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@@ -58,13 +58,13 @@ Different haptic feedback systems have been explored to improve interactions in
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grounded force feedback devices~\cite{bianchi2006high, jeon2009haptic, knorlein2009influence}, %
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exoskeletons~\cite{lee2021wearable}, %
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tangible objects~\cite{hettiarachchi2016annexing, detinguy2018enhancing, salazar2020altering, normand2018enlarging, xiao2018mrtouch}, and %
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wearable haptic devices~\cite{pacchierotti2016hring, lopes2018adding, pezent2019tasbi, teng2021touch}.
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wearable haptic devices~\cite{pacchierotti2016hring, lopes2018adding, pezent2022design, teng2021touch}.
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Wearable haptics seems particularly suited for this context, as it takes into account many of the AR constraints, \eg limited impact on hand tracking performance and reduced impairment of the senses and ability of the users to interact with real content~\cite{pacchierotti2016hring, maisto2017evaluation, lopes2018adding, meli2018combining, pezent2019tasbi, teng2021touch, kourtesis2022electrotactile, marchal2022virtual}.
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Wearable haptics seems particularly suited for this context, as it takes into account many of the AR constraints, \eg limited impact on hand tracking performance and reduced impairment of the senses and ability of the users to interact with real content~\cite{pacchierotti2016hring, maisto2017evaluation, lopes2018adding, meli2018combining, pezent2022design, teng2021touch, kourtesis2022electrotactile, marchal2022virtual}.
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For example, \textcite{pacchierotti2016hring} designed a haptic ring providing pressure and skin stretch sensations to be worn at the proximal finger phalanx, so as to improve the hand tracking during a pick-and-place task.
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\textcite{pezent2019tasbi} proposed Tasbi: a wristband haptic device capable of rendering vibrations and pressures.
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\textcite{pezent2022design} proposed Tasbi: a wristband haptic device capable of rendering vibrations and pressures.
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\textcite{teng2021touch} presented Touch\&Fold, a haptic device attached to the nail that provides pressure and texture sensations when interacting with virtual content, but also folds away when the user interacts with real objects, leaving the fingertip free.
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