WIP related work
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@@ -33,9 +33,17 @@ A few works have also used pseudo-haptic feedback to change the perception of ha
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For example, different levels of stiffness can be simulated on a grasped virtual object with the same passive haptic device~\cite{achibet2017flexifingers} or
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the perceived softness of tangible objects can be altered by superimposing in AR a virtual texture that deforms when pressed by the hand~\cite{punpongsanon2015softar}, or in combination with vibrotactile rendering in VR~\cite{choi2021augmenting}.
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% Ban
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\cite{ban2012modifying}
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\cite{ban2014displaying}
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\cite{taima2014controlling}
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\cite{ujitoko2019presenting}
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% I. Jang and D. Lee. 2014. On utilizing pseudo-haptics for cutaneous fingertip.
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\cite{costes2019touchy}
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\cite{kalus2024simulating}
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\cite{detinguy2019how}
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\cite{samad2019pseudohaptic}
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\cite{issartel2015perceiving}
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\cite{ogawa2021effect}
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The vibrotactile sinusoidal rendering of virtual texture cited above was also combined with visual oscillations of a cursor on a screen to increase the roughness perception of the texture~\cite{ujitoko2019modulating}.
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However, the visual representation was a virtual cursor seen on a screen while the haptic feedback was felt with a hand-held device.
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@@ -78,11 +86,13 @@ If it is indeed necessary to delocalize the haptic feedback, each of these posit
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\subsection{Improving the Interactions with Virtual Objects}
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\label{vhar_interaction}
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\cite{pacchierotti2015cutaneous}
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Conjointly, a few studies have explored and compared the effects of visual and haptic feedback in tasks involving the manipulation of virtual objects with the hand.
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\textcite{sarac2022perceived} and \textcite{palmer2022haptic} studied the effects of providing haptic feedback about contacts at the fingertips using haptic devices worn at the wrist, testing different mappings.
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Results proved that moving the haptic feedback away from the point(s) of contact is possible and effective, and that its impact is more significant when the visual feedback is limited.
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In pick-and-place tasks in AR involving both virtual and real objects, \textcite{maisto2017evaluation} and \textcite{meli2018combining} showed that having a haptic {rendering of the} fingertip interactions with the virtual objects led to better performance and perceived effectiveness than having only a visual rendering of the hand, similar to \figref{hands-tips}.
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In pick-and-place tasks in AR involving both virtual and real objects, \textcite{maisto2017evaluation} and \textcite{meli2018combining} showed that having a haptic {rendering of the} fingertip interactions with the virtual objects led to better performance and perceived effectiveness than having only a visual rendering of the hand.
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Moreover, employing the haptic ring of~\cite{pacchierotti2016hring} on the proximal finger phalanx led to an improved performance with respect to more standard fingertip haptic devices~\cite{chinello2020modular}.
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However, the measured difference in performance could be attributed to either the device or the device position (proximal vs fingertip), or both.
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