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@@ -38,7 +38,7 @@ However, it cannot constrain the movements of the wrist and the reaction force i
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Such \emph{body-grounded} devices are often heavy and bulky and cannot be considered wearable.
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\textcite{pacchierotti2017wearable} defined that : \enquote{A wearable haptic interface should also be small, easy to carry, comfortable, and it should not impair the motion of the wearer}.
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An approach is then to move the grounding point very close to the end-effector (\figref{pacchierotti2017wearable_3}): the interface is limited to cutaneous haptic feedback, but its design is more compact, lightweight, comfortable and portable, \eg in \figref{grounded_to_wearable}.
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An approach is then to move the grounding point close to the end-effector (\figref{pacchierotti2017wearable_3}): the interface is limited to cutaneous haptic feedback, but its design is more compact, lightweight, comfortable and portable, \eg in \figref{grounded_to_wearable}.
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Moreover, as detailed in \secref{object_properties}, cutaneous sensations are necessary and often sufficient for the perception of the haptic properties of an object explored with the hand, as also argued by \textcite{pacchierotti2017wearable}.
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\begin{subfigs}{grounded_to_wearable}{Haptic devices for the hand with different wearability levels. }[][
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@@ -73,7 +73,7 @@ However, these platforms are specifically designed to provide haptic feedback to
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\subsubsection{Pin and Pneumatic Arrays}
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\label{array_actuators}
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A pin-array is a surface made up of small, rigid pins arranged very close together in a grid and that can be moved individually.
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A pin-array is a surface made up of small, rigid pins arranged close together in a grid and that can be moved individually.
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When placed in contact with the fingertip, it can create sensations of edge, pressure and texture.
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The \figref{sarakoglou2012high} shows an example of a pin-array consisting of \numproduct{4 x 4} pins of \qty{1.5}{\mm} diameter and \qty{2}{\mm} height, spaced at \qty{2}{\mm} \cite{sarakoglou2012high}.
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Pneumatic systems use a fluid such as air or water to inflate membranes under the skin, creating sensations of contact and pressure \cite{raza2024pneumatically}.
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@@ -153,7 +153,7 @@ A voice-coil actuator is a \LRA but capable of generating vibration at two \DoF,
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They are larger in size than \ERMs and \LRAs, but can generate more complex renderings.
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Piezoelectric actuators deform a solid material when a voltage is applied.
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They are very small and thin and provide two \DoFs of amplitude and frequency control.
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They are small and thin and provide two \DoFs of amplitude and frequency control.
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However, they require high voltages to operate, limiting their use in wearable devices.
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\begin{subfigs}{lra}{Diagram and performance of \LRAs. }[][
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@@ -219,7 +219,7 @@ More complex models have also been developed to be physically accurate and repro
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\paragraph{Data-driven Models}
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Because simulations of realistic virtual textures can be very complex to design and to render in real-time, direct capture and models of real textures have been developed \cite{culbertson2018haptics}.
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Because simulations of realistic virtual textures can be complex to design and to render in real-time, direct capture and models of real textures have been developed \cite{culbertson2018haptics}.
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\textcite{okamura1998vibration} were the first to measure the vibrations produced by the interaction of a stylus dragged over sandpaper and patterned surfaces.
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They found that the contact vibrations with patterns can be modeled as exponentially decaying sinusoids (\eqref{contact_transient}) that depend on the normal force and the scanning velocity of the stylus on the surface.
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