Use \cm instead of \mm

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2025-04-12 13:42:34 +02:00
parent 97e35ca282
commit c681cbf43d
3 changed files with 3 additions and 3 deletions

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@@ -114,4 +114,4 @@ The total visual latency can be considered slightly high, yet it is typical for
The two filters also introduce a constant lag between the finger movement and the estimated position and velocity, measured at \qty{160 \pm 30}{\ms}. The two filters also introduce a constant lag between the finger movement and the estimated position and velocity, measured at \qty{160 \pm 30}{\ms}.
With respect to the real hand position, it causes a distance error in the displayed virtual hand position, and thus a delay in the triggering of the vibrotactile signal. With respect to the real hand position, it causes a distance error in the displayed virtual hand position, and thus a delay in the triggering of the vibrotactile signal.
This is proportional to the speed of the finger, \eg distance error is \qty{12 \pm 2.3}{\mm} when the finger moves at \qty{75}{\mm\per\second}. This is proportional to the speed of the finger, \eg distance error is \qty{1.2 \pm .2}{\cm} when the finger moves at \qty{7.5}{\cm\per\second}.

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@@ -27,7 +27,7 @@ In order not to influence the perception, as vision is an important source of in
\label{apparatus} \label{apparatus}
An experimental environment was created to ensure a similar visual rendering in \AR and \VR (\figref{renderings}). An experimental environment was created to ensure a similar visual rendering in \AR and \VR (\figref{renderings}).
It consisted of a \qtyproduct{300 x 210 x 400}{\mm} medium-density fibreboard box with a paper sheet glued inside and a \qtyproduct{50 x 15}{\mm} rectangle printed on the sheet to delimit the area where the tactile textures were rendered. It consisted of a \qtyproduct{30 x 21 x 40}{\cm} medium-density fibreboard box with a paper sheet glued inside and a \qtyproduct{5 x 1.5}{\cm} rectangle printed on the sheet to delimit the area where the tactile textures were rendered.
A single light source of \qty{800}{\lumen} placed \qty{70}{\cm} above the table fully illuminated the inside of the box. A single light source of \qty{800}{\lumen} placed \qty{70}{\cm} above the table fully illuminated the inside of the box.
Participants rated the roughness of the paper (without any texture augmentation) before the experiment on a 7-point Likert scale (1~=~Extremely smooth, 7~=~Extremely rough) as quite smooth (\mean{2.5}, \sd{1.3}). Participants rated the roughness of the paper (without any texture augmentation) before the experiment on a 7-point Likert scale (1~=~Extremely smooth, 7~=~Extremely rough) as quite smooth (\mean{2.5}, \sd{1.3}).

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@@ -56,7 +56,7 @@ Following the guidelines of \textcite{bergstrom2021how} for designing object man
\label{push-task} \label{push-task}
The first manipulation task consists in pushing a virtual object along a real flat surface towards a target placed on the same plane (\figref{method/task-push}). The first manipulation task consists in pushing a virtual object along a real flat surface towards a target placed on the same plane (\figref{method/task-push}).
The virtual object to manipulate is a small \qty{50}{\mm} blue and opaque cube, while the target is a (slightly) bigger \qty{70}{\mm} blue and semi-transparent volume. The virtual object to manipulate is a small \qty{5}{\cm} blue and opaque cube, while the target is a (slightly) bigger \qty{7}{\cm} blue and semi-transparent volume.
At every repetition of the task, the cube to manipulate always spawns at the same place, on top of a real table in front of the user. At every repetition of the task, the cube to manipulate always spawns at the same place, on top of a real table in front of the user.
On the other hand, the target volume can spawn in eight different locations on the same table, located on a \qty{20}{\cm} radius circle centred on the cube, at \qty{45}{\degree} from each other (again \figref{method/task-push}). On the other hand, the target volume can spawn in eight different locations on the same table, located on a \qty{20}{\cm} radius circle centred on the cube, at \qty{45}{\degree} from each other (again \figref{method/task-push}).
Users are asked to push the cube towards the target volume using their fingertips in any way they prefer. Users are asked to push the cube towards the target volume using their fingertips in any way they prefer.