From db395689694f1d92e67cb4b81a38b71348d3629a Mon Sep 17 00:00:00 2001 From: Erwan Normand Date: Tue, 24 Sep 2024 15:47:39 +0200 Subject: [PATCH] Remove abstract --- 4-conclusion/abstract.tex | 30 ------------------------------ 1 file changed, 30 deletions(-) delete mode 100644 4-conclusion/abstract.tex diff --git a/4-conclusion/abstract.tex b/4-conclusion/abstract.tex deleted file mode 100644 index 02863b7..0000000 --- a/4-conclusion/abstract.tex +++ /dev/null @@ -1,30 +0,0 @@ -\chapterstartoc{Abstract} - -%\textbf{Title:} - -% Wearable Visuo-Haptic Rendering in Augmented Reality -% Direct Hand Perception and Interaction with Visuo-Haptic Augmented Reality -% Enhancing the Perception and Interaction with Visuo-Haptic Augmented Reality -% Interaction and Perception in Visuo-Haptic Augmented Reality using Wearable Vibrotactile Devices -% Enhancing the User Experience with Wearable Visuo-Haptic Rendering in Augmented Reality - -Wearable haptic devices provide tactile sensations to the skin in a portable and unobtrusive way. %, to render haptic feedback of virtual objects. -% -Their use has been little explored in augmented reality (AR), where virtual content is integrated into real world perception. -% -%They have been used to render rich and various haptic feedback to virtual object in virtual reality (VR) or to augment the perception of a real object being touched. -% -In this thesis, we investigate the integration of wearable haptic devices with AR in the context of direct hand interaction with virtual and augmented objects. -% -We consider two axes of research: (I) providing plausible and coherent visuo-haptic texture augmentations, and (II) improving virtual object interaction with visuo-haptic augmentation of the hand. - -First, we study how visual rendering affects the perception of virtual vibrotactile textures that augment real surfaces directly touched by the finger. -% -To this end, we propose (1) a system for rendering visuo-haptic virtual texture augmentations using an AR headset and a wearable vibrotactile device. We then (2) evaluate how the roughness perception of virtual haptic textures differs in AR \vs virtual reality (VR) and when touched by a virtual hand \vs one's own hand. Finally, we (3) investigate the realism and coherence of combining visual and haptic texture augmentations in AR. - -Secondly, we investigate how the visuo-haptic rendering of the hand improves its direct manipulation of virtual objects in AR in terms of performance and user experience. -% address the challenge of manipulating virtual objects directly with the hand in AR, which is a key interaction but is still challenging due to visual and haptic limitations. -% -We first (1) explore the effect of six visual renderings of the hand that provide contact feedback with the virtual object. -% -We then (2) evaluate two vibrotactile contact techniques, provided at four different locations on the real hand, and compared to the two most representative visual hand renderings from the previous contribution.