WIP related work

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2024-09-11 16:52:55 +02:00
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@@ -209,9 +209,6 @@ A common method vibrotactile rendering of texture is to use a sinusoidal signal
\cite{kildal20103dpress}
pacchierotti2014improving
pacchierotti2015enhancing
park 2017 Compensation of perceived hardness of a virtual object with cutaneous feedback
\cite{park2019realistic}
\cite{choi2021perceived}
\cite{park2023perceptual}
@@ -219,6 +216,8 @@ park 2017 Compensation of perceived hardness of a virtual object with cutaneous
\cite{detinguy2018enhancing}
\cite{salazar2020altering}
\cite{yim2021multicontact}
\cite{park2017compensation}
\cite{tao2021altering}
\subsubsection{Friction}