Complete related work
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@@ -184,7 +184,7 @@ Because the \vh-\VE is displayed in real time, colocalized and aligned with the
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The interaction loop between a user and a visuo-haptic augmented environment.
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}[
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One interact with the visual (in blue) and haptic (in red) virtual environment through a virtual hand (in purple) interaction technique that tracks real hand movements and simulates contact with \VOs.
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The virtual environment is rendered back to the user colocalized with the real one (in gray) using a \v-\AR headset and a \WH device.
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The virtual environment is rendered back to the user co-localized with the real one (in gray) using a \v-\AR headset and a \WH device.
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%This to ensure the best possible user experience, taking into account the current capabilities and limitations of \WHs and augmented reality technologies.
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@@ -216,9 +216,9 @@ Moreover, many \WH devices take the form of controllers, gloves or exoskeletons,
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The user's hand must be indeed free to touch and interact with the \RE while wearing a \WH device.
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It is possible instead to place the haptic actuator close to the point of contact with the \RE, as described above to implement \h-\AR, \eg providing haptic feedback on another phalanx \cite{asano2015vibrotactile,salazar2020altering} or the wrist \cite{sarac2022perceived} for rendering fingertip contacts with virtual content.
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It is possible instead to place the haptic actuator close to the point of contact with the \RE, as described above to implement \h-\AR, \eg providing haptic feedback on the nail \cite{ando2007fingernailmounted,teng2021touch}, another phalanx \cite{asano2015vibrotactile,salazar2020altering} or the wrist \cite{pezent2022design,sarac2022perceived} for rendering fingertip contacts with virtual content.
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Therefore, when touching a virtual or augmented object, the real and virtual visual sensations are seen as colocalised, but the virtual haptic feedback is not.
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Therefore, when touching a virtual or augmented object, the real and virtual visual sensations are seen as co-localized, but the virtual haptic feedback is not.
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It remains to be investigated how such potential discrepancies affect the overall perception to design visuo-haptic renderings adapted to \AR.
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