Transitions between chapters
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@@ -20,6 +20,9 @@ When designing for wearable haptics or integrating it into \AR/\VR, it seems imp
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%With a better understanding of how visual factors influence the perception of haptically augmented real objects, the many wearable haptic systems that already exist but have not yet been fully explored with \AR can be better applied and new visuo-haptic renderings adapted to \AR can be designed.
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%Finally, a visual hand representation in OST-\AR together with wearable haptics should be avoided until acceptable tracking latencies \are achieved, as was also observed for virtual object interaction with the bare hand \cite{normand2024visuohaptic}.
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In the next chapter we present a second user study where we investigate the perception of simultaneous and co-localised visual and haptic texture augmentation.
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We will use the same system presented in \chapref{vhar_system} and a visual rendering condition similar to the \level{Real} condition of this study, in \AR without the virtual hand overlay.
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\noindentskip This work was presented and published at the VRST 2024 conference:
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Erwan Normand, Claudio Pacchierotti, Eric Marchand, and Maud Marchal.
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