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@@ -82,7 +82,7 @@ More generally, many other haptic feedbacks could be investigated in \AR \vs \VR
The visual hand renderings we evaluated were displayed on the Microsoft HoloLens~2, which is a common \OST-\AR headset \cite{hertel2021taxonomy}.
We purposely chose this type of display as it is with \OST-\AR that the lack of mutual occlusion between the hand and the \VO is the most challenging to solve \cite{macedo2023occlusion}.
We thus hypothesized that a visual hand rendering would be more beneficial to users with this type of display.
However, the user's visual perception and experience is very different with other types of displays, such as \VST-\AR, where the \RE view is seen through a screen (\secref[related_work]{ar_displays}).
However, the user's visual perception and experience is different with other types of displays, such as \VST-\AR, where the \RE view is seen through a screen (\secref[related_work]{ar_displays}).
While the mutual occlusion problem and the hand tracking latency can be overcome with \VST-\AR, the visual hand rendering could still be beneficial to users as it provides depth cues and feedback on the hand tracking, and should be evaluated as such.
\paragraph{More Ecological Conditions}