From d28555ffcb920d6a6148a8b484ef601f7a9a9fb2 Mon Sep 17 00:00:00 2001 From: Erwan Normand Date: Tue, 13 Aug 2024 09:58:23 +0200 Subject: [PATCH] WIP related work --- .../related-work/1-wearable-haptics.tex | 24 ++++++++++ .../related-work/2-augmented-reality.tex | 44 +++++++++++++++++++ .../related-work/3-visuo-haptic.tex | 10 +++++ 1-introduction/related-work/4-conclusion.tex | 2 + .../related-work/{ => articles}/1-hands.tex | 1 + .../{ => articles}/3-ar-textures.tex | 0 .../{ => articles}/4-xr-perception.tex | 6 +-- 1-introduction/related-work/related-work.tex | 41 ++++------------- 8 files changed, 93 insertions(+), 35 deletions(-) create mode 100644 1-introduction/related-work/1-wearable-haptics.tex create mode 100644 1-introduction/related-work/2-augmented-reality.tex create mode 100644 1-introduction/related-work/3-visuo-haptic.tex create mode 100644 1-introduction/related-work/4-conclusion.tex rename 1-introduction/related-work/{ => articles}/1-hands.tex (99%) rename 1-introduction/related-work/{ => articles}/3-ar-textures.tex (100%) rename 1-introduction/related-work/{ => articles}/4-xr-perception.tex (99%) diff --git a/1-introduction/related-work/1-wearable-haptics.tex b/1-introduction/related-work/1-wearable-haptics.tex new file mode 100644 index 0000000..e12cdc2 --- /dev/null +++ b/1-introduction/related-work/1-wearable-haptics.tex @@ -0,0 +1,24 @@ +\section{Wearable Haptics} +\label{wearable_haptics} + + +\subsection{The Sense of Touch} +\label{touch_sense} + + +\subsection{Wearable Haptic Devices} +\label{wearable_haptics_devices} + + +\subsection{Renderings with Wearable Haptics} +\label{wearable_haptics_rendering} + +\subsubsection{Contact Renderings} +\label{haptic_contacts} + +\subsubsection{Texture Renderings} +\label{haptic_textures} + + +\subsection{Conclusion} +\label{wearable_haptics_conclusion} diff --git a/1-introduction/related-work/2-augmented-reality.tex b/1-introduction/related-work/2-augmented-reality.tex new file mode 100644 index 0000000..565d76e --- /dev/null +++ b/1-introduction/related-work/2-augmented-reality.tex @@ -0,0 +1,44 @@ +\section{Augmented Reality} +\label{augmented_reality} + +% Intro with Sutherland +% A few examples of usages now + +\subsection{Principles, Capabilities and Limitations} +\label{ar_intro} + +Based on the interaction loop presented in \figref[introduction]{interaction-loop}, we briefly detail the fundamental main components that compose any AR application: tracking, rendering and display. + +\subsection{What is Augmented Reality?} + +% Definition of \cite{azuma1997survey} +% Recall Milgram and differences with VR + +\subsection{How does AR work?} + +% How it works briefly + +\subsubsection{Calibrating \& Tracking} + +% \cite{marchand2016pose} + +\subsubsection{Modeling \& Rendering} + +\subsubsection{Display} + +% Bimber and types of AR +% State of current HMD + +\subsection{How Virtual is Perceived in AR} +\label{ar_perception} + + +\subsection{Interacting with Virtual and Augmented Content} +\label{ar_interaction} + +\subsubsection{Virtual Hand Rendering in AR} +\label{ar_interaction_hands} + + +\subsection{Conclusion} +\label{ar_conclusion} \ No newline at end of file diff --git a/1-introduction/related-work/3-visuo-haptic.tex b/1-introduction/related-work/3-visuo-haptic.tex new file mode 100644 index 0000000..cf366aa --- /dev/null +++ b/1-introduction/related-work/3-visuo-haptic.tex @@ -0,0 +1,10 @@ +\section{Visuo-Haptic Augmented Reality} +\label{vhar} + + +\subsection{Altering the Perceptions} +\label{vhar_perception} + + +\subsection{Improving the Interactions} +\label{vhar_interaction} diff --git a/1-introduction/related-work/4-conclusion.tex b/1-introduction/related-work/4-conclusion.tex new file mode 100644 index 0000000..02df0ef --- /dev/null +++ b/1-introduction/related-work/4-conclusion.tex @@ -0,0 +1,2 @@ +\section{Conclusion} +\label{conclusion} diff --git a/1-introduction/related-work/1-hands.tex b/1-introduction/related-work/articles/1-hands.tex similarity index 99% rename from 1-introduction/related-work/1-hands.tex rename to 1-introduction/related-work/articles/1-hands.tex index f091256..0c3c72e 100644 --- a/1-introduction/related-work/1-hands.tex +++ b/1-introduction/related-work/articles/1-hands.tex @@ -50,6 +50,7 @@ However, the experiment was carried out on a screen, in a non-immersive AR scena % To the best of our knowledge, evaluating the role of a visual rendering of the hand displayed \enquote{and seen} directly above real tracked hands in immersive OST-AR has not been explored, particularly in