Complete related work

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2024-09-23 11:56:19 +02:00
parent 0495afd60c
commit d832de9f0c
6 changed files with 34 additions and 36 deletions

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@@ -184,7 +184,7 @@ Because the \vh-\VE is displayed in real time, colocalized and aligned with the
The interaction loop between a user and a visuo-haptic augmented environment.
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One interact with the visual (in blue) and haptic (in red) virtual environment through a virtual hand (in purple) interaction technique that tracks real hand movements and simulates contact with \VOs.
The virtual environment is rendered back to the user colocalized with the real one (in gray) using a \v-\AR headset and a \WH device.
The virtual environment is rendered back to the user co-localized with the real one (in gray) using a \v-\AR headset and a \WH device.
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%This to ensure the best possible user experience, taking into account the current capabilities and limitations of \WHs and augmented reality technologies.
@@ -216,9 +216,9 @@ Moreover, many \WH devices take the form of controllers, gloves or exoskeletons,
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The user's hand must be indeed free to touch and interact with the \RE while wearing a \WH device.
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It is possible instead to place the haptic actuator close to the point of contact with the \RE, as described above to implement \h-\AR, \eg providing haptic feedback on another phalanx \cite{asano2015vibrotactile,salazar2020altering} or the wrist \cite{sarac2022perceived} for rendering fingertip contacts with virtual content.
It is possible instead to place the haptic actuator close to the point of contact with the \RE, as described above to implement \h-\AR, \eg providing haptic feedback on the nail \cite{ando2007fingernailmounted,teng2021touch}, another phalanx \cite{asano2015vibrotactile,salazar2020altering} or the wrist \cite{pezent2022design,sarac2022perceived} for rendering fingertip contacts with virtual content.
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Therefore, when touching a virtual or augmented object, the real and virtual visual sensations are seen as colocalised, but the virtual haptic feedback is not.
Therefore, when touching a virtual or augmented object, the real and virtual visual sensations are seen as co-localized, but the virtual haptic feedback is not.
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It remains to be investigated how such potential discrepancies affect the overall perception to design visuo-haptic renderings adapted to \AR.