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@@ -12,7 +12,7 @@ Wearable haptics can provide rich tactile feedback on virtual objects and augmen
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However, their integration with \AR is still in its infancy and presents many design, technical and human challenges.
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We have structured this thesis around two research axes: \textbf{(I) modifying the visuo-haptic texture perception of real surfaces} and \textbf{(II) improving the manipulation of virtual objects}.
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\noindentskip In \partref{perception}, we focused on modifying the perception of wearable and immersive virtual textures that augment real surfaces.
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\noindentskip In \partref{perception}, we focused on the perception of wearable and immersive virtual textures that augment real surfaces.
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Texture is a fundamental property of an object, perceived equally by sight and touch.
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It is also one of the most studied haptic augmentations, but has not yet been integrated into \AR or \VR.
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We \textbf{(1) proposed a wearable visuo-haptic texture augmentation system}, \textbf{(2)} evaluated how the perception of haptic texture augmentations is \textbf{affected by the visual feedback of the virtual hand} and the environment (real, augmented, or virtual), and \textbf{(3)} investigated the \textbf{perception of co-localized visuo-haptic texture augmentations}.
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