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@@ -188,7 +188,7 @@ The \emph{system control tasks} are changes to the system state through commands
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In \AR and \VR, the state of the system is displayed to the user as a \ThreeD spatial \VE.
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In an immersive and portable \AR system, this \VE is experienced at a 1:1 scale and as an integral part of the \RE.
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The rendering gap between the real and virtual elements, as described on the interaction loop in \figref[introduction]{interaction-loop}, is thus experienced as very narrow or even not consciously perceived by the user.
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The rendering gap between the real and virtual elements, as described on the interaction loop in \figref[introduction]{interaction-loop}, is thus experienced as narrow or even not consciously perceived by the user.
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This manifests as a sense of presence of the virtual, as described in \secref{ar_presence}.
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As the gap between real and virtual rendering is reduced, one could expects a similar and seamless interaction with the \VE as with a \RE, which \textcite{jacob2008realitybased} called \emph{reality based interactions}.
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