Corrections intro
This commit is contained in:
@@ -74,7 +74,7 @@ The overall perception can then be modified by changing one of the sensory modal
|
||||
\textcite{yanagisawa2015effects} altered the perceived roughness, stiffness, and friction of real tactile materials touched by the finger by superimposing different real visual textures using a half-mirror.
|
||||
In a similar setup, but in immersive \VST-\AR, \textcite{kitahara2010sensory} overlaid visual textures on real textured surfaces touched through a glove: many visual textures were found to match the real haptic textures.
|
||||
\textcite{degraen2019enhancing} and \textcite{gunther2022smooth} also combined multiple virtual objects in \VR with \ThreeD-printed hair structures or with everyday real surfaces, respectively.
|
||||
They found that the visual perception of roughness and hardness influenced the haptic perception, and that only a few real, tangible objects seemed to be sufficient to match all the visual virtual objects (\figref{gunther2022smooth}).
|
||||
They found that the visual perception of roughness and hardness influenced the haptic perception, and that only a few real objects seemed to be sufficient to match all the visual virtual objects (\figref{gunther2022smooth}).
|
||||
%Taken together, these studies suggest that a set of haptic textures, real or virtual, can be perceived as coherent with a larger set of visual virtual textures.
|
||||
|
||||
\fig{gunther2022smooth}{In a passive touch context in \VR, only a smooth and a rough real surfaces were found to match all the visual virtual objects \cite{gunther2022smooth}.}
|
||||
|
||||
Reference in New Issue
Block a user