the context of virtual object manipulation. + \subsection{Wearable Haptic Feedback in AR} \label{2_haptics} diff --git a/1-introduction/related-work/3-ar-textures.tex b/1-introduction/related-work/articles/3-ar-textures.tex similarity index 100% rename from 1-introduction/related-work/3-ar-textures.tex rename to 1-introduction/related-work/articles/3-ar-textures.tex diff --git a/1-introduction/related-work/4-xr-perception.tex b/1-introduction/related-work/articles/4-xr-perception.tex similarity index 99% rename from 1-introduction/related-work/4-xr-perception.tex rename to 1-introduction/related-work/articles/4-xr-perception.tex index ce161b5..40274da 100644 --- a/1-introduction/related-work/4-xr-perception.tex +++ b/1-introduction/related-work/articles/4-xr-perception.tex @@ -1,5 +1,5 @@ \section{Related Work} -\label{sec:related_work} +\label{related_work} % Answer the following four questions: “Who else has done work with relevance to this work of yours? What did they do? What did they find? And how is your work here different?” @@ -9,7 +9,7 @@ Yet visual and haptic sensations are often combined in everyday life, and it is \subsection{Augmenting Haptic Texture Roughness} -\label{sec:vibrotactile_roughness} +\label{vibrotactile_roughness} When running a finger over a surface, the deformations and vibrations of the skin caused by the micro-height differences of the material induce the sensation of roughness~\autocite{klatzky2003feeling}. % @@ -48,7 +48,7 @@ It remains unclear whether such vibrotactile texture augmentation is perceived t %In our study, we attached a voice-coil actuator to the middle phalanx of the finger and used a squared sinusoidal signal to render grating textures sensations, but we corrected its phase to allow a simple camera-based tracking and free exploration movements of the finger. \subsection{Influence of Visual Rendering on Haptic Perception} -\label{sec:influence_visual_haptic} +\label{influence_visual_haptic} When the same object property is sensed simultaneously by vision and touch, the two modalities are integrated into a single perception. % diff --git a/1-introduction/related-work/related-work.tex b/1-introduction/related-work/related-work.tex index 19ea43e..530f29c 100644 --- a/1-introduction/related-work/related-work.tex +++ b/1-introduction/related-work/related-work.tex @@ -1,40 +1,17 @@ \chapter{Related Work} \mainlabel{related_work} -This chapter presents an overview of previous work on perception and interaction in the context of wearable haptics and augmented reality. +\chaptertoc + +This chapter presents an overview of previous work on perception and interaction in the context of wearable haptics and \AR. % It first gives an overview of the sense of touch, and how wearable haptic devices and renderings have been used to provide haptic feedback to enhance the touch perception and interaction with virtual and augmented objects, with a focus on vibrotactile feedback and haptic textures. % -Secondly, it introduces the principles and user perception of augmented reality, and describes the 3D interaction techniques used in \AR and \VR environments to interact with virtual and augmented objects, in particular using the visual rendering of the user's hand. +Secondly, it introduces the principles and user perception of \AR, and describes the 3D interaction techniques used in \AR and \VR environments to interact with virtual and augmented objects, in particular using the visual rendering of the user's hand. % -Finally, it presents how multimodal visual and haptic feedback have been combined to modify +Finally, it presents how multimodal visual and haptic feedback have been combined in \AR to modify the user perception, in particular when touching a tangible, and to improve the user interaction with the augmented environment, in particular when manipulating \VOs. -\chaptertoc - -\section{Wearable Haptics} - -\subsection{The Sense of Touch} - -\subsection{Wearable Haptics} - -\subsection{Vibrotactile Renderings} - -\subsubsection{Contact Renderings} - -\subsubsection{Texture Renderings} - -\section{Augmented Reality} - -\subsection{Principles, Capabilities and Limitations} - -\subsection{Interacting with Virtual and Augmented Content} - -\subsubsection{Virtual Hand Rendering in AR} - -\section{Visuo-Haptic Augmented Reality} - -\subsection{Altering the Perceptions} - -\subsection{Improving the Interactions} - -\section{Conclusion} \ No newline at end of file +\input{1-wearable-haptics} +\input{2-augmented-reality} +\input{3-visuo-haptic} +\input{4-conclusion}