WIP related work
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@@ -209,9 +209,6 @@ A common method vibrotactile rendering of texture is to use a sinusoidal signal
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\cite{kildal20103dpress}
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pacchierotti2014improving
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pacchierotti2015enhancing
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park 2017 Compensation of perceived hardness of a virtual object with cutaneous feedback
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\cite{park2019realistic}
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\cite{choi2021perceived}
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\cite{park2023perceptual}
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@@ -219,6 +216,8 @@ park 2017 Compensation of perceived hardness of a virtual object with cutaneous
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\cite{detinguy2018enhancing}
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\cite{salazar2020altering}
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\cite{yim2021multicontact}
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\cite{park2017compensation}
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\cite{tao2021altering}
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\subsubsection{Friction}
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