback of the virtual hand} and the environment (real, augmented, or virtual), and \textbf{(3)} investigated the \textbf{perception of co-localized visuo-haptic texture augmentations}